using Assets.Scripts;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BadCoinScript : MonoBehaviour
{
    [SerializeField] float SpawnChance = 1f;

    private bool objectEnabled;
    private void Awake()
    {
        objectEnabled = DataBearer.Instance.Rules.MalusCoins && Random.value < SpawnChance;

        if (!objectEnabled)
        {
            Destroy(gameObject);
            return;
        }
    }
}