réglage beug serpent + décors
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BIN
SAE_semestre1/img/bombe.png → SAE_semestre1/img/serpent2.png
Executable file → Normal file
BIN
SAE_semestre1/img/bombe.png → SAE_semestre1/img/serpent2.png
Executable file → Normal file
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Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.1 KiB |
@ -3,14 +3,14 @@
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#include <stdio.h>
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#include <graph.h>
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#include <time.h>
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#define CYCLE 10000L
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#define CYCLE 100000L
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void DessinerScene(int murx[], int mury[], int minute, int seconde, char timer []){
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int mur;
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int i;
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int fond;
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snprintf(timer,6,"%02d:%02d", minute ,seconde);
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ChoisirCouleurDessin(CouleurParComposante(91,222,122));
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ChoisirCouleurDessin(CouleurParComposante(79,80,35));
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RemplirRectangle(20,20,1160,700);
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ChoisirCouleurDessin(CouleurParComposante(255,255,255));
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fond = ChargerSprite("../img/fond.png");
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@ -43,7 +43,7 @@ void Update_Timer(int minute, int seconde, char timer[]){
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}
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void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int* direction){
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int i = 0;
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int serpent=ChargerSprite("../img/serpent.png");
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int serpent=ChargerSprite("../img/serpent2.png");
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int fond = ChargerSprite("../img/fond.png");
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for (i=1 ; i<segment ; i++){
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pos_x[i]=old_x[i-1];
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@ -62,17 +62,16 @@ void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_
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if (*direction == 4) {
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pos_x[0]=old_x[0]+20;
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}
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for (i=0 ; i<segment ; i++){
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printf("fond : %d %d\n",old_x[i],old_y[i]);
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AfficherSprite(fond, old_x[i], old_y[i]);
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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for (i=0 ; i<segment ; i++){
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printf("serpent : %d %d\n",pos_x[i],pos_y[i]);
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AfficherSprite(serpent, pos_x[i], pos_y[i]);
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RemplirRectangle(pos_x[i], pos_y[i], 20,20);
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}
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for (i=0 ; i<segment ; i++){
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printf("fond : %d %d\n",old_x[i],old_y[i]);
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ChoisirCouleurDessin(CouleurParComposante(79,80,35));
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RemplirRectangle(old_x[i], old_y[i], 20,20);
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old_x[i]=pos_x[i];
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old_y[i]=pos_y[i];
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}
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}
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@ -189,11 +188,11 @@ void Pomme(int pos_x[], int pos_y[], int pommex[], int pommey[], int *segment){
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}
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}
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}
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void Menu_debut(){
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affiche = ChargerSprite("Img/image.png")
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AddicherSprite(affiche,0,0)
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/*void Menu_debut(){
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affiche = ChargerSprite("Img/image.png");
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AfficherSprite(affiche,0,0);
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}
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Menu_debut();
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Menu_debut();*/
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int main(void){
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@ -205,10 +204,10 @@ int main(void){
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int seconde_actuel = 0;
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int old_seconde = 0;
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unsigned long int suivant;
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int pos_x[60];
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int pos_y[60];
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int old_x[60];
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int old_y[60];
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int pos_x[2400];
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int pos_y[2400];
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int old_x[2400];
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int old_y[2400];
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int pommex[5];
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int pommey[5];
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int murx[30];
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@ -236,7 +235,7 @@ int main(void){
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Controle(pointeur_direction, 0, pointeur_go_on);
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Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
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Collision_Serpent(pos_x, pos_y, segment, murx, mury, pointeur_go_on);
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usleep(1000000);
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usleep(100000);
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Pomme(pos_x, pos_y, pommex, pommey, pointeur_segment);
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}
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FermerGraphique();
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