window.onload = function () { class Particle { public x: number; public y: number; public radius: number; public color: string; public vx: number = 0; public vy: number = 0; public static DEFAULT_RADIUS = 2.5; public constructor(x: number, y: number, color: string, radius: number) { this.x = x; this.y = y; this.color = color; this.radius = radius; } public draw() { ctx.beginPath(); ctx.arc(this.x, this.y, this.radius, 0, Math.PI * 2); ctx.fillStyle = this.color; ctx.fill(); } } const canvas = document.querySelector("canvas") as HTMLCanvasElement; const ctx = canvas.getContext("2d") as CanvasRenderingContext2D; canvas.width = window.innerWidth; canvas.height = window.innerHeight; window.addEventListener("resize", () => { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }); const particles: Particle[] = []; function randomInt(min: number, max: number) { return Math.floor(Math.random() * (max - min + 1) + min); } function makeGroup( number: number, color: string, options: { radius?: number } ) { const group: Particle[] = []; for (let i = 0; i < number; i++) { const particle = new Particle( randomInt(0, canvas.width), randomInt(0, canvas.height), color, options.radius ?? Particle.DEFAULT_RADIUS ); group.push(particle); particles.push(particle); } return group; } type Options = { minDistance?: number; maxDistance?: number; g?: number; }; function interaction( group1: Particle[], group2: Particle[], options: Options = {} ) { options.g = options.g ?? 0.1; options.maxDistance = options.maxDistance ?? 100; options.minDistance = options.minDistance ?? 0; for (let i = 0; i < group1.length; i++) { let fx = 0; let fy = 0; for (let j = 0; j < group2.length; j++) { let a = group1[i]; let b = group2[j]; const dx = a.x - b.x; const dy = a.y - b.y; const d = Math.sqrt(dx * dx + dy * dy); if (d > 0 && d < options.maxDistance && d > options.minDistance) { const F = options.g / d; fx += F * dx; fy += F * dy; } a.vx = (a.vx + fx) * 0.5; a.vy = (a.vy + fy) * 0.5; a.x += a.vx * 0.005; a.y += a.vy * 0.005; } } } const blue = makeGroup(5000, "#0000ff", { radius: 1 }); const red = makeGroup(1000, "#ff0000", { radius: 2.5 }); const green = makeGroup(50, "#00ff00", { radius: 4 }); function animate() { interaction(red, red, { g: -0.05, maxDistance: 250 }); interaction(green, red, { g: -0.1, maxDistance: 500 }); interaction(red, green, { g: -0.05, maxDistance: 250 }); interaction(blue, red, { g: -0.4, maxDistance: 250 }); ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = "#000000"; ctx.fillRect(0, 0, canvas.width, canvas.height); particles.forEach((particle) => { particle.draw(); }); requestAnimationFrame(animate); } animate(); };