13 Commits

Author SHA1 Message Date
5336077fc4 Merge branch 'NewControllers'
# Conflicts:
#	TD3_DEV51_Qualite_Algo/src/main/java/fr/iutfbleau/TD3_DEV51_Qualite_Algo/Controllers/Game.java
#	TD3_DEV51_Qualite_Algo/src/main/java/fr/iutfbleau/TD3_DEV51_Qualite_Algo/Models/Word.java
2025-10-08 16:44:28 +02:00
c70c2b73ad fix 2025-10-08 16:34:45 +02:00
90cd0b42a0 Vérif faite 2025-10-08 16:33:28 +02:00
d4d8249c8b Vérif fait 2025-10-08 16:26:47 +02:00
7bc1bb498f feat(controllers/game): add score, chrono & finished game method 2025-10-08 16:21:59 +02:00
94e7394494 add: Difficulty Mode 2025-10-08 16:11:40 +02:00
111dcad559 Merge branch 'Hochlaf-Vue' 2025-10-08 13:32:11 +02:00
dbeed240d1 Merge remote-tracking branch 'origin/master' 2025-10-08 13:31:24 +02:00
d07d4a7adc correction de la vue de pendue 2025-10-08 12:34:54 +02:00
bc4aa06445 Merge pull request 'Add: Controllers' 2025-10-08 12:16:25 +02:00
e5f9fd7fa8 correction des modèles 2025-10-08 12:02:44 +02:00
0dbd7751e1 modifications du nom du fichier lettre.java 2025-10-08 11:57:24 +02:00
ccb68428a8 Merge pull request 'Add: Models Pendu' 2025-10-08 11:54:04 +02:00
10 changed files with 287 additions and 36 deletions

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<module name="TD3_DEV51_Qualite_Algo" />
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@@ -0,0 +1,7 @@
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@@ -0,0 +1,20 @@
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6
TD3_DEV51_Qualite_Algo/.idea/vcs.xml generated Normal file
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
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@@ -1,18 +1,78 @@
package Controllers;
package fr.iutfbleau.TD3_DEV51_Qualite_Algo.Controllers;
import Models.Word;
import fr.iutfbleau.TD3_DEV51_Qualite_Algo.Models.Difficulty;
import fr.iutfbleau.TD3_DEV51_Qualite_Algo.Models.Word;
import java.util.*;
import fr.iutfbleau.TD3_DEV51_Qualite_Algo.Models.Word;
import fr.iutfbleau.TD3_DEV51_Qualite_Algo.View.hangedManView;
public class Game {
private Word word;
private int errors;
private final int maxErrors = 6;
private hangedManView hangedManView;
public Game(Word word) {
private int errors;
private int maxErrors = 9;
private String wrongLetters;
private long startTime;
private long endTime;
private final int maxTime = 120000; // 2 minutes
private List<Word> allwords;
private Difficulty difficulty;
/* Hangmam Game */
// Constructor
public Game(Word word ,List<Word> allWord,hangedManView hangedManView) {
this.word = word;
this.hangedManView = hangedManView;
this.errors = 0;
this.wrongLetters = "";
this.startTime = System.currentTimeMillis();
this.endTime = 0;
switch (difficulty) {
case EASY:
this.word = selectWord(allWord, 0 , 7 );
break;
case MEDIUM:
this.word = selectWord(allWord, 0, Integer.MAX_VALUE);
break;
case HARD:
this.allwords = selectTwoWords(allWord);
break;
}
}
/* Verify error number */
/* Selected Word with conditions */
private Word selectWord(List<Word> list, int min, int max) {
for (Word word : list) {
int length = word.getWord().length();
if (length >= min && length <= max) {
return word;
}
}
return list.getFirst();
}
/* Selected word level Difficult */
private List<Word> selectTwoWords(List<Word> list) {
return list.subList(0, Math.min(2, list.size()));
}
public boolean playLetter(char caractere) {
boolean correct;
if(difficulty == Difficulty.HARD){
correct = this.allwords.get(0).VerifyLetter(caractere) || this.allwords.get(1).VerifyLetter(caractere);
} else{
correct = word.VerifyLetter(caractere);
}
if (!correct) errors++;
return correct;
}
// Getters - Errors
public int getErrors() {
return this.errors;
}
@@ -20,25 +80,94 @@ public class Game {
public int getMaxErrors() {
return this.maxErrors;
}
// Getters - Wrong Letters
public String getWrongLetters() {
return this.wrongLetters;
}
/* Vue call method VerifyLetter, check status letter false/True */
// Determine if the game is lost
private boolean isLost() {
return errors >= maxErrors;
}
// Determine if the game is won
public boolean isWon() {
int score = calculateScore();
if (word.IsComplete() && score > 0) {
return true;
}
return false;
}
// From view, verify if the letter is correct & finish the game if necessary (lost or won)
public boolean playLetter(char c) {
boolean correct = word.VerifyLetter(c);
if (!correct) {
errors++;
hangedManView.setState(errors);
wrongLetters += c + " ";
hangedManView.setWrongLetters(wrongLetters);
if (isLost()) {
finishedGame();
}
} else {
hangedManView.setCorrectLetters(word.getHiddenWord());
if (word.IsComplete()) {
finishedGame();
}
}
return correct;
}
/* All letter is completed : Won */
public boolean isWon() {
return word.IsComplete();
// Finish the game
private boolean finishedGame() {
this.endTime = System.currentTimeMillis();
if (isLost()) {
return false;
}
boolean isWon = isWon();
return isWon;
}
/* Lost if maxErrors is greater than or egal to errors */
public boolean isLost() {
return errors >= maxErrors;
// For view, return the remaining time
public long getRemainingTime() {
long elapsed = (System.currentTimeMillis() - startTime) / 1000;
long remaining = (maxTime / 1000) - elapsed;
if (remaining < 0) {
remaining = 0;
finishedGame();
}
return Math.max(remaining, 0);
}
// Get elapsed time for calculateScore
private long calculateTime() {
long elapsedTime = (endTime - startTime) / 1000;
return elapsedTime;
}
// Calculate Score
public int calculateScore() {
long time = calculateTime();
int baseScore = 1000;
int errorPenalty = errors * 50;
int timePenalty = (int) time * 2;
int score = baseScore - errorPenalty - timePenalty;
if (score < 0) {
score = 0;
}
return score;
}
}

