changement API

This commit is contained in:
James Boutaric
2025-10-09 11:46:45 +02:00
parent b9c926f493
commit 403764edc6
11 changed files with 106 additions and 48 deletions

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@@ -0,0 +1,61 @@
package fr.iut_fbleau.GameAPI;
import java.util.EnumMap;
/**
* The abstract class for an Abstract Game.
* All inheriting classes should be turn taking games (see method run).
*
* The abstract game knows the model of the current game state (something implementing
* an IBoard). It handles the players by providing a map from the Player class
* (an enum for the player order in the game) to the abstractGamePlayer class
* (a class that can choose a Ply from any given position).
*
* The control loop in the run method selects the appropriate player, sends him
* what should be a copy of the current game state to help him make his decision.
* If a player returns an illegal move, an exception is thrown and the game stops.
* Otherwise, when the game finishes the method returns the result.
*
* The logic of the game rule is handled in the class IBoard.
* In particular, it is possible that the turn taking does not take form of a round
* robin and switches between players in a non uniform ad hoc fashion.
*
* Potential evolution of this class could take into account clocks for the players,
* which would be better handled here than in the Abstractboard class.
*
*/
public abstract class AbstractGame {
// board this game is played on
private IBoard currentBoard;
// a map from the enum Player to the genuine Player AbstractGamePlayer
private EnumMap<Player, AbstractGamePlayer> mapPlayers;
// constructeur à appeler dans le constructeur d'un fils concret avec super.
public AbstractGame(IBoard b, EnumMap<Player,AbstractGamePlayer> m){
this.currentBoard=b;
this.mapPlayers=m;
}
/**
* boucle de contrôle du jeu.
*
* @throws IllegalStateException if a player proposes an IllegalMove at some point
* @return the Result of the game from the perspective of the first player.
*/
public Result run(){
while(! currentBoard.isGameOver()) {
AbstractGamePlayer player = mapPlayers.get(currentBoard.getCurrentPlayer());
IBoard board = currentBoard.safeCopy();
AbstractPly ply = player.giveYourMove(board);
if (currentBoard.isLegal(ply)) {
currentBoard.doPly(ply);
}
else throw new IllegalStateException("Player "+ player + " is a bloody cheat. I give up.");
}
return currentBoard.getResult();
}
}

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@@ -1,26 +0,0 @@
package fr.iut_fbleau.GameAPI;
import java.util.Iterator;
/**
* The abstract class for a game Player.
*/
public abstract class AbstractGamePlayer {
// not a band, but which type of player I am in the game (PLAYER1 or PLAYER2).
private Player iAm;
// Le joueur réel pourrait avoir besoin de connaître un constructeur de coup?
// pas pour l'instant.
/**
*
*
* @throws UnsupportedOperationException if the method is not yet implemented
*
* @throws IllegalStateException if the Situation is already in the bookmarks
*/
public abstract AbstractPly giveYourMove(IBoard p);
}

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@@ -2,4 +2,13 @@ package fr.iut_fbleau.GameAPI;
public abstract class AbstractPly {
private Player joueur;
// constructeur à appeler dans le constructeur d'un fils concret avec super.
public AbstractPly(Player j){
this.joueur=j;
}
public Player getPlayer(){
return this.joueur;
}
}

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@@ -11,7 +11,7 @@ public interface IBoard {
/**
* @return the current player
*/
public Player getcurrentPlayer();
public Player getCurrentPlayer();
/**
* Returns the game status
@@ -27,10 +27,9 @@ public interface IBoard {
public Result getResult();
/**
* checker of legal moves from this position
* checker of the legality of a ply from this position
*
* @throws NullPointerException if the game is over
* @return the iterator
* @return true iff the ply is legal
*/
public boolean isLegal(AbstractPly c);
@@ -39,7 +38,6 @@ public interface IBoard {
/**
* constructor of Iterator over legal moves from this position
*
* @throws NullPointerException if the game is over
* @return the iterator
*/
public Iterator<AbstractPly> iterator();
@@ -48,7 +46,7 @@ public interface IBoard {
/**
* Plays a given move on the plateau.
* Should update history using
*
* @throws IllegalArgumentException if the move is always illegal (say from the wrong game)
* @throws IllegalStateException if the move is not legal in this position
*
@@ -60,10 +58,22 @@ public interface IBoard {
/**
* Resets the plateau to the position before the last move.
*
* @throws IllegalStateException if nothing to undo in history
* @throws IllegalStateException if nothing to undo
*
*/
public void undoPly();
/**
* Creates a safe copy of the board.
*
* Intended to prevent cheating from a human via some interface,
* or from a bot playing via the API, or from a badly coded bot.
*
* Beware that the default implantation is unsafe and returns this.
*
* @return the copy
*/
public default IBoard safeCopy(){
return this;
}
}

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@@ -64,7 +64,7 @@ public class NimBoard extends AbstractBoard {
}
@Override
public Player getcurrentPlayer() {
public Player getCurrentPlayer() {
return this.currentPlayer;
}
@@ -196,4 +196,3 @@ public class NimBoard extends AbstractBoard {
return sb.toString();
}
}

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@@ -9,30 +9,35 @@ import fr.iut_fbleau.GameAPI.Player;
*/
public class NimPly extends AbstractPly {
private Player joueur;
private int nombreAllumettesPrises;
/**
* Constructeur du coup de Nim.
*
* @param joueur le joueur qui effectue le coup
* @param nombreAllumettesPrises le nombre d'allumettes retirées
*/
public NimPly(Player joueur, int nombreAllumettesPrises) {
this.joueur = joueur;
super(joueur);
this.nombreAllumettesPrises = nombreAllumettesPrises;
}
/**
* @return le joueur qui effectue le coup
* @return le joueur qui a joué ce coup
*/
public Player getJoueur() {
return this.joueur;
return super.getPlayer();
}
/**
* @return le nombre d'allumettes prises
* @return le nombre d'allumettes retirées
*/
public int getNombreAllumettesPrises() {
return this.nombreAllumettesPrises;
}
@Override
public String toString() {
return "Joueur " + joueur + " retire " + nombreAllumettesPrises + " allumette(s)";
return "Le joueur " + getJoueur() + " retire " + nombreAllumettesPrises + " allumette(s).";
}
}