const holes = document.querySelectorAll('.hole'); const moles = document.querySelectorAll('.mole'); const scoreBoard = document.getElementById('score'); const startButton = document.getElementById('startButton'); let lastHole; let timeUp = false; let score = 0; let duration = 30 function randomTime(min, max) { return Math.round(Math.random() * (max - min) + min); } function randomHole(holes) { const idx = Math.floor(Math.random() * holes.length); const hole = holes[idx]; if (hole === lastHole) { return randomHole(holes); } lastHole = hole; return hole; } function peep() { const time = randomTime(1000, 1500); const hole = randomHole(holes); // TODO setTimeout(() => { // TODO // }}, time); } function startGame() { scoreBoard.textContent = 0; score = 0; timeUp = false; // TODO } function bonk(e) { // TODO } moles.forEach(mole => mole.addEventListener('click', bonk)); startButton.addEventListener('click', startGame);