This commit is contained in:
Bilou 2023-03-31 16:15:21 +02:00
parent 161624a82b
commit 54aa3309d9
16 changed files with 0 additions and 982 deletions

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package com.example.jmastermind.Deck;
import android.graphics.Color;
import java.util.List;
public interface Deck {
/**
* Recuperer la combinaison stockés dans la class
* @return La combinaison du deck
* */
public abstract List<Integer> getDeck();
/**
* Retourne la combinaison sous forme de chaine de caractere
* @return Une facon personnaliser d'afficher la combinaison (debug)
* */
public abstract String displayComb();
}

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package com.example.jmastermind.Deck;
import android.graphics.Color;
import java.util.LinkedList;
import java.util.List;
import java.util.Objects;
public class DeckCheck implements Deck {
private List<Integer> deck;
private Deck lambda;
private Deck winner;
/**
* Permet de comparer une combinaison attaquante avec une combinaison gagnante
* @param lambda La combinaison attaquante
* @param winner La combinaison gagnante
* */
public DeckCheck(Deck lambda, Deck winner) {
this.deck = new LinkedList<>();
this.lambda = lambda;
this.winner = winner;
}
/**
* Lancement de la verification
* @return Le deck comprenant les pions de verification Noir et Blanc
* */
public Deck doCheck() {
this.deck = new LinkedList<>();
List<Integer> winner = this.winner.getDeck();
List<Integer> lambda = this.lambda.getDeck();
for(int i = 0; i <= winner.size()-1; i++) {
Integer win = winner.get(i);
Integer lam = lambda.get(i);
if(Objects.equals(win, lam)) {
this.deck.add(Color.BLACK);
} else {
if(winner.contains(lam)) {
this.deck.add(Color.WHITE);
} else {
this.deck.add(Color.GRAY);
}
}
}
Deck check = new DeckLambda(
this.deck.get(0),
this.deck.get(1),
this.deck.get(2),
this.deck.get(3)
);
return check;
}
@Override
public List<Integer> getDeck() {
return this.deck;
}
@Override
public String displayComb() {
StringBuilder sb = new StringBuilder();
for(int i = 0; i <= this.deck.size()-1; i++) {
switch(this.deck.get(i)) {
case Color.BLACK: {
sb.append("Noir").append(", ");
break;
}
case Color.WHITE: {
sb.append("Blanc").append(", ");
break;
}
case Color.GRAY: {
sb.append("Gris").append(", ");
break;
}
case Color.GREEN: {
sb.append("Vert").append(", ");
break;
}
case Color.RED: {
sb.append("Rouge").append(", ");
break;
}
case Color.YELLOW: {
sb.append("Jaune").append(", ");
break;
}
case Color.BLUE: {
sb.append("Bleu").append(", ");
break;
}
}
}
return sb.toString();
}
}

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package com.example.jmastermind.Deck;
import android.graphics.Color;
import java.util.LinkedList;
import java.util.List;
public class DeckLambda implements Deck{
List<Integer> deck;
/**
* Composition de la combinaison attaquante
* @param c1 Couleur en int du Pion n1
* @param c2 Couleur en int du Pion n2
* @param c3 Couleur en int du Pion n3
* @param c4 Couleur en int du Pion n4
* */
public DeckLambda(Integer c1, Integer c2, Integer c3, Integer c4) {
this.deck = new LinkedList<>();
this.deck.add(c1);
this.deck.add(c2);
this.deck.add(c3);
this.deck.add(c4);
}
@Override
public List<Integer> getDeck() {
return this.deck;
}
@Override
public String displayComb() {
StringBuilder sb = new StringBuilder();
for(int i = 0; i <= this.deck.size()-1; i++) {
switch(this.deck.get(i)) {
case Color.BLACK: {
sb.append("Noir").append(", ");
break;
}
case Color.WHITE: {
sb.append("Blanc").append(", ");
break;
}
case Color.GREEN: {
sb.append("Vert").append(", ");
break;
}
case Color.RED: {
sb.append("Rouge").append(", ");
break;
}
case Color.YELLOW: {
sb.append("Jaune").append(", ");
break;
}
case Color.BLUE: {
sb.append("Bleu").append(", ");
break;
}
case Color.GRAY: {
sb.append("Gris").append(", ");
break;
}
}
}
return sb.toString();
}
}

