using System; using System.Collections.Generic; public class SessionData { public DateTime Date { get; set; } // public int SessionNumber { get; set; } public double SessionTime { get; set; } // public Players Players { get; set; } = new(); // public Rules Rules { get; set; } = new(); // public List Attempts { get; set; } = new(); public List RegisteredPlayers { get; set; } = new(); // } public class Players { public bool OmnicientBot { get; set; } public bool ObserverBot { get; set; } public bool IteratorBot { get; set; } public bool Human { get; set; } } // public class RegisteredPlayer { public string Name { get; set; } public int Id { get; set; } public bool Human { get; set; } } // public class Rules { public bool Lasers { get; set; } public bool Missiles { get; set; } public bool BonusCoins { get; set; } public bool MalusCoins { get; set; } public bool ScoreOnDistance { get; set; } public bool ChangeSeedEachTry { get; set; } public bool UsesDefaultSeed { get; set; } public int MaxAttempts { get; set; } public int MaxSessionTime { get; set; } public float MaxDistance { get; set; } public float MaxSpeed { get; set; } public float StartSpeed { get; set; } public float DifficultyMultiplier { get; set; } public bool RushMode { get; set; } } // public class Attempt { public int AttemptNumber { get; set; } // public int Seed { get; set; } // public Dictionary PlayersAttempts { get; set; } = new(); public List Level { get; set; } = new(); // } public class PlayerAttempt { public string PlayerName { get; set; } // public int FinalScore { get; set; } // public int Distance { get; set; } // public int AttemptDurationTicks { get; set; } // public double AttemptDurationSeconds { get; set; } // public int TimeTouchingBorder { get; set; } public List> PlayerScoresOverTicksTime { get; set; } = new(); // public List BonusTouched { get; set; } = new(); // public List ObstaclesTouched { get; set; } = new(); // } public class TouchedGameObject // { public string ObjectTypeName { get; set; } public string PrefabName { get; set; } public string FullObjectName { get; set; } public float GameSpeed { get; set; } public int TickTimeWhenTouched { get; set; } } public class LevelPrefab { public string PrefabName { get; set; } public int PrefabNumber { get; set; } public int TickTimeWhenTouched { get; set; } } //