forked from menault/TD3_DEV51_Qualite_Algo
Merge branch 'Hochlaf-Vue'
# Conflicts: # TD3_DEV51_Qualite_Algo/src/main/java/fr/iutfbleau/TD3_DEV51_Qualite_Algo/Controllers/Game.java # TD3_DEV51_Qualite_Algo/src/main/java/fr/iutfbleau/TD3_DEV51_Qualite_Algo/Models/Word.java
This commit is contained in:
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Before Width: | Height: | Size: 166 KiB After Width: | Height: | Size: 122 KiB |
@@ -1,5 +1,8 @@
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package fr.iutfbleau.TD3_DEV51_Qualite_Algo.Controllers;
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import fr.iutfbleau.TD3_DEV51_Qualite_Algo.Models.Word;
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;
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import fr.iutfbleau.TD3_DEV51_Qualite_Algo.Models.Difficulty;
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import fr.iutfbleau.TD3_DEV51_Qualite_Algo.Models.Word;
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@@ -0,0 +1,31 @@
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package fr.iutfbleau.TD3_DEV51_Qualite_Algo.Controllers.Handler;
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import fr.iutfbleau.TD3_DEV51_Qualite_Algo.Controllers.Game;
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import javax.swing.*;
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import java.awt.event.ActionEvent;
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import java.awt.event.ActionListener;
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public class SendLetterHandler implements ActionListener {
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private JFrame frame;
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private Game gameControler;
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private JTextField letterField;
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public SendLetterHandler(JFrame frame, Game gameControler, JTextField letterField) {
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this.frame = frame;
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this.gameControler = gameControler;
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this.letterField = letterField;
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}
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@Override
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public void actionPerformed(ActionEvent e) {
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// on récupère la lettre du champs de saisie
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if(this.letterField.getText().length() > 1) {
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JOptionPane.showMessageDialog(this.frame, "Veuillez n'envoyer qu'une seule lettre. Merci (⓿_⓿).","(⓿_⓿)", JOptionPane.WARNING_MESSAGE);
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return;
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}
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char letter = letterField.getText().charAt(0);
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this.gameControler.playLetter(letter);
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}
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}
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@@ -1,7 +1,55 @@
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package fr.iutfbleau.TD3_DEV51_Qualite_Algo;
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import fr.iutfbleau.TD3_DEV51_Qualite_Algo.Controllers.Game;
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import fr.iutfbleau.TD3_DEV51_Qualite_Algo.Controllers.Handler.SendLetterHandler;
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import fr.iutfbleau.TD3_DEV51_Qualite_Algo.Models.Word;
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import fr.iutfbleau.TD3_DEV51_Qualite_Algo.View.hangedManView;
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import javax.swing.*;
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import java.awt.*;
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import java.io.IOException;
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public class Main {
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public static void main(String[] args) {
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public static void main(String[] args) throws IOException {
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// TODO
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Game gameControler = new Game(new Word(""));
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// TODO
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JFrame frame = new JFrame();
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setSize(800, 600);
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frame.setResizable(false);
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frame.setLayout(new GridBagLayout());
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GridBagConstraints GBC = new GridBagConstraints();
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GBC.fill = GridBagConstraints.BOTH;
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GBC.gridx = 0;
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GBC.gridy = 0;
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GBC.gridwidth = 1;
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GBC.gridheight = 1;
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GBC.weightx = 1;
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GBC.weighty = 1;
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hangedManView drawingView = new hangedManView();
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frame.add(drawingView, GBC);
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GBC.gridy = 1;
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GBC.weighty = 0;
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JPanel panel = new JPanel();
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panel.setLayout(new FlowLayout(FlowLayout.CENTER));
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JTextField TextField = new JTextField();
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TextField.setColumns(10);
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panel.add(TextField,GBC);
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JButton button = new JButton("send");
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button.addActionListener(new SendLetterHandler(frame,gameControler,TextField));
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panel.add(button);
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frame.add(panel,GBC);
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frame.setVisible(true);
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}
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}
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@@ -4,10 +4,10 @@ import java.util.*;
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public class Word {
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private final String word;
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private Letter[] tabLetter;
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private Letter[] tabLetter;
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private String character;
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private Word(String word){
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public Word(String word){
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this.word = word;
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for(int i = 0; i< this.word.length();i++){
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this.tabLetter[i] = new Letter(this.word.charAt(i));
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@@ -1,75 +1,110 @@
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package fr.iutfbleau.TD3_DEV51_Qualite_Algo.View;
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import javax.imageio.ImageIO;
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import javax.swing.*;
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import java.awt.*;
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import java.io.File;
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import java.io.IOException;
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public class hangedManView extends JComponent {
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private int state;
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private String word;
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private String wrongLetters;
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public hangedManView() throws IOException {
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super();
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this.state = 0;
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this.state = 8;
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this.word = "";
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this.wrongLetters = "";