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package com.example.jmastermind.Deck;
import android.graphics.Color;
import java.util.LinkedList;
import java.util.List;
public class DeckWinner implements Deck{
List<Integer> deck;
/**
* Composition de la combinaison gagante
* @param c1 Couleur en int du Pion n1
* @param c2 Couleur en int du Pion n2
* @param c3 Couleur en int du Pion n3
* @param c4 Couleur en int du Pion n4
* */
public DeckWinner(Integer c1, Integer c2, Integer c3, Integer c4) {
this.deck = new LinkedList<>();
this.deck.add(c1);
this.deck.add(c2);
this.deck.add(c3);
this.deck.add(c4);
}
@Override
public List<Integer> getDeck() {
return this.deck;
}
@Override
public String displayComb() {
StringBuilder sb = new StringBuilder();
for(int i = 0; i <= this.deck.size()-1; i++) {
switch(this.deck.get(i)) {
case Color.BLACK: {
sb.append("Noir").append(", ");
break;
}
case Color.WHITE: {
sb.append("Blanc").append(", ");
break;
}
case Color.GREEN: {
sb.append("Vert").append(", ");
break;
}
case Color.RED: {
sb.append("Rouge").append(", ");
break;
}
case Color.YELLOW: {
sb.append("Jaune").append(", ");
break;
}
case Color.BLUE: {
sb.append("Bleu").append(", ");
break;
}
case Color.GRAY: {
sb.append("Gris").append(", ");
break;
}
}
}
return sb.toString();
}
}

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package com.example.jmastermind.Events;
import android.graphics.Color;
import android.view.View;
import android.widget.TextView;
import androidx.appcompat.app.AppCompatActivity;
import com.example.jmastermind.Deck.Deck;
import com.example.jmastermind.Deck.DeckCheck;
import com.example.jmastermind.Deck.DeckLambda;
import com.example.jmastermind.Game.Popup;
import com.example.jmastermind.Geometrics.Circle;
import com.example.jmastermind.R;
import org.w3c.dom.Text;
import java.util.LinkedList;
import java.util.List;
public class ColorSelectorEvent extends View implements View.OnClickListener {
private AppCompatActivity context;
/**
* [0] = x
* [1] = y
* */
private int[] coords;
private Deck winner;
private int tentative;
/**
* Evenement declanché lorsque le joueur selectionne une couleur
* @param context Le contexte de l'app
* @param winner La combinaison gagnante
* */
public ColorSelectorEvent(AppCompatActivity context, Deck winner) {
super(context);
this.context = context;
this.winner = winner;
this.coords = new int[]{1, 1};
this.tentative = 10;
}
/**
* Relier indirectement au bouton "Valider"
* Changer de ligne et lancer la verification des combinaisons
* */
public void goNext() {
List<Integer> listOfColors = new LinkedList<>();
for(int i = 1; i <= 4; i++) {
int id = this.context.getResources()
.getIdentifier("normalCircle" + this.coords[0] + i, "id", this.context.getPackageName());
Circle c = this.context.findViewById(id);
listOfColors.add(c.getColor());
}
Deck lambda = new DeckLambda(
listOfColors.get(0),
listOfColors.get(1),
listOfColors.get(2),
listOfColors.get(3)
);
DeckCheck checker = new DeckCheck(lambda, this.winner);
Deck checkerPions = checker.doCheck();
List<Integer> checkColors = checkerPions.getDeck();
int countOfBlack = 0;
for(int i = 1; i <= 4; i++) {
int id = this.context.getResources()
.getIdentifier("checkCircle" + this.coords[0] + i, "id", this.context.getPackageName());
Circle c = this.context.findViewById(id);
c.setColor(checkColors.get(i-1));
if(checkColors.get(i-1) == Color.BLACK) {
countOfBlack++;
}
}
if(countOfBlack == 4) {
String[] opts = new String[] {
"Rejouer",
"Voir votre jeu",
"Retourner au menu"
};
Popup popup = new Popup(this.context, opts, true, (10 - this.tentative + 1));
popup.show();
}
this.tentative--;
TextView tx = (TextView) this.context.findViewById(R.id.counter);
tx.setText("Tentative rest. \n" + this.tentative);
tx.invalidate();
this.coords[1] = 1;
this.coords[0]++;
}
/**
* Relier indirectement au bouton "Effacer"
* Permet d'effacer la combinaison non validé par le joueur
* */
public void resetCombi() {
for(int i = 1; i <= this.coords[1]; i++) {
int id = this.context.getResources()
.getIdentifier("normalCircle" + this.coords[0] + i, "id", this.context.getPackageName());
Circle c = this.context.findViewById(id);
c.setColor(Color.GRAY);
}
this.coords[1] = 1;
}
@Override
public void onClick(View view) {
int idOfClickedColor = view.getId();
Circle circleClicked = (Circle) this.context.findViewById(idOfClickedColor);
int colorChoosed = circleClicked.getColor();
int id = this.context.getResources()
.getIdentifier("normalCircle" + this.coords[0] + this.coords[1], "id", this.context.getPackageName());
Circle c = this.context.findViewById(id);
switch(colorChoosed) {
case Color.RED: {
c.setColor(Color.RED);
break;
}
case Color.GREEN: {
c.setColor(Color.GREEN);
break;
}
case Color.BLUE: {
c.setColor(Color.BLUE);
break;
}
case Color.YELLOW: {
c.setColor(Color.YELLOW);
break;
}
case Color.BLACK: {
c.setColor(Color.BLACK);
break;
}
case Color.WHITE: {
c.setColor(Color.WHITE);
break;
}
case Color.GRAY: {
c.setColor(Color.GRAY);
break;
}
default: {
break;
}
}
if(this.coords[1] < 4) {
this.coords[1]++;
}
}
}

