ajout de sprite de meilleur qualité
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@@ -1,5 +1,8 @@
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#include <graph.h>
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void compJCJ(int taille){
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DessinerSegment(0, 0, 100, 100);
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int fin = 0;
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while(fin == 0){
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EcrireTexte(10, 10, "Tour du joueur 1", 1);
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}
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}
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BIN
croix1.png
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BIN
croix1.png
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After Width: | Height: | Size: 363 B |
BIN
croix2.png
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BIN
croix2.png
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After Width: | Height: | Size: 366 B |
1
jeu.c
1
jeu.c
@@ -13,5 +13,4 @@ void Jeu(){
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}else if (choix[0] == 2){
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compJCIA(taille);
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}
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while(1){}
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}
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5
main.c
5
main.c
@@ -1,15 +1,10 @@
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#include <graph.h>
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#include <stdlib.h>
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#include "jeu.h"
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int main (void){
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InitialiserGraphique();
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CreerFenetre(50, 50, 700, 500); /* Initialise la fenetre puis lance le programme jeu.c qui lancera d'autre programme */
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EffacerEcran(CouleurParNom("white"));
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Jeu();
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return EXIT_SUCCESS;
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}
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BIN
pion2.png
BIN
pion2.png
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Before Width: | Height: | Size: 555 B After Width: | Height: | Size: 270 B |
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