using Assets.Scripts; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BadCoinScript : MonoBehaviour { [SerializeField] float SpawnChance = 1f; private bool objectEnabled; private void Awake() { objectEnabled = DataBearer.Instance.Rules.MalusCoins && Random.value < SpawnChance; if (!objectEnabled) { Destroy(gameObject); return; } } }