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package com.example.jmastermind.Events;
import android.content.Context;
import android.view.View;
import android.widget.Button;
import androidx.appcompat.app.AppCompatActivity;
import com.example.jmastermind.Game.Controller;
public class ControlEvent extends View implements View.OnClickListener {
private final AppCompatActivity context;
private Controller controller;
/**
* Event relier aux boutons "Valider" et "Effacer"
* @param context Le context
* @param controller Le controller du jeu
* */
public ControlEvent(AppCompatActivity context, Controller controller) {
super(context);
this.context = context;
this.controller = controller;
}
@Override
public void onClick(View view) {
int idOfButton = view.getId();
Button btnClicked = (Button) this.context.findViewById(idOfButton);
CharSequence text = btnClicked.getText();
if ("Valider".equals(text)) {
this.controller.viewValidate();
} else if ("Effacer".equals(text)) {
this.controller.viewReset();
}
}
}

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package com.example.jmastermind.Events;
import android.content.Intent;
import android.view.View;
import androidx.appcompat.app.AppCompatActivity;
public class MenuEvent implements View.OnClickListener {
private Class option;
private AppCompatActivity ac;
/**
* Event lié au menu de depart
* @param ac Le contexte
* @param option La class de l'activité a demarrer
* */
public MenuEvent(AppCompatActivity ac, Class option) {
this.ac = ac;
this.option = option;
}
@Override
public void onClick(View view) {
Intent i = new Intent(this.ac, this.option);
this.ac.startActivity(i);
}
}

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package com.example.jmastermind.Events;
import android.content.DialogInterface;
import android.content.Intent;
import androidx.appcompat.app.AppCompatActivity;
import com.example.jmastermind.Game.Popup;
import com.example.jmastermind.Game.SoloGame;
import com.example.jmastermind.MainActivity;
public class PopupEvent implements DialogInterface.OnClickListener {
private AppCompatActivity context;
/**
* Event lié au popup de fin de partie
* @param context Le context
* */
public PopupEvent(AppCompatActivity context) {
this.context = context;
}
@Override
public void onClick(DialogInterface dialogInterface, int i) {
switch(i) {
case 0: {
Intent a = new Intent(this.context, SoloGame.class);
this.context.startActivity(a);
break;
}
case 1: {
dialogInterface.cancel();
break;
}
case 2: {
Intent c = new Intent(this.context, MainActivity.class);
this.context.startActivity(c);
break;
}
}
}
}

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package com.example.jmastermind.Game;
import android.graphics.Color;
import androidx.appcompat.app.AppCompatActivity;
import com.example.jmastermind.Deck.Deck;
import com.example.jmastermind.Deck.DeckWinner;
import com.example.jmastermind.Events.ColorSelectorEvent;
import com.example.jmastermind.Events.ControlEvent;
import java.util.Random;
public class Controller {
private Vuew vuew;
private Model model;
private AppCompatActivity context;
private ColorSelectorEvent event;
private ControlEvent controlEvent;
/**
* Controlleur du jeu
* @param context Le contexte
* @param mode 0 Solo ou 1 multi
* */
public Controller(AppCompatActivity context, int mode) {
this.context = context;
this.controlEvent = new ControlEvent(this.context, this);
this.model = new Model(this.context);
this.model.init();
if(mode == 0) {
this.model.genWinner();
Deck winner = this.model.getWinner();
System.out.println(winner.displayComb());
this.event = new ColorSelectorEvent(this.context, winner);
}
this.vuew = new Vuew(
this.context,
this.model.getListOfNormalCircle(),
this.model.getListOfCheckCircle(),
this.event,
this.controlEvent
);
this.vuew.init();
}
/**
* Quand le joueur appuie sur "valider"
* */
public void viewValidate() {
this.event.goNext();
}
/**
* Quand le joueur appuie sur "effacer"
* */
public void viewReset() {
this.event.resetCombi();
}
}

