using System.Collections; using System.Collections.Generic; using UnityEngine; public static class Settings { public const string MaxSpeedSettingValue = "MaxSpeedSettingValue"; public const string StartSpeedSettingValue = "StartSpeedSettingValue"; public const string DifficultyMultiplierSettingValue = "DifficultyMultiplyerSettingValue"; public const string RushModeSettingToggle = "RushModeSettingToggle"; public const string MaxTrySettingValue = "MaxTrySettingValue"; public const string MaxTimeSettingValue = "MaxTimeSettingValue"; public const string MaxDistanceSettingValue = "MaxDistanceSettingValue"; public const string LaserSettingToggle = "LaserSettingToggle"; public const string MissileSettingToggle = "MissileSettingToggle"; public const string CoinSettingToggle = "CoinSettingToggle"; public const string BadCoinSettingToggle = "BadCoinSettingToggle"; public const string SurviveScoreSettingToggle = "SurviveScoreSettingToggle"; public const string ChangeSeedSetting = "ChangeSeedSetting"; public const string UseDefaultSeedSetting = "UseDefaultSeedSetting"; public const string DefaultSeedSettingValue = "DefaultSeedSettingValue"; public const string CustomSeedSettingValue = "CustomSeedSettingValue"; public const string OmnicientBotSelected = "OmnicientBotSelected"; public const string ObserverBotSelected = "ObserverBotSelected"; public const string IteratorBotSelected = "IteratorBotSelected"; public const string HumanPlayerSelected = "HumanPlayerSelected"; }