using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayButtonBehaviour : MonoBehaviour { [Header("Player Selection Buttons")] [SerializeField] Toggle omnicientBot; [SerializeField] Toggle observerBot; [SerializeField] Toggle iteratorBot; [SerializeField] Toggle humanPlayer; // Start is called before the first frame update void Start() { } }