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package com.example.jmastermind.Game;
import android.graphics.Color;
import android.view.View;
import androidx.appcompat.app.AppCompatActivity;
import com.example.jmastermind.Deck.DeckWinner;
import com.example.jmastermind.Geometrics.Circle;
import java.util.LinkedList;
import java.util.List;
import java.util.Random;
public class Model extends View {
private List<Circle> listOfNormalCircle;
private List<Circle> listOfCheckCircle;
private DeckWinner winner;
private AppCompatActivity context;
/**
* Le model du jeu
* @param context Le contexte
* */
public Model(AppCompatActivity context) {
super(context);
this.context = context;
this.listOfNormalCircle = new LinkedList<>();
this.listOfCheckCircle = new LinkedList<>();
this.winner = null;
}
/**
* Genere une combinaison aleatoire
* */
public void genWinner() {
Integer[] color = new Integer[]{0, 0, 0, 0};
for(int i = 0; i <= 3; i++) {
Random rand = new Random();
int ran = rand.nextInt(6) + 1;
switch(ran) {
case 1: {
color[i] = Color.RED;
break;
}
case 2: {
color[i] = Color.YELLOW;
break;
}
case 3: {
color[i] = Color.BLUE;
break;
}
case 4: {
color[i] = Color.GREEN;
break;
}
case 5: {
color[i] = Color.WHITE;
break;
}
case 6: {
color[i] = Color.BLACK;
break;
}
case 7: {
color[i] = Color.GRAY;
break;
}
default: {
break;
}
}
}
this.winner = new DeckWinner(color[1], color[0], color[2], color[3]);
}
/**
* Recupere le deck gagant du jeu
* @return DeckWinner Le deck gagant du jeu
* */
public DeckWinner getWinner() {
return this.winner;
}
/**
* Demarrage du Model
* @return Si oui ou non ca a fonctionné
* */
public Boolean init() {
try {
for(int i = 1; i <= 10; i++) {
for(int j = 1; j <= 4; j++) {
int normalId = this.context.getResources().
getIdentifier("normalCircle" + i + j, "id", this.context.getPackageName());
Circle normal = this.context.findViewById(normalId);
int checkId = this.context.getResources()
.getIdentifier("checkCircle" + i + j, "id", this.context.getPackageName());
Circle check = this.context.findViewById(checkId);
this.listOfNormalCircle.add(normal);
this.listOfCheckCircle.add(check);
}
}
return true;
} catch(ArrayIndexOutOfBoundsException e) {
System.out.println("[!] Probleme lors de l'initiliation du model (ArrayIndexOutOfBoundsException).");
return false;
} catch(NullPointerException e) {
System.out.println("[!] Probleme lors de l'initiliation du model (NullPointerException).");
return false;
}
}
/**
* Recuperation des cercles normaux du jeu (id="normalCircleXY" du xml)
* @return La liste des references vers les cercles normaux
* */
public List<Circle> getListOfNormalCircle() {
return this.listOfNormalCircle;
}
/**
* Recuperation des clercles de verification du jeu (noir et blanc) (id="checkCircleXY" du xml)
* @return La liste des references vers les cercles de verification
* */
public List<Circle> getListOfCheckCircle() {
return this.listOfCheckCircle;
}
}

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package com.example.jmastermind.Game;
public class MultiGame {
}

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package com.example.jmastermind.Game;
import androidx.appcompat.app.AlertDialog;
import androidx.appcompat.app.AppCompatActivity;
import com.example.jmastermind.Events.PopupEvent;
public class Popup extends AlertDialog.Builder {
private AppCompatActivity context;
/**
* Affiche la popup de fin de jeu
* @param context Le context
* @param options La liste des options (rejouer, ...)
* @param isWinner Esceque le joueur a gagner la partie
* @param tentative Le nombre de tentatives
* */
public Popup(AppCompatActivity context, String[] options, Boolean isWinner, int tentative) {
super(context);
this.context = context;
if(isWinner) {
this.setTitle("Félicitation ! Vous avez gagner en : " + tentative + " coup(s).");
} else {
this.setTitle("Perdu !");
}
this.setItems(options, new PopupEvent(this.context));
}
}