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@@ -0,0 +1,5 @@
package fr.iutfbleau.TD3_DEV51_Qualite_Algo.Models;
public enum Difficulty {
EASY, MEDIUM, HARD
}

View File

@@ -1,3 +1,5 @@
package fr.iutfbleau.TD3_DEV51_Qualite_Algo.Models;
public class Letter{
private char letter;
private boolean status = false;
@@ -6,11 +8,11 @@ public class Letter{
this.letter = letter;
}
/* Show status */
private boolean getStatus(){
return status
public boolean getStatus(){
return status;
}
/* Verify status true, false */
private boolean isGood(char c){
public boolean isGood(char c){
if( this.letter == c){
this.status = true;
return true;

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@@ -1,22 +1,24 @@
package fr.iutfbleau.TD3_DEV51_Qualite_Algo.Models;
import java.util.*;
public class Word {
private String word;
private final String word;
private Letter[] tabLetter;
private String c;
private String character;
private Word(String word){
this.word = word;
for(int i = 0; i< this.word.length();i++){
this.tabLetter[i] = Letter(this.word.charAt(i))
this.tabLetter[i] = new Letter(this.word.charAt(i));
}
}
/* Lettre dans le mot */
private boolean VerifyLetter(String c){
public boolean VerifyLetter(char character){
boolean return_bool = false;
for(Letter letter in this.tabLetter){
for(Letter letter : this.tabLetter){
if(!letter.getStatus()){
if(letter.isGood(c)){
if(letter.isGood(character)){
return_bool = true;
}
}
@@ -25,8 +27,8 @@ public class Word {
}
/* Le mot a été deviné */
private boolean IsComplet(){
if(Letter letter : this.tabLetter){
public boolean IsComplete(){
for(Letter letter : this.tabLetter){
if(!letter.getStatus()){
return false;
}
@@ -34,16 +36,8 @@ public class Word {
}
return true;
}
public String getWord() {
return word;
}
}

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@@ -0,0 +1,75 @@
package fr.iutfbleau.TD3_DEV51_Qualite_Algo.View;
import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.*;
import java.io.File;
import java.io.IOException;
public class hangedManView extends JComponent {
private int state;
public hangedManView() throws IOException {
super();
this.state = 0;
}
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
int x = 150;
int y = 200;
if(this.state > 8) {
// paint une image
g2d.drawImage(new ImageIcon(Thread.currentThread().getContextClassLoader().getResource("resources/HangedGirl.jpg")).getImage(), x, y, this);
}else{
// on paint un homme batton
// Base
if (this.state > 0) {
g2d.drawLine(x - 100, y + 100, x + 100, y + 100);
}
// Poteau vertical
if (this.state > 1) {
g2d.drawLine(x - 50, y + 100, x - 50, y - 100);
}
// Traverse horizontale
if (this.state > 2) {
g2d.drawLine(x - 50, y - 100, x + 50, y - 100);
}
// Petite corde verticale
if (this.state > 3) {
g2d.drawLine(x + 50, y - 100, x + 50, y - 70);
}
x += 50;
y -= 40;
// Tête
if (this.state > 4) {
g2d.drawOval(x - 15, y - 30, 30, 30);
}
// Corps
if (this.state > 5) {
g2d.drawLine(x, y, x, y + 40);
}
// Bras
if (this.state > 6) {
g2d.drawLine(x, y + 10, x - 20, y + 20);
g2d.drawLine(x, y + 10, x + 20, y + 20);
}
// Jambes
if (this.state > 7) {
g2d.drawLine(x, y + 40, x - 20, y + 70);
g2d.drawLine(x, y + 40, x + 20, y + 70);
}
}
}
public void setState(int state) {
this.state = state;
}
}