Diagrammes V1(incomplet)

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2026-01-30 10:44:58 +01:00
parent 6269404e7d
commit fdba5f0f2f
3 changed files with 318 additions and 0 deletions

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---
title: Avalam - Diagramme de classes (complet)
---
classDiagram
class AvalamBoard{
+SIZE: int
-MAX_HEIGHT: int
-grid: Tower[][]
-gameOver: boolean
-result: Result
+AvalamBoard(Tower[][] initialGrid, Player startingPlayer)
+AvalamBoard(Tower[][] initialGrid)
-AvalamBoard(Tower[][] grid, Player current, boolean gameOver, Result result)
+getTowerAt(int row, int col): Tower
-inBounds(int r, int c): boolean
-areAdjacent(int r1, int c1, int r2, int c2): boolean
-colorForPlayer(Player p): Color
+isGameOver(): boolean
+getResult(): Result
+isLegal(AbstractPly c): boolean
+doPly(AbstractPly c): void
+iterator(): Iterator<AbstractPly>
+safeCopy(): IBoard
}
AvalamBoard "1" *-- "many" Tower
AvalamBoard ..> AvalamPly
class AvalamPly{
-xFrom : int
-yFrom : int
-xTo : int
-yTo : int
+AvalamPly(Player player, int xFrom, int yFrom, int xTo, int yTo)
+getXFrom(): int
+getXFrom(): int
+getXFrom(): int
+getXFrom(): int
+toString(): String
}
class AvalamWindow{
-board : AvalamBoard
-scoreView : ScoreView
-turnView : TurnView
-boardView : BoardView
-mode: GameMode
-botPlayer: Player
-idiotBot: IdiotBot
-alphaBot: AlphaBetaBot
-divineBot: Object
-botAnimating: boolean
+AvalamWindow()
+AvalamWindow(GameMode mode)
+AvalamWindow(GameMode mode, int alphaDepth)
+onBoardUpdated(): void
-maybePlayBotTurn(): void
-computeScore(Color c): int
-turnMessage(): String
}
AvalamWindow *-- AvalamBoard
AvalamWindow *-- BoardView
AvalamWindow *-- ScoreView
AvalamWindow *-- TurnView
AvalamWindow --> GameMode
class BoardLoader{
+loadFromFile(String resourcePath): Tower[][]
}
class BoardView{
-board: AvalamBoard
-backgroundLayer: BackgroundLayer
-highlightLayer: HighlightLayer
-pieceLayer: PieceLayer
-controller: InteractionController
-size: int
-spacing: int
-xBase: int
-yBase: int
-boardUpdateCallback: Runnable
+BoardView(AvalamBoard board, Runnable boardUpdateCallback)
+getController(): InteractionController
+setInteractionEnabled(boolean enabled): void
+onBoardUpdated(): void
+refresh(): void
-boardGrid(): Tower[][]
-boardGrid(): Tower[][]
}
BoardView *-- BackgroundLayer
BoardView *-- HighlightLayer
BoardView *-- PieceLayer
BoardView *-- InteractionController
BoardView --> AvalamBoard
class BackgroundLayer{
-img: Image
+BackgroundLayer(String resourcePath)
#paintComponent(Graphics g): void
}
class Color{
-YELLOW(int r, int g, int b)
-RED(int r, int g, int b)
-swingColor: java.awt.Color
+Color(int r, int g, int b)
+getSwingColor(): java.awt.Color
+toPlayer(): fr.iut_fbleau.GameAPI.Player
}
class GameMode{
PVP
PVBOT
PVALPHA
PVGOD
}
class HighlightLayer{
-xBase: int
-yBase: int
-spacing: int
-size: int
-legalMoves: List<Point>
+HighlightLayer(int xBase, int yBase, int spacing, int size)
+setLegalMoves(List<Point> moves): void
#paintComponent(Graphics g): void
}
class InteractionController{
-board: AvalamBoard
-selectedRow: int
-selectedCol: int
-legalMoves: List<Point>
-view: BoardView
+InteractionController(AvalamBoard board, BoardView view)
+onPieceClicked(int r, int c): void
+selectTower(int r, int c): void
-clearSelection(): void
-computeLegalMoves(): void
-tryMove(int r, int c): void
}
InteractionController --> AvalamBoard
InteractionController --> BoardView
class Main{
+main(String[] args): void
}
Main ..> AvalamWindow
Main ..> GameMode
class PieceButton{
-color: java.awt.Color
-height: int
-hover: boolean
+row: int
+col: int
+PieceButton(java.awt.Color c, int height, int row, int col)
#paintComponent(Graphics g): void
+contains(int x, int y): boolean
}
class PieceLayer{
+PieceLayer()
+displayGrid(Tower[][] grid, int xBase, int yBase, int spacing, int size, java.util.function.BiConsumer<Integer, Integer> clickCallback): void
}
class ScoreView{
-scoreY: JLabel
-scoreR: JLabel
+ScoreView(int y, int r)
+updateScores(int y, int r): void
}
class Tower{
-height: byte
-color: Color
+Tower(int height, Color color)
+createTower(Color color): Tower
+getHeight(): int
+getColor(): Color
+mergeTower(Tower src): void
+toString(): String
}
Tower --> Color
class TurnView{
-text: JLabel
+TurnView(String initial)
+setTurn(String s): void
}
BoardLoader ..> Tower
PieceLayer ..> Tower
PieceButton ..> Tower

