forked from menault/TD3_DEV51_Qualite_Algo
tkt
This commit is contained in:
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@@ -3,25 +3,16 @@ import java.util.*;
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public class ChooseWord {
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/* Fonction pour choisir un mot selon la difficulté */
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public static String chooseTheWordByDifficulty(String difficulty) {
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/*Fonction pour choisir le mot aléatoirement*/
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public static String chooseTheWord() {
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List<String> words = new ArrayList<>();
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String difficultyDictio = "motsFacile.txt"; // par défaut
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if (difficulty.equals("easy")) {
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difficultyDictio = "motsFacile.txt";
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} else if (difficulty.equals("medium")) {
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difficultyDictio = "motsMoyen.txt";
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} else if (difficulty.equals("hard")) {
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difficultyDictio = "motsDifficiles.txt";
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}
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try (BufferedReader reader = new BufferedReader(new FileReader(difficultyDictio))) {
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try (BufferedReader reader = new BufferedReader(new FileReader("motsFacile.txt"))) {
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String line;
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while ((line = reader.readLine()) != null) {
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String word = line.trim().toLowerCase();
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if (word.isEmpty()) continue;
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words.add(word);
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if (!line.trim().isEmpty()) {
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words.add(line.trim().toLowerCase());
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}
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}
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} catch (IOException e) {
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e.printStackTrace();
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@@ -32,14 +23,6 @@ public class ChooseWord {
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}
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Random rand = new Random();
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if (difficulty.equals("hard")) {
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// Pour "hard", on peut choisir deux mots concaténés
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String first = words.get(rand.nextInt(words.size()));
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String second = words.get(rand.nextInt(words.size()));
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return first + " " + second;
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} else {
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return words.get(rand.nextInt(words.size()));
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}
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return words.get(rand.nextInt(words.size()));
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}
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}
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@@ -8,24 +8,15 @@ public class GameState {
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private Set<Character> triedLetters;
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private static final int MAX_ERRORS = 9;
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/* Constructeur : initialise le mot à deviner */
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public GameState(String wordToGuess) {
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this.word = wordToGuess.toLowerCase();
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this.hiddenWord = new char[word.length()];
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for (int i = 0; i < word.length(); i++) {
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if (word.charAt(i) == ' ') {
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hiddenWord[i] = ' '; // espaces visibles dans les mots difficiles
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} else {
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hiddenWord[i] = '_';
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}
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}
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Arrays.fill(hiddenWord, '_');
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this.triedLetters = new HashSet<>();
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this.errors = 0;
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}
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/* Tente une lettre dans le mot */
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/*Fonction pour essayer une lettre*/
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public void tryLetter(char letter) {
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letter = Character.toLowerCase(letter);
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triedLetters.add(letter);
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@@ -43,13 +34,13 @@ public class GameState {
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}
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}
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/* Vérifie si une lettre a déjà été essayée */
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/*Fonction pour vérifier si une lettre à déjà été essayé*/
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public boolean hasTriedLetter(char letter) {
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letter = Character.toLowerCase(letter);
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return triedLetters.contains(letter);
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}
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/* Vérifie si le joueur a gagné */
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/*Fonction pour vérifier si on a gagné*/
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public boolean isWon() {
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for (char c : hiddenWord) {
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if (c == '_') {
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@@ -59,17 +50,17 @@ public class GameState {
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return true;
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}
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/* Vérifie si le joueur a perdu */
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/*Fonction pour vérifier si on a perdu*/
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public boolean isLost() {
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return errors >= MAX_ERRORS;
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}
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/* Retourne le nombre d'erreurs */
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/*Fonction pour voir le nombre d'erreur*/
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public int getErrors() {
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return errors;
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}
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/* Retourne le mot caché avec espaces entre lettres */
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/*Fonction pour voir le mot caché*/
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public String getHiddenWord() {
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < hiddenWord.length; i++) {
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@@ -81,7 +72,7 @@ public class GameState {
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return sb.toString();
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}
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/* Retourne le mot original */
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/*Fonction pour voir le mot*/
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public String getWord() {
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return word;
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}
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@@ -5,30 +5,29 @@ public class HangmanPanel extends JPanel {
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private int errors = 0;
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/* Met à jour le nombre d'erreurs et redessine */
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/*mettre à jour les erreurs*/
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public void setErrors(int errors) {
