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tests
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| 27663cd583 |
2
.gitignore
vendored
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2
.gitignore
vendored
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@@ -0,0 +1,2 @@
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# Ignorer le répertoire bin
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/bin
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218
Diagrammes/Diagramme_Avalam.mmd
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218
Diagrammes/Diagramme_Avalam.mmd
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@@ -0,0 +1,218 @@
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---
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title: Avalam - Diagramme de classes (complet)
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---
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classDiagram
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class AvalamBoard{
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+SIZE: int
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-MAX_HEIGHT: int
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-grid: Tower[][]
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-gameOver: boolean
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-result: Result
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+AvalamBoard(Tower[][] initialGrid, Player startingPlayer)
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+AvalamBoard(Tower[][] initialGrid)
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-AvalamBoard(Tower[][] grid, Player current, boolean gameOver, Result result)
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+getTowerAt(int row, int col): Tower
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-inBounds(int r, int c): boolean
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-areAdjacent(int r1, int c1, int r2, int c2): boolean
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-colorForPlayer(Player p): Color
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+isGameOver(): boolean
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+getResult(): Result
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+isLegal(AbstractPly c): boolean
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+doPly(AbstractPly c): void
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+iterator(): Iterator<AbstractPly>
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+safeCopy(): IBoard
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}
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AvalamBoard "1" *-- "many" Tower
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AvalamBoard ..> AvalamPly
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class AvalamPly{
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-xFrom : int
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-yFrom : int
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-xTo : int
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-yTo : int
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+AvalamPly(Player player, int xFrom, int yFrom, int xTo, int yTo)
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+getXFrom(): int
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+getXFrom(): int
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+getXFrom(): int
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+getXFrom(): int
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+toString(): String
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}
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class AvalamWindow{
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-board : AvalamBoard
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-scoreView : ScoreView
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-turnView : TurnView
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-boardView : BoardView
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-mode: GameMode
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-botPlayer: Player
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-idiotBot: IdiotBot
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-alphaBot: AlphaBetaBot
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-divineBot: Object
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-botAnimating: boolean
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+AvalamWindow()
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+AvalamWindow(GameMode mode)
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+AvalamWindow(GameMode mode, int alphaDepth)
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+onBoardUpdated(): void
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-maybePlayBotTurn(): void
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-computeScore(Color c): int
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-turnMessage(): String
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}
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AvalamWindow *-- AvalamBoard
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AvalamWindow *-- BoardView
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AvalamWindow *-- ScoreView
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AvalamWindow *-- TurnView
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AvalamWindow --> GameMode
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class BoardLoader{
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+loadFromFile(String resourcePath): Tower[][]
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}
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class BoardView{
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-board: AvalamBoard
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-backgroundLayer: BackgroundLayer
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-highlightLayer: HighlightLayer
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-pieceLayer: PieceLayer
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-controller: InteractionController
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-size: int
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-spacing: int
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-xBase: int
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-yBase: int
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-boardUpdateCallback: Runnable
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+BoardView(AvalamBoard board, Runnable boardUpdateCallback)
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+getController(): InteractionController
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+setInteractionEnabled(boolean enabled): void
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+onBoardUpdated(): void
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+refresh(): void
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-boardGrid(): Tower[][]
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-boardGrid(): Tower[][]
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}
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BoardView *-- BackgroundLayer
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BoardView *-- HighlightLayer
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BoardView *-- PieceLayer
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BoardView *-- InteractionController
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BoardView --> AvalamBoard
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class BackgroundLayer{
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-img: Image
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+BackgroundLayer(String resourcePath)
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#paintComponent(Graphics g): void
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}
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class Color{
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-YELLOW(int r, int g, int b)
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-RED(int r, int g, int b)
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-swingColor: java.awt.Color
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+Color(int r, int g, int b)
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+getSwingColor(): java.awt.Color
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+toPlayer(): fr.iut_fbleau.GameAPI.Player
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}
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class GameMode{
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PVP
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PVBOT
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PVALPHA
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PVGOD
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}
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class HighlightLayer{
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-xBase: int
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-yBase: int
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-spacing: int
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-size: int
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-legalMoves: List<Point>
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+HighlightLayer(int xBase, int yBase, int spacing, int size)
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+setLegalMoves(List<Point> moves): void
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#paintComponent(Graphics g): void
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}
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class InteractionController{
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-board: AvalamBoard
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-selectedRow: int
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-selectedCol: int
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-legalMoves: List<Point>
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-view: BoardView
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+InteractionController(AvalamBoard board, BoardView view)
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+onPieceClicked(int r, int c): void
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+selectTower(int r, int c): void
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-clearSelection(): void
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-computeLegalMoves(): void
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-tryMove(int r, int c): void
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}
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InteractionController --> AvalamBoard
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InteractionController --> BoardView
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class Main{
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+main(String[] args): void
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}
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Main ..> AvalamWindow
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Main ..> GameMode
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class PieceButton{
