using UnityEngine; public class HumanPlayerBehaviour : PlayerBehaviour { protected override sbyte ChooseDirection() { return Input.GetKey(KeyCode.Space) ? (sbyte)1 : (sbyte)-1; } protected override bool ChooseIfPlayerIsHuman() { return true; } protected override Color ChoosePlayerColor() { return new Color(255, 255, 255); } protected override string ChoosePlayerName() { return "Joueur Humain"; } }