#ifndef SERPENT_H #define SERPENT_H void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, int murx[], int mury[], int *go_on, int *direction); void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on); void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[], int*); void Controle(int *direction, int last_direction, int *go_on); #endif