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---
title: Bot - Diagramme de classes (complet)
---
classDiagram
class AlphaBetaBot{
-me: Player
-maxDepth: int
-rng: Random
+AlphaBetaBot(Player p, int maxDepth)
+giveYourMove(IBoard board): AbstractPly
-alphaBeta(IBoard board, int depth, int alpha, int beta): int
-terminalValue(IBoard board): int
-evaluate(IBoard board): int
-listMoves(IBoard board): List<AbstractPly>
}
class DivineBot{
}
class IdiotBot{
-rng: Random
+IdiotBot(Player p)
+giveYourMove(IBoard board): AbstractPly
}

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---
title: GameAPI - Diagramme de classes (complet)
---
classDiagram
class AbstractBoard{
<<abstract>>
-currentPlayer: Player
-history: Deque<AbstractPly>
+AbstractBoard(Player p, Deque<AbstractPly> h)
#setNextPlayer(): void
#addPlyToHistory(AbstractPly c): void
#removePlyFromHistory(): AbstractPly
#getLastPlyFromHistory(): AbstractPly
+getCurrentPlayer()
+isGameOver(): boolean
+getResult(): Result
+isLegal(AbstractPly c): boolean
+iterator(): Iterator<AbstractPly>
+doPly(AbstractPly c): void
+undoPly(): void
+safeCopy(): IBoard
}
class AbstractGame{
<<abstract>>
-currentBoard: IBoard
-mapPlayers: EnumMap<Player, AbstractGamePlayer>
+AbstractGame(IBoard b, EnumMap<Player,AbstractGamePlayer> m)
+run(): Result
}
class AbstractGamePlayer{
<<abstract>>
-iAm: Player
+AbstractGamePlayer(Player p)
+giveYourMove(IBoard p): AbstractPly
}
class AbstractPly{
<<abstract>>
-joueur: Player
+AbstractPly(Player j)
+getPlayer(): Player
}
class IBoard{
+getCurrentPlayer(): Player
+isGameOver(): boolean
+getResult(): Result
+isLegal(AbstractPly c): boolean
+iterator(): Iterator<AbstractPly>
+doPly(AbstractPly c): void
+undoPly(): void
+safeCopy(): IBoard
}
class Player{
<<enumerate>>
PLAYER1
PLAYER2
}
class Result{
<<enumerate>>
WIN
DRAW
LOSS
}