ajout-difficulte #4
7
.vscode/launch.json
vendored
Normal file
7
.vscode/launch.json
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@ -0,0 +1,7 @@
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{
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// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": []
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}
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20
.vscode/tasks.json
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20
.vscode/tasks.json
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@ -17,6 +17,26 @@
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"problemMatcher": [
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"$gcc"
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],
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"group": "build",
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"detail": "Task generated by Debugger."
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},
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{
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"type": "cppbuild",
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"label": "C/C++: cl.exe build active file",
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"command": "cl.exe",
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"args": [
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"/Zi",
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"/EHsc",
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"/nologo",
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"/Fe${fileDirname}\\${fileBasenameNoExtension}.exe",
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"${file}"
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],
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"options": {
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"cwd": "${fileDirname}"
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},
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"problemMatcher": [
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"$msCompile"
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],
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"group": {
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"kind": "build",
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"isDefault": true
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199
pendu.c
199
pendu.c
@ -17,6 +17,7 @@ const char *words[MAX_WORDS] = {
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"eclesiastique"
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};
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// Fonction pour afficher le pendu
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void display_hangman(int tries) {
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switch (tries) {
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case 0: printf(" ----\n | |\n |\n |\n |\n |\n--------\n"); break;
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@ -29,85 +30,145 @@ void display_hangman(int tries) {
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}
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}
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// Fonction pour gérer le signal d'alarme
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void alarm_handler(int sig) {
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printf("\nTrop tard ! Vous avez dépassé les 30 secondes.\n");
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exit(1);
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}
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// Fonction pour filtrer les mots selon la taille maximale
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int filter_words(const char *filtered_words[], int max_word_length) {
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int count = 0;
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for (int i = 0; i < MAX_WORDS; i++) {
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if (strlen(words[i]) <= max_word_length) {
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filtered_words[count++] = words[i];
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}
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}
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return count;
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}
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// Fonction pour choisir plusieurs mots uniques aléatoirement
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void choose_random_words(const char *filtered_words[], int num_filtered_words, char *result, int max_length) {
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int total_length = 0;
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while (total_length < max_length) {
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int index = rand() % num_filtered_words;
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const char *chosen_word = filtered_words[index];
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if (total_length + strlen(chosen_word) + 1 > max_length) {
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break;
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}
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strcat(result, chosen_word);
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total_length += strlen(chosen_word);
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if (total_length < max_length) {
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strcat(result, " ");
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total_length++;
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}
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}
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}
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// Fonction pour initialiser le mot deviné avec des underscores
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void initialize_guessed_word(char guessed[], const char *word, int word_length) {
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for (int i = 0; i < word_length; i++) {
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guessed[i] = (word[i] == ' ') ? ' ' : '_'; // Gérer les espaces
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}
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guessed[word_length] = '\0';
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}
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// Fonction pour traiter chaque saisie de l'utilisateur
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int handle_guess(char guess, const char *word, char guessed[], int word_length, int *score) {
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int found = 0;
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clock_t start_time = clock();
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for (int i = 0; i < word_length; i++) {
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if (word[i] == guess) {
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if (guessed[i] == '_') {
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guessed[i] = guess;
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found = 1;
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*score += 1000 - (clock() - start_time) * 1000 / CLOCKS_PER_SEC;
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}
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}
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}
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return found;
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}
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// Fonction principale pour jouer une partie
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int play_game(const char *word, int word_length) {
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char guessed[word_length + 1];
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int tries = 0;
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int guessed_correctly = 0;
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int score = 0;
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initialize_guessed_word(guessed, word, word_length);
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while (tries < MAX_TRIES && guessed_correctly < word_length) {
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printf("\nMot à deviner : %s\n", guessed);
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display_hangman(tries);
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char guess;
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alarm(30);
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printf("Entrez une lettre (ou 'q' pour quitter) : ");
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scanf(" %c", &guess);
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alarm(0);
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if (guess == 'q') {
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printf("Vous avez quitté le jeu. À bientôt !\n");
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return 0;
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}
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if (!isalpha(guess)) {
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printf("Veuillez entrer une lettre valide.\n");
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continue;
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}
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guess = tolower(guess);
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int found = handle_guess(guess, word, guessed, word_length, &score);
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if (!found) {
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tries++;
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score -= 200; // Malus pour une mauvaise réponse
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} else {
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guessed_correctly += found;
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}
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}
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if (guessed_correctly == word_length) {
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printf("Félicitations ! Vous avez deviné le mot : %s\n", word);
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if (tries < 3) {
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score += 500;
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}
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} else {
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printf("Désolé, vous avez perdu. Le mot était : %s\n", word);
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display_hangman(MAX_TRIES);
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}
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printf("Votre score est : %d\n", score);
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return score;
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}
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int main() {
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srand(time(NULL));
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while (1) {
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const char *word = words[rand() % MAX_WORDS];
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int max_word_length;
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printf("Entrez la taille maximale des mots à deviner : ");
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scanf("%d", &max_word_length);
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const char *filtered_words[MAX_WORDS];
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int num_filtered_words = filter_words(filtered_words, max_word_length);
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if (num_filtered_words == 0) {
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printf("Aucun mot ne correspond à cette taille maximale.\n");
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continue;
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}
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char word[256] = "";
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choose_random_words(filtered_words, num_filtered_words, word, max_word_length);
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int word_length = strlen(word);
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char guessed[word_length + 1];
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int tries = 0;
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int guessed_correctly = 0;
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int score = 0;
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for (int i = 0; i < word_length; i++) {
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guessed[i] = '_';
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}
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guessed[word_length] = '\0';
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signal(SIGALRM, alarm_handler);
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while (tries < MAX_TRIES && guessed_correctly < word_length) {
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printf("\nMot à deviner : %s\n", guessed);
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display_hangman(tries);
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char guess;
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alarm(30);
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printf("Entrez une lettre (ou 'q' pour quitter) : ");
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scanf(" %c", &guess);
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alarm(0);
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if (guess == 'q') {
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printf("Vous avez quitté le jeu. À bientôt !\n");
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return 0;
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}
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if (!isalpha(guess)) {
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printf("Veuillez entrer une lettre valide.\n");
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continue;
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}
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guess = tolower(guess);
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int found = 0;
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// Démarrer le chronomètre
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clock_t start_time = clock();
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for (int i = 0; i < word_length; i++) {
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if (word[i] == guess) {
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if (guessed[i] == '_') {
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guessed[i] = guess;
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guessed_correctly++;
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// Calculer le score basé sur le temps
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score += 1000 - (clock() - start_time) * 1000 / CLOCKS_PER_SEC; // Bonus pour le temps
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}
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found = 1;
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}
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}
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if (!found) {
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tries++;
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score -= 200; // Malus pour une mauvaise réponse
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}
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}
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if (guessed_correctly == word_length) {
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printf("Félicitations ! Vous avez deviné le mot : %s\n", word);
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// Bonus si trouvé en moins de 3 essais
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if (tries < 3) {
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score += 500;
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}
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} else {
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printf("Désolé, vous avez perdu. Le mot était : %s\n", word);
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display_hangman(MAX_TRIES);
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}
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printf("Votre score est : %d\n", score);
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printf("%s",word)
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int score = play_game(word, word_length);
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char play_again;
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printf("Voulez-vous jouer à nouveau ? (o/n) : ");
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Block a user