SAE11_2023/SAE_semestre1/src/serpent.c

106 lines
2.9 KiB
C

#include <graph.h>
#include "../fichier.h/serpent.h"
void Update_Serpent(int pos_x[], int pos_y[], int segment, int old_x[], int old_y[]){
int i = 0;
int serpent;
AfficherSprite(serpent, pos_x[0], pos_y[0]);
for (i=1 ; i<segment ; i++){
pos_x[i]=old_x[i-1];
pos_y[i]=old_y[i-1];
AfficherSprite(serpent, pos_x[i], pos_y[i]);
}
old_x[0]=pos_x[0];
old_y[0]=pos_y[0];
for (i=1 ; i<segment ; i++){
old_x[i]=pos_x[i];
old_y[i]=pos_y[i];
}
}
void Collision_Serpent(int pos_x[], int pos_y[], int segment, int murx[], int mury[], int *go_on){
int mur;
int i;
mur = ChargerSprite("../img/mur.png");
/*Serpent contre coté*/
if (pos_x[0] >1160 || pos_x[0]<=20){
*go_on=0;
}
/*Serpent contre coté*/
if (pos_y[0]<40 || pos_y[0] >=700){
*go_on=0;
}
/*Serpent contre Serpent*/
for (i = 1; i < segment; i++) {
if (pos_x[0] == pos_x[i] && pos_y[0] == pos_y[i])
*go_on = 0;
}
/*Serpent contre mur*/
for(i=0; i<30;i++){
if(pos_x[0] == murx[i] && pos_y[0] == mury[i]){
*go_on=0;
}
}
}
void Controle(int *direction, int last_direction, int *go_on) {
int t;
while(ToucheEnAttente()) {
t = Touche();
switch(t) {
case XK_Left:
if (last_direction != 4) {
*direction = 3;
}
return;
case XK_Right:
if (last_direction != 3) {
*direction = 4;
}
return;
case XK_Up:
if (last_direction != 2) {
*direction = 1;
}
return;
case XK_Down:
if (last_direction != 1) {
*direction = 2;
}
return;
case XK_Escape:
*direction = 0;
*go_on = 0;
return;
case XK_p:
*direction = 0;
}
}
}
void Serpent(int pos_x[], int pos_y[], int old_x[], int old_y[], int *segment, int murx[], int mury[], int *go_on, int *direction) {
int serpent;
int x = 600;
int y = 400;
int i = 0;
serpent=ChargerSprite("../img/serpent.png");
for (i = 0; i < *segment; i++){
AfficherSprite(serpent, x-(i*20), y);
pos_x[i]=x-(i*20);
pos_y[i]=y;
old_x[i]=pos_x[i];
old_y[i]=pos_y[i];
}
if (*direction == 1 && *direction != 2 ){
pos_y[0]=old_y[0]-20;
}
if (*direction == 2 && *direction != 1) {
pos_y[0]=old_y[0]+20;
}
if (*direction == 3 & *direction != 4) {
pos_x[0]=old_x[0]-20;
}
if (*direction == 4 && *direction != 3) {
pos_x[0]=old_x[0]+20;
}
Update_Serpent(pos_x, pos_y, *segment, old_x, old_y);
Collision_Serpent(pos_x, pos_y, *segment, murx, mury, go_on);
usleep(100000);
}