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-color: java.awt.Color
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-height: int
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-hover: boolean
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+row: int
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+col: int
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+PieceButton(java.awt.Color c, int height, int row, int col)
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#paintComponent(Graphics g): void
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+contains(int x, int y): boolean
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}
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class PieceLayer{
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+PieceLayer()
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+displayGrid(Tower[][] grid, int xBase, int yBase, int spacing, int size, java.util.function.BiConsumer<Integer, Integer> clickCallback): void
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}
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class ScoreView{
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-scoreY: JLabel
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-scoreR: JLabel
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+ScoreView(int y, int r)
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+updateScores(int y, int r): void
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}
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class Tower{
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-height: byte
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-color: Color
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+Tower(int height, Color color)
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+createTower(Color color): Tower
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+getHeight(): int
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+getColor(): Color
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+mergeTower(Tower src): void
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+toString(): String
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}
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Tower --> Color
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class TurnView{
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-text: JLabel
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+TurnView(String initial)
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+setTurn(String s): void
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}
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BoardLoader ..> Tower
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PieceLayer ..> Tower
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PieceButton ..> Tower
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27
Diagrammes/Diagramme_Bot.mmd
Normal file
27
Diagrammes/Diagramme_Bot.mmd
Normal file
@@ -0,0 +1,27 @@
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---
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title: Bot - Diagramme de classes (complet)
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---
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classDiagram
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class AlphaBetaBot{
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-me: Player
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-maxDepth: int
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-rng: Random
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+AlphaBetaBot(Player p, int maxDepth)
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+giveYourMove(IBoard board): AbstractPly
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-alphaBeta(IBoard board, int depth, int alpha, int beta): int
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-terminalValue(IBoard board): int
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-evaluate(IBoard board): int
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-listMoves(IBoard board): List<AbstractPly>
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}
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class DivineBot{
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}
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class IdiotBot{
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-rng: Random
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+IdiotBot(Player p)
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+giveYourMove(IBoard board): AbstractPly
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}
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73
Diagrammes/Diagramme_GameAPI
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73
Diagrammes/Diagramme_GameAPI
Normal file
@@ -0,0 +1,73 @@
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---
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title: GameAPI - Diagramme de classes (complet)
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---
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classDiagram
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class AbstractBoard{
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<<abstract>>
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-currentPlayer: Player
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-history: Deque<AbstractPly>
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+AbstractBoard(Player p, Deque<AbstractPly> h)
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#setNextPlayer(): void
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#addPlyToHistory(AbstractPly c): void
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#removePlyFromHistory(): AbstractPly
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#getLastPlyFromHistory(): AbstractPly
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+getCurrentPlayer()
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+isGameOver(): boolean
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+getResult(): Result
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+isLegal(AbstractPly c): boolean
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+iterator(): Iterator<AbstractPly>
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+doPly(AbstractPly c): void
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+undoPly(): void
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+safeCopy(): IBoard
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}
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class AbstractGame{
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<<abstract>>
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-currentBoard: IBoard
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-mapPlayers: EnumMap<Player, AbstractGamePlayer>
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+AbstractGame(IBoard b, EnumMap<Player,AbstractGamePlayer> m)
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+run(): Result
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}
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class AbstractGamePlayer{
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<<abstract>>
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-iAm: Player
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+AbstractGamePlayer(Player p)
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+giveYourMove(IBoard p): AbstractPly
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}
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class AbstractPly{
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<<abstract>>
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-joueur: Player
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+AbstractPly(Player j)
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+getPlayer(): Player
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}
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class IBoard{
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+getCurrentPlayer(): Player
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+isGameOver(): boolean
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+getResult(): Result
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+isLegal(AbstractPly c): boolean
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+iterator(): Iterator<AbstractPly>
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+doPly(AbstractPly c): void
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+undoPly(): void
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+safeCopy(): IBoard
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}
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class Player{
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<<enumerate>>
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PLAYER1
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PLAYER2
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}
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class Result{
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<<enumerate>>
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WIN
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DRAW
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LOSS
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}
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15
Makefile
15
Makefile
@@ -1,3 +1,6 @@
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# === Environnements ===
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TEST_ENV = "bin:/usr/share/java/junit.jar:/usr/share/java/hamcrest-core.jar"
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# === Répertoires ===
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SRC_DIR = fr
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BIN_DIR = bin
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@@ -12,12 +15,16 @@ SOURCES := $(shell find $(SRC_DIR) -name "*.java")
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# === Classe principale ===
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MAIN_CLASS = fr.iut_fbleau.Avalam.Main
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# === Classe de test ===
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TEST_CLASS = fr.iut_fbleau.Tests.AvalamBoardTest
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# === Commandes Java ===
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JC = javac
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JCFLAGS = -d $(BIN_DIR)
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JCFLAGS = -d $(BIN_DIR) -cp $(TEST_ENV)
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|
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JAVA = java
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JAVAFLAGS = -cp $(BIN_DIR)
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JAVAFLAGS_TESTS = -cp $(TEST_ENV)
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|
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# === Règle par défaut ===
|
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all: build
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@@ -43,6 +50,12 @@ run:
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@echo "===> Lancement du jeu Avalam..."