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this.errors = errors;
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repaint();
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}
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/* Dessine le pendu en fonction des erreurs */
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/*Dessiner le pendu*/
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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// Structure du pendu
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g.drawLine(50, 300, 200, 300);
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g.drawLine(125, 300, 125, 50);
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g.drawLine(125, 50, 250, 50);
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g.drawLine(250, 50, 250, 80);
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if (errors > 0) g.drawOval(230, 80, 40, 40); // tête
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if (errors > 1) g.drawLine(250, 120, 250, 200); // corps
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if (errors > 2) g.drawLine(250, 140, 220, 170); // bras gauche
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if (errors > 3) g.drawLine(250, 140, 280, 170); // bras droit
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if (errors > 4) g.drawLine(250, 200, 220, 250); // jambe gauche
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if (errors > 5) g.drawLine(250, 200, 280, 250); // jambe droite
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if (errors > 6) g.drawLine(230, 90, 270, 90); // yeux barres
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if (errors > 7) g.drawString("X", 240, 100); // oeil gauche
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if (errors > 8) g.drawString("X", 255, 100); // oeil droit
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if (errors > 0) g.drawOval(230, 80, 40, 40);
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if (errors > 1) g.drawLine(250, 120, 250, 200);
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if (errors > 2) g.drawLine(250, 140, 220, 170);
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if (errors > 3) g.drawLine(250, 140, 280, 170);
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if (errors > 4) g.drawLine(250, 200, 220, 250);
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if (errors > 5) g.drawLine(250, 200, 280, 250);
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if (errors > 6) g.drawLine(230, 90, 270, 90);
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if (errors > 7) g.drawString("X", 240, 100);
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if (errors > 8) g.drawString("X", 255, 100);
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}
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}
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@@ -2,6 +2,7 @@ import javax.swing.*;
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import java.awt.*;
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import java.awt.event.*;
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public class main {
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public static GameState gameState;
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@@ -10,36 +11,17 @@ public class main {
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public static JTextField inputField;
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public static JLabel messageLabel;
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public static long startTime;
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public static long endTime;
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public static int score;
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/* Fonction main */
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/*Fonction main*/
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public static void main(String[] args) {
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String difficulty = chooseDifficulty();
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String selectedWord = ChooseWord.chooseTheWordByDifficulty(difficulty);
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String selectedWord = ChooseWord.chooseTheWord();
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gameState = new GameState(selectedWord);
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startTime = System.currentTimeMillis();
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createInterface();
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}
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/* Fonction pour choisir la difficulté */
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public static String chooseDifficulty() {
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String[] options = {"Easy", "Medium", "Hard"};
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int choice = JOptionPane.showOptionDialog(null, "Choose difficulty level:",
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"Difficulty Selection", JOptionPane.DEFAULT_OPTION, JOptionPane.INFORMATION_MESSAGE,
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null, options, options[0]);
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if (choice == 0) return "easy";
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else if (choice == 1) return "medium";
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else if (choice == 2) return "hard";
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else return "easy"; // défaut
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}
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/* Fonction pour créer l'interface */
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/*Fonction pour créer l'interface*/
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public static void createInterface() {
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JFrame window = new JFrame("Hangman Game");
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JFrame window = new JFrame("HangmanGame");
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window.setSize(800, 600);
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window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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window.setLayout(new BorderLayout());
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@@ -62,6 +44,7 @@ public class main {
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window.add(inputPanel, BorderLayout.SOUTH);
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/*evenement du bouton*/
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submitButton.addActionListener(new ActionListener() {
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public void actionPerformed(ActionEvent e) {
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handleLetterInput();
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@@ -71,8 +54,12 @@ public class main {
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window.setVisible(true);
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}
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/* Fonction pour gérer la saisie d'une lettre */
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/*Fonction pour mettre à jour le pendu*/
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public static void handleLetterInput() {
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System.out.println(gameState.getWord());
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System.out.println(gameState.getWord().length());
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String input = inputField.getText().toLowerCase();
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if (input.length() != 1 || !Character.isLetter(input.charAt(0))) {
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messageLabel.setText("Enter a single valid letter.");
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@@ -92,12 +79,7 @@ public class main {
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hangmanPanel.setErrors(gameState.getErrors());
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if (gameState.isWon()) {
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endTime = System.currentTimeMillis();
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long elapsedSeconds = (endTime - startTime) / 1000;
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score = 1000 - (gameState.getErrors() * 50) - ((int) elapsedSeconds * 10);
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if (score < 0) score = 0;
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messageLabel.setText("Congrats! You won! Score: " + score + " Time: " + elapsedSeconds + "s");
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messageLabel.setText("Congratulations! You've won!");
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inputField.setEditable(false);
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} else if (gameState.isLost()) {
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messageLabel.setText("You lost! Word was: " + gameState.getWord());
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