14 lines
301 B
C#
14 lines
301 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Rocket : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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if(other.tag != "Player" && other.tag != "Floor")
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Destroy(other.gameObject); // Détruit l'obstacle
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}
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}
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