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package com.example.jmastermind.Game;
import android.os.Bundle;
import androidx.annotation.Nullable;
import androidx.appcompat.app.AppCompatActivity;
import com.example.jmastermind.R;
public class SoloGame extends AppCompatActivity {
/**
* Le jeu mode SOLO
* */
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.game);
Controller controller = new Controller(this, 0);
}
}

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package com.example.jmastermind.Game;
import android.graphics.Color;
import android.widget.Button;
import androidx.appcompat.app.AppCompatActivity;
import com.example.jmastermind.Events.ColorSelectorEvent;
import com.example.jmastermind.Events.ControlEvent;
import com.example.jmastermind.Geometrics.Circle;
import com.example.jmastermind.R;
import java.util.List;
public class Vuew {
private ColorSelectorEvent event;
private List<Circle> normalCircle;
private List<Circle> checkedCircle;
private AppCompatActivity context;
private ControlEvent controlEvent;
/**
* La vue du jeu
* @param context Le context
* @param normalCircle Les references vers les cercles normaux
* @param checkCircle Les references vers les cercles de verification
* @param event L'event de la selection de couleur
* @param controlEvent L'event vers les deux boutons Valider et Effacer
* */
public Vuew(AppCompatActivity context, List<Circle> normalCircle, List<Circle> checkCircle, ColorSelectorEvent event, ControlEvent controlEvent) {
this.context = context;
this.normalCircle = normalCircle;
this.checkedCircle = checkCircle;
this.event = event;
this.controlEvent = controlEvent;
}
/**
* Parametrage du plateau de jeu
* */
public Boolean init() {
try {
Circle yellow = (Circle) this.context.findViewById(R.id.yellow);
yellow.setColor(Color.YELLOW);
yellow.setOnClickListener(this.event);
Circle red = (Circle) this.context.findViewById(R.id.red);
red.setColor(Color.RED);
red.setOnClickListener(this.event);
Circle green = (Circle) this.context.findViewById(R.id.green);
green.setColor(Color.GREEN);
green.setOnClickListener(this.event);
Circle blue = (Circle) this.context.findViewById(R.id.blue);
blue.setColor(Color.BLUE);
blue.setOnClickListener(this.event);
Circle gray = (Circle) this.context.findViewById(R.id.gray);
gray.setColor(Color.GRAY);
gray.setOnClickListener(this.event);
Circle white = (Circle) this.context.findViewById(R.id.white);
white.setColor(Color.WHITE);
white.setOnClickListener(this.event);
Circle black = (Circle) this.context.findViewById(R.id.black);
black.setColor(Color.BLACK);
black.setOnClickListener(this.event);
Button validate = (Button) this.context.findViewById(R.id.validate);
validate.setOnClickListener(this.controlEvent);
Button reset = (Button) this.context.findViewById(R.id.reset);
reset.setOnClickListener(this.controlEvent);
return true;
} catch(NullPointerException e) {
System.out.println("[!] Probleme lors de l'initiliation de la vue (NullPointerException).");
return false;
} catch(ArrayIndexOutOfBoundsException e) {
System.out.println("[!] Probleme lors de l'initiliation de la vue (ArrayIndexOutOfBoundsException).");
return false;
}
}
}

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package com.example.jmastermind.Geometrics;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.View;
import androidx.annotation.Nullable;
public class Circle extends View {
private Paint picasso;
private int color;
/**
* Les cercles du jeu "programmiser" en Java
* @param context Le context
* @param attrs Les attributs (notamment id)
* */
public Circle(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
this.color = Color.GRAY;
this.picasso = new Paint();
}
/**
* Recuperer la couleur du cercle
* @return La couleur du cercle en int
* */
public int getColor() {
return this.color;
}
/**
* Changer la couleur d'un cercle
* @param c La nouvelle couleur
* */
public void setColor(int c) {
this.color = c;
this.invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
int centerX = getWidth() / 2;
int centerY = getHeight() / 2;
int radius = Math.min(centerX, centerY);
this.picasso.setColor(this.color);
canvas.drawCircle(centerX, centerY, radius, this.picasso);
}
}

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package com.example.jmastermind;
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.Button;
import com.example.jmastermind.Events.MenuEvent;
import com.example.jmastermind.Game.*;
public class MainActivity extends AppCompatActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.menu);
Button btnSoloGame = (Button) findViewById(R.id.robotselect);
btnSoloGame.setOnClickListener(new MenuEvent(this, SoloGame.class));
Button btnMultiGame = (Button) findViewById(R.id.jcjselect);
btnMultiGame.setOnClickListener(new MenuEvent(this, MultiGame.class));
}
}