using Assets.Scripts;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GoodCoinScript : MonoBehaviour
{
    [SerializeField] float SpawningChance = 1f;

    private bool objectEnabled;
    private void Awake()
    {
        objectEnabled = DataBearer.Instance.Rules.BonusCoins && Random.value < SpawningChance;

        if (!objectEnabled)
        {
            Destroy(gameObject);
            return;
        }

    }
}