Ajout menu fonctionnel + réglage beug score
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@ -1,10 +1,8 @@
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#ifndef MENU_H
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#define MENU_H
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typedef struct {
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int x, y, L, H;
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} zone;
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int check_zone(zone z, int x, int y);
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void afficher_menu(zone jouer, zone quitter, int *jeu);
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void Menu_debut(void);
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int Menu(void);
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int Menu_fin(void);
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void bordure(int segment);
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#endif
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SAE_semestre1/img/image.jpg
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SAE_semestre1/img/image.jpg
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@ -1,6 +1,7 @@
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#include <graph.h>
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#include <stdlib.h>
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#include "../fichier.h/Oeuf.h"
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#include "../fichier.h/time.h"
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void InitialiserOeufs(int oeufx[], int oeufy[], int segment) {
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int p;
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@ -22,6 +23,8 @@ void Oeuf(int pos_x[], int pos_y[], int oeufx[], int oeufy[], int *segment){
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(*segment) +=2;
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oeufx[p] = ((rand() % (55)+1)*20);
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oeufy[p] = ((rand() % (35)+1)*20);
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Score(*segment);
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}
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}
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}
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@ -10,9 +10,9 @@
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#define CYCLE 100000L
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int lancer_jeu(){
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int go_on=1;
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int pause = 1;
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int segment = 10;
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int go_on = 1;
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int direction = 4;
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int minute = 0;
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int seconde = 0;
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@ -29,7 +29,6 @@ int lancer_jeu(){
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int mury[30];
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char timer[6];
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int *pointeur_segment = &segment;
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int *pointeur_go_on = &go_on;
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int *pointeur_direction = &direction;
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int *pointeur_minute = &minute;
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int *pointeur_seconde = &seconde;
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@ -41,14 +40,14 @@ int lancer_jeu(){
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old_seconde=(suivant/1000000)%10;
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DessinerScene(murx, mury, minute, seconde ,timer);
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InitialiserOeufs(oeufx, oeufy, segment);
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Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, pointeur_go_on, pointeur_direction);
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while(go_on){
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Controle(pointeur_direction, 0, pointeur_go_on, pointeur_pause);
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Serpent(pos_x, pos_y, old_x, old_y, pointeur_segment, murx, mury, &go_on, pointeur_direction);
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bordure(segment);
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while(go_on==1){
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Controle(pointeur_direction, 0, &go_on, pointeur_pause);
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if(pause == 1){
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Timer( pointeur_minute, pointeur_seconde, pointeur_suivant, pointeur_seconde_actuel, pointeur_old_seconde, timer);
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Update_Serpent(pos_x, pos_y, segment, old_x, old_y, pointeur_direction);
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Collision_Serpent(pos_x, pos_y, segment, murx, mury, pointeur_go_on);
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Score(segment);
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Collision_Serpent(pos_x, pos_y, segment, murx, mury, &go_on);
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usleep(100000);
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Oeuf(pos_x, pos_y, oeufx, oeufy, pointeur_segment);
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}
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@ -56,12 +55,12 @@ int lancer_jeu(){
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}
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int main(void){
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int choix = 0;
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int go_on = 1;
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InitialiserGraphique();
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CreerFenetre(350,100,1200,900);
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EffacerEcran(CouleurParComposante(0,0,0));
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afficher_menu(&choix);
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while( choix == 1){
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Menu();
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if(Menu() == 1){
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lancer_jeu();
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}
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FermerGraphique();
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@ -1,24 +1,46 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <graph.h>
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#include "../fichier.h/menu.h"
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int check_zone(zone z, int x, int y) {
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return x >= z.x && x <= z.x + z.L && y >= z.y && y <= z.y + z.H;
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#include <stdio.h>
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#include "../fichier.h/main.h"
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#include "../fichier.h/time.h"
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void Menu_debut(void) {
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int af = ChargerSprite("../img/image.jpg");
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AfficherSprite(af, 0, 0);
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}
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int Menu(void) {
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int choix = 1;
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InitialiserGraphique();
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Menu_debut();
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void afficher_menu(zone jouer, zone quitter, int *choix) {
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ChargerImageFond("../img/Menu.png");
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while(1){
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SourisPosition();
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if(SourisCliquee()){
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int x = _X;
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int y = _Y;
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if (check_zone(jouer, _X, _Y)){
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*choix = 1;
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while (1) {
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if (ToucheEnAttente()) {
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int touche = Touche();
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switch (touche) {
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case XK_e:
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choix = 1;
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return choix;
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/* Code pour traiter la touche "e" (fermer le jeu, par exemple)*/
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case XK_a: /* Changement de XK_q à XK_a*/
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/*Code pour traiter la touche "a" (fermer le jeu, par exemple)*/
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FermerGraphique();
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exit(EXIT_SUCCESS);
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return;
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/* Ajoutez d'autres cas pour d'autres touches si nécessaire*/
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}
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}
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}
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}
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int Menu_fin(void){
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int fin = ChargerSprite("../img/Menu_Fin.png");
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AfficherSprite(fin, 0,0);
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Menu();
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}
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void bordure(int segment){
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ChoisirCouleurDessin(CouleurParComposante(0,0,0));
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RemplirRectangle(20,720,1180,200);
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RemplirRectangle(0,0,20,900);
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RemplirRectangle(0,0,1200,20);
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RemplirRectangle(1180,0,1200,900);
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Score(segment);
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}
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@ -36,11 +36,11 @@ void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_
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void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
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int i;
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/*Serpent contre coté*/
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if (pos_x[0] >1160 || pos_x[0]<=0){
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if (pos_x[0] >1180 || pos_x[0]<=0){
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*go_on=0;
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}
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/*Serpent contre coté*/
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if (pos_y[0]<20 || pos_y[0] >=700){
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if (pos_y[0]<20 || pos_y[0] >=720){
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*go_on=0;
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}
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/*Serpent contre Serpent*/
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@ -11,8 +11,8 @@ void Score(int segment){
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char score[4];
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nombre= (segment-10)*25;
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snprintf(score,4,"%04d0", nombre);
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ChoisirCouleurDessin(CouleurParNom("black"));
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RemplirRectangle(1100,700,1200,800);
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ChoisirCouleurDessin(CouleurParComposante(0,0,0));
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RemplirRectangle(950,725,1300,800);
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ChoisirCouleurDessin(CouleurParNom("white"));
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EcrireTexte(1000,760,"Score: ",2);
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EcrireTexte(1100,760,score,2);
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@ -20,7 +20,7 @@ void Score(int segment){
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void Update_Timer(int minute, int seconde, char timer[]){
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snprintf(timer,6,"%02d:%02d", minute, seconde);
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ChoisirCouleurDessin(CouleurParComposante(0,0,0));
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RemplirRectangle(10,700,12000,800);
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RemplirRectangle(20,735,200,75);
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ChoisirCouleurDessin(CouleurParComposante(255,255,255));
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EcrireTexte(50,760,"time: ",2);
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EcrireTexte(120,760,timer,2);
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