using Assets.Scripts; using System.Collections; using System.Collections.Generic; using UnityEngine; public class GoodCoinScript : MonoBehaviour { [SerializeField] float SpawningChance = 1f; private bool objectEnabled; private void Awake() { objectEnabled = DataBearer.Instance.Rules.BonusCoins && Random.value < SpawningChance; if (!objectEnabled) { Destroy(gameObject); return; } } }