2026-02-03 09:17:10 +01:00
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package fr.iut_fbleau.Avalam;
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import javax.swing.*;
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import java.awt.*;
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/**
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* La classe <code>BoardView</code>
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*
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* Représente la vue principale du plateau Avalam.
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* Elle gère :
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* - l’affichage des tours (PieceLayer)
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* - l’affichage des coups possibles (HighlightLayer)
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* - l’affichage du fond graphique (BackgroundLayer)
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* - les clics via InteractionController
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*
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* Cette classe ne contient aucune logique de règles du jeu.
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*
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* @version 1.0
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* Date :
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* Licence :
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*/
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public class BoardView extends JLayeredPane {
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//Attributs
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/** Référence au moteur Avalam. */
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private AvalamBoard board;
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/** Couche d’affichage du fond. */
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private BackgroundLayer backgroundLayer;
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/** Couche d’affichage des coups possibles. */
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private HighlightLayer highlightLayer;
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/** Couche d’affichage des pièces. */
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private PieceLayer pieceLayer;
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/** Contrôleur des interactions. */
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private InteractionController controller;
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/** Taille d’un pion en pixels. */
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private final int size = 50;
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/** Espacement entre les cases. */
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private final int spacing = 70;
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/** Décalage horizontal du plateau. */
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private final int xBase = 60;
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/** Décalage vertical du plateau. */
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private final int yBase = 60;
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/** Callback vers AvalamWindow pour mise à jour (score, tour, fin). */
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private Runnable boardUpdateCallback;
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//Constructeur
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/**
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* Construit la vue du plateau.
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*
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* @param board moteur du jeu
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* @param boardUpdateCallback callback à appeler après un coup
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*/
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public BoardView(AvalamBoard board, Runnable boardUpdateCallback) {
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this.board = board;
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this.boardUpdateCallback = boardUpdateCallback;
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setLayout(null);
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// Contrôleur
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this.controller = new InteractionController(board, this);
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// Couche fond
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backgroundLayer = new BackgroundLayer("fr/iut_fbleau/Res/BackgroundAvalam.png");
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backgroundLayer.setBounds(0, 0, 725, 725);
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add(backgroundLayer, JLayeredPane.FRAME_CONTENT_LAYER);
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// Couche highlight
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highlightLayer = new HighlightLayer(xBase, yBase, spacing, size);
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add(highlightLayer, JLayeredPane.DEFAULT_LAYER);
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// Couche pièces
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pieceLayer = new PieceLayer();
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add(pieceLayer, JLayeredPane.PALETTE_LAYER);
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setPreferredSize(new Dimension(725, 725));
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refresh();
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}
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//Méthodes
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/**
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* Retourne le contrôleur d'interactions (utile pour simuler les clics du bot).
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*
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* @return contrôleur
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*/
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public InteractionController getController() {
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return controller;
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}
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/**
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* Active/désactive les interactions utilisateur sur le plateau.
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* Utile pendant l'animation du bot pour éviter des clics concurrents.
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*
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* @param enabled true pour activer, false pour désactiver
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*/
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public void setInteractionEnabled(boolean enabled) {
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// Désactive la couche des pièces (boutons) principalement
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pieceLayer.setEnabled(enabled);
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for (Component c : pieceLayer.getComponents()) {
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c.setEnabled(enabled);
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}
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}
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/**
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* Appelé par le contrôleur après un coup.
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*/
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public void onBoardUpdated() {
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if (boardUpdateCallback != null) {
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boardUpdateCallback.run();
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}
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}
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/**
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* Rafraîchit les couches visuelles.
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*/
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public void refresh() {
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pieceLayer.displayGrid(
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boardGrid(),
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xBase, yBase, spacing, size,
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(r, c) -> controller.onPieceClicked(r, c)
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);
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highlightLayer.setLegalMoves(controller.getLegalMoves());
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backgroundLayer.repaint();
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highlightLayer.repaint();
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pieceLayer.repaint();
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repaint();
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}
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/**
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* Récupère la grille depuis le moteur.
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*
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* @return grille 9x9 de tours
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*/
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private Tower[][] boardGrid() {
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Tower[][] grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE];
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for (int r = 0; r < AvalamBoard.SIZE; r++) {
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for (int c = 0; c < AvalamBoard.SIZE; c++) {
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grid[r][c] = board.getTowerAt(r, c);
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}
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}
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return grid;
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}
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}
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