Fix API + debut readme
This commit is contained in:
155
fr/iut_fbleau/GameAPI/AbstractBoard.java
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155
fr/iut_fbleau/GameAPI/AbstractBoard.java
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package fr.iut_fbleau.GameAPI;
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import java.util.NoSuchElementException;
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import java.util.Iterator;
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import java.util.Deque;
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/**
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* An abstract class implementing the interface IBoard.
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*
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* It is used to implement some things to do with the update of the next player
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* which is the same for all turn taking games using a round robin and provides
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* also a minimal implantation of the history mechanism.
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*
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* The current implantation works only for two players.
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*
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*
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*/
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public abstract class AbstractBoard implements IBoard{
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// the player, the turn of which it is to play.
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private Player currentPlayer ;
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// used as a stack.
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private Deque<AbstractPly> history;
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// constructeur à appeler dans le constructeur d'un fils concret avec super.
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public AbstractBoard(Player p, Deque<AbstractPly> h){
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this.currentPlayer = p;
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this.history = h;
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}
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/**
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* set current player to the other player.
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*
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*/
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protected void setNextPlayer(){
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if (this.currentPlayer==Player.PLAYER1){
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this.currentPlayer= Player.PLAYER2;
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}
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else
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this.currentPlayer= Player.PLAYER1;
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}
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/**
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* add the given ply to history so that it becomes the last one.
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*
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*/
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protected void addPlyToHistory(AbstractPly c){
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this.history.addFirst(c);
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}
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/**
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* removes the last ply from history.
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*
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*@throws NoSuchElementException if empty history.
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* @return the last ply from history.
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*/
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protected AbstractPly removePlyFromHistory(){
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return this.history.removeFirst();
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}
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/**
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* @return the last ply from history or null if none.
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*/
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protected AbstractPly getLastPlyFromHistory(){
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return this.history.peekFirst();
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}
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/**
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* @return the current player
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*/
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public Player getCurrentPlayer(){
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return this.currentPlayer;
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}
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/**
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* Returns the game status
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*
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* @return true iff the game is over
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*/
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public abstract boolean isGameOver();
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/**
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*
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* @return the result (null if not over)
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*/
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public abstract Result getResult();
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/**
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* checker of the legality of a ply from this position
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*
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* @return true iff the ply is legal
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*/
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public abstract boolean isLegal(AbstractPly c);
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/**
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* constructor of Iterator over legal moves from this position
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*
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* @return the iterator
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*/
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public abstract Iterator<AbstractPly> iterator();
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/**
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* Plays a given move on the plateau.
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*
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* A daughter class should call super of this last if the move has been done.
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*
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* @throws IllegalArgumentException if the move is always illegal (say from the wrong game)
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* @throws IllegalStateException if the move is not legal in this position
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*
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* @param AbstractPly to be played
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*
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*/
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public void doPly(AbstractPly c){
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// Should update history
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this.addPlyToHistory(c);
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// swap players
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this.setNextPlayer();
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}
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/**
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* Resets the plateau to the position before the last move.
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*
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* A daughter class should probably overwrite this class, but use this code as a base, as it will need to know the ply that needs to be undone.
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*
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* @throws IllegalStateException if nothing to undo in history
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*
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*/
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public void undoPly(){
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AbstractPly p;
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try{
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p=this.removePlyFromHistory();
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}
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catch(NoSuchElementException e) {
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throw new IllegalStateException("No ply in history, nothing can be undone");
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}
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// swap players (works for two players, fairly dangerous if more players, great for a test exam).
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this.setNextPlayer();
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}
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/**
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* creates a safe copy of the board.
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*
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* @return the copy
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*/
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public abstract IBoard safeCopy();
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}
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61
fr/iut_fbleau/GameAPI/AbstractGame.java
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61
fr/iut_fbleau/GameAPI/AbstractGame.java
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package fr.iut_fbleau.GameAPI;
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import java.util.EnumMap;
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/**
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* The abstract class for an Abstract Game.
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* All inheriting classes should be turn taking games (see method run).
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*
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* The abstract game knows the model of the current game state (something implementing
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* an IBoard). It handles the players by providing a map from the Player class
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* (an enum for the player order in the game) to the abstractGamePlayer class
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* (a class that can choose a Ply from any given position).
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*
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* The control loop in the run method selects the appropriate player, sends him
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* what should be a copy of the current game state to help him make his decision.
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* If a player returns an illegal move, an exception is thrown and the game stops.
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* Otherwise, when the game finishes the method returns the result.
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*
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* The logic of the game rule is handled in the class IBoard.
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* In particular, it is possible that the turn taking does not take form of a round
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* robin and switches between players in a non uniform ad hoc fashion.
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*
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* Potential evolution of this class could take into account clocks for the players,
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* which would be better handled here than in the Abstractboard class.