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}
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public hangedManView(String word) throws IOException {
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super();
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this.state = 8;
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this.word = word;
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this.wrongLetters = "";
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}
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D g2d = (Graphics2D) g;
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int x = 150;
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int y = 200;
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int x = this.getWidth()/2;
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int y = this.getHeight()/2;
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if(this.state > 8) {
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// paint une image
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g2d.drawImage(new ImageIcon(Thread.currentThread().getContextClassLoader().getResource("resources/HangedGirl.jpg")).getImage(), x, y, this);
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double ratio = 0.5;
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g2d.drawImage(new ImageIcon("resources/HangedGirl.jpg").getImage(), (this.getWidth()-(int) (567*ratio))/2, 0, (int) (567*ratio), (int) (1080*ratio), this);
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}else{
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this.drawStand(g2d, x, y);
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// on paint un homme batton
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// Base
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if (this.state > 0) {
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g2d.drawLine(x - 100, y + 100, x + 100, y + 100);
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}
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// Poteau vertical
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if (this.state > 1) {
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g2d.drawLine(x - 50, y + 100, x - 50, y - 100);
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}
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// Traverse horizontale
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if (this.state > 2) {
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g2d.drawLine(x - 50, y - 100, x + 50, y - 100);
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}
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// Petite corde verticale
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if (this.state > 3) {
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g2d.drawLine(x + 50, y - 100, x + 50, y - 70);
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}
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x += 50;
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y -= 40;
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this.drawBudy(g2d, x, y);
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}
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// Tête
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if (this.state > 4) {
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g2d.drawOval(x - 15, y - 30, 30, 30);
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}
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// Corps
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if (this.state > 5) {
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g2d.drawLine(x, y, x, y + 40);
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}
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// Bras
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if (this.state > 6) {
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g2d.drawLine(x, y + 10, x - 20, y + 20);
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g2d.drawLine(x, y + 10, x + 20, y + 20);
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}
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// Jambes
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if (this.state > 7) {
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g2d.drawLine(x, y + 40, x - 20, y + 70);
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g2d.drawLine(x, y + 40, x + 20, y + 70);
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}
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// on dessine le mot en dessous du pendu et au centre de la fenêtre.
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g2d.setFont(new Font("Roboto", Font.BOLD, 20));
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g2d.drawString(this.word, (this.getWidth()-g2d.getFontMetrics().stringWidth(this.word))/2, this.getHeight()-50);
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// on dessine les mauvaises lettres en rouge
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g2d.setColor(Color.RED);
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g2d.drawString(this.wrongLetters, (this.getWidth()-g2d.getFontMetrics().stringWidth(this.wrongLetters))/2, this.getHeight()-10);
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}
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private void drawStand(Graphics2D g2d, int x, int y) {
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// Base
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if (this.state > 0) {
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g2d.drawLine(x - 100, y + 100, x + 100, y + 100);
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}
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// Poteau vertical
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if (this.state > 1) {
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g2d.drawLine(x - 50, y + 100, x - 50, y - 100);
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}
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// Traverse horizontale
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if (this.state > 2) {
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g2d.drawLine(x - 50, y - 100, x + 50, y - 100);
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}
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// Petite corde verticale
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if (this.state > 3) {
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g2d.drawLine(x + 50, y - 100, x + 50, y - 70);
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}
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}
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private void drawBudy(Graphics g2d,int x, int y) {
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// Tête
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if (this.state > 4) {
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g2d.drawOval(x - 15, y - 30, 30, 30);
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}
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// Corps
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if (this.state > 5) {
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g2d.drawLine(x, y, x, y + 40);
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}
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// Bras
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if (this.state > 6) {
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g2d.drawLine(x, y + 10, x - 20, y + 20);
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g2d.drawLine(x, y + 10, x + 20, y + 20);
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}
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// Jambes
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if (this.state > 7) {
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g2d.drawLine(x, y + 40, x - 20, y + 70);
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g2d.drawLine(x, y + 40, x + 20, y + 70);
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}
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}
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public void setState(int state) {
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this.state = state;
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this.repaint();
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}
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public void setWord(String word) {
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this.word = word;
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this.repaint();
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}
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public void setWrongLetters(String letters) {
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this.wrongLetters = letters;
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this.repaint();
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}
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}
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