// Riot.js constants that can be used across more modules export const COMPONENTS_IMPLEMENTATION_MAP = new Map(), DOM_COMPONENT_INSTANCE_PROPERTY = Symbol('riot-component'), PLUGINS_SET = new Set(), IS_DIRECTIVE = 'is', VALUE_ATTRIBUTE = 'value', REF_ATTRIBUTE = 'ref', EVENT_ATTRIBUTE_RE = /^on/, MOUNT_METHOD_KEY = 'mount', UPDATE_METHOD_KEY = 'update', UNMOUNT_METHOD_KEY = 'unmount', SHOULD_UPDATE_KEY = 'shouldUpdate', ON_BEFORE_MOUNT_KEY = 'onBeforeMount', ON_MOUNTED_KEY = 'onMounted', ON_BEFORE_UPDATE_KEY = 'onBeforeUpdate', ON_UPDATED_KEY = 'onUpdated', ON_BEFORE_UNMOUNT_KEY = 'onBeforeUnmount', ON_UNMOUNTED_KEY = 'onUnmounted', PROPS_KEY = 'props', STATE_KEY = 'state', SLOTS_KEY = 'slots', ROOT_KEY = 'root', IS_PURE_SYMBOL = Symbol('pure'), IS_COMPONENT_UPDATING = Symbol('is_updating'), PARENT_KEY_SYMBOL = Symbol('parent'), TEMPLATE_KEY_SYMBOL = Symbol('template'), ROOT_ATTRIBUTES_KEY_SYMBOL = Symbol('root-attributes')