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*
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*/
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public abstract class AbstractGame {
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// board this game is played on
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private IBoard currentBoard;
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// a map from the enum Player to the genuine Player AbstractGamePlayer
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private EnumMap<Player, AbstractGamePlayer> mapPlayers;
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// constructeur à appeler dans le constructeur d'un fils concret avec super.
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public AbstractGame(IBoard b, EnumMap<Player,AbstractGamePlayer> m){
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this.currentBoard=b;
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this.mapPlayers=m;
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}
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/**
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* boucle de contrôle du jeu.
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*
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* @throws IllegalStateException if a player proposes an IllegalMove at some point
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* @return the Result of the game from the perspective of the first player.
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*/
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public Result run(){
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while(! currentBoard.isGameOver()) {
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AbstractGamePlayer player = mapPlayers.get(currentBoard.getCurrentPlayer());
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IBoard board = currentBoard.safeCopy();
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AbstractPly ply = player.giveYourMove(board);
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if (currentBoard.isLegal(ply)) {
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currentBoard.doPly(ply);
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}
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else throw new IllegalStateException("Player "+ player + " is a bloody cheat. I give up.");
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}
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return currentBoard.getResult();
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}
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}
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30
fr/iut_fbleau/GameAPI/AbstractGamePlayer.java
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30
fr/iut_fbleau/GameAPI/AbstractGamePlayer.java
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package fr.iut_fbleau.GameAPI;
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import java.util.Iterator;
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/**
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* The abstract class for a game Player.
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*/
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public abstract class AbstractGamePlayer {
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// not a band, but which type of player I am in the game (PLAYER1 or PLAYER2).
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private Player iAm;
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// Le joueur réel pourrait avoir besoin de connaître un constructeur de coup?
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// pas pour l'instant.
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// constructeur à appeler dans le constructeur d'un fils concret avec super.
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public AbstractGamePlayer(Player p){
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this.iAm=p;
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}
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/**
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*
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*
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* @throws UnsupportedOperationException if the method is not yet implemented
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*
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* @throws IllegalStateException if the Situation is already in the bookmarks
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*/
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public abstract AbstractPly giveYourMove(IBoard p);
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}
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14
fr/iut_fbleau/GameAPI/AbstractPly.java
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14
fr/iut_fbleau/GameAPI/AbstractPly.java
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package fr.iut_fbleau.GameAPI;
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public abstract class AbstractPly {
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private Player joueur;
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// constructeur à appeler dans le constructeur d'un fils concret avec super.
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public AbstractPly(Player j){
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this.joueur=j;
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}
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public Player getPlayer(){
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return this.joueur;
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}
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}
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79
fr/iut_fbleau/GameAPI/IBoard.java
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79
fr/iut_fbleau/GameAPI/IBoard.java
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package fr.iut_fbleau.GameAPI;
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import java.util.Iterator;
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/**
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* The interface Board.
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*/
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public interface IBoard {
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/**
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* @return the current player
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*/
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public Player getCurrentPlayer();
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/**
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* Returns the game status
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*
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* @return true iff the game is over
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*/
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public boolean isGameOver();
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/**
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*
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* @return the result (null if not over)
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*/
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public Result getResult();
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/**
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* checker of the legality of a ply from this position
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*
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* @return true iff the ply is legal
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*/
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public boolean isLegal(AbstractPly c);
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/**
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* constructor of Iterator over legal moves from this position
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*
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* @return the iterator
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*/
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public Iterator<AbstractPly> iterator();
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/**
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* Plays a given move on the plateau.
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*
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* @throws IllegalArgumentException if the move is always illegal (say from the wrong game)
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* @throws IllegalStateException if the move is not legal in this position
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*
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* @param AbstractPly to be played
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*
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*/
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public void doPly(AbstractPly c);
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/**
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* Resets the plateau to the position before the last move.
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*
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* @throws IllegalStateException if nothing to undo
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*
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*/
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public void undoPly();
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/**
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* Creates a safe copy of the board.
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*
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* Intended to prevent cheating from a human via some interface,
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* or from a bot playing via the API, or from a badly coded bot.
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*
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* Beware that the default implantation is unsafe and returns this.
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*
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* @return the copy
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*/
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public default IBoard safeCopy(){
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return this;
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}
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}
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6
fr/iut_fbleau/GameAPI/Player.java
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6
fr/iut_fbleau/GameAPI/Player.java
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package fr.iut_fbleau.GameAPI;
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public enum Player {
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PLAYER1,
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PLAYER2
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}
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11
fr/iut_fbleau/GameAPI/Result.java
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11
fr/iut_fbleau/GameAPI/Result.java
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package fr.iut_fbleau.GameAPI;
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/**
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* To output the result of a 2 player game that is symmetric.
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* from the perspective of the player PLAYER1.
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*/
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public enum Result {
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WIN,
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DRAW,
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LOSS;
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}
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