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@$(JAVA) $(JAVAFLAGS) $(MAIN_CLASS)
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|
||||
# === Tests ===
|
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test:
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@echo "===> Lancement des tests..."
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@$(JAVA) $(JAVAFLAGS_TESTS) org.junit.runner.JUnitCore $(TEST_CLASS)
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@echo "... Fin des tests."
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# === Nettoyage ===
|
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clean:
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@echo "===> Suppression des fichiers compilés..."
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|
||||
@@ -280,12 +280,23 @@ public class AvalamBoard extends AbstractBoard {
|
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*/
|
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@Override
|
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public IBoard safeCopy() {
|
||||
|
||||
Tower[][] newGrid = new Tower[SIZE][SIZE];
|
||||
|
||||
for (int r = 0; r < SIZE; r++)
|
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for (int c = 0; c < SIZE; c++)
|
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newGrid[r][c] = grid[r][c];
|
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for (int r = 0; r < SIZE; r++) {
|
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for (int c = 0; c < SIZE; c++) {
|
||||
|
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return new AvalamBoard(newGrid, getCurrentPlayer(), gameOver, result);
|
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Tower t = grid[r][c];
|
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if (t == null) {
|
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newGrid[r][c] = null;
|
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} else {
|
||||
// Copie profonde : on recrée une nouvelle Tower indépendante
|
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newGrid[r][c] = new Tower(t.getHeight(), t.getColor());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// On conserve le joueur courant
|
||||
return new AvalamBoard(newGrid, getCurrentPlayer());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
package fr.iut_fbleau.Avalam;
|
||||
|
||||
import fr.iut_fbleau.Bot.AlphaBetaBot;
|
||||
// A FAIRE PLUS TARD (PVGOD)
|
||||
// import fr.iut_fbleau.Bot.DivineBot;
|
||||
import fr.iut_fbleau.Bot.IdiotBot;
|
||||
import fr.iut_fbleau.GameAPI.AbstractPly;
|
||||
import fr.iut_fbleau.GameAPI.Player;
|
||||
@@ -9,24 +12,25 @@ import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* La classe <code>AvalamWindow</code>
|
||||
*
|
||||
* Fenêtre principale (interface graphique) du jeu Avalam.
|
||||
* Elle contient :
|
||||
* - le plateau (BoardView)
|
||||
* - l’affichage du score (ScoreView)
|
||||
* - l’affichage du joueur courant (TurnView)
|
||||
*
|
||||
* Elle pilote un objet <code>AvalamBoard</code> (moteur du jeu).
|
||||
* Elle peut fonctionner en mode :
|
||||
* - joueur vs joueur
|
||||
* - joueur vs bot idiot (aléatoire)
|
||||
* - joueur vs bot alpha (préparé)
|
||||
*
|
||||
* @version 1.0
|
||||
* Date :
|
||||
* Licence :
|
||||
*/
|
||||
* La classe <code>AvalamWindow</code>
|
||||
*
|
||||
* Fenêtre principale (interface graphique) du jeu Avalam.
|
||||
* Elle contient :
|
||||
* - le plateau (BoardView)
|
||||
* - l’affichage du score (ScoreView)
|
||||
* - l’affichage du joueur courant (TurnView)
|
||||
*
|
||||
* Elle pilote un objet <code>AvalamBoard</code> (moteur du jeu).
|
||||
* Elle peut fonctionner en mode :
|
||||
* - joueur vs joueur
|
||||
* - joueur vs bot idiot (aléatoire)
|
||||
* - joueur vs bot alpha (cut-off)
|
||||
* - joueur vs bot divin (PVGOD)
|
||||
*
|
||||
* @version 1.0
|
||||
* Date :
|
||||
* Licence :
|
||||
*/
|
||||
public class AvalamWindow extends JFrame {
|
||||
|
||||
//Attributs
|
||||
@@ -52,6 +56,20 @@ public class AvalamWindow extends JFrame {
|
||||
/** Bot idiot (utilisé si mode PVBOT). */
|
||||
private final IdiotBot idiotBot;
|
||||
|
||||
/** Bot Alpha-Beta (utilisé si mode PVALPHA). */
|
||||
private final AlphaBetaBot alphaBot;
|
||||
|
||||
// A FAIRE PLUS TARD (PVGOD)
|
||||
// /** Bot Divin (utilisé si mode PVGOD). */
|
||||
// private final DivineBot divineBot;
|
||||
|
||||
/**
|
||||
* A FAIRE PLUS TARD (PVGOD)
|
||||
* On garde l'attribut à null pour ne pas casser la compilation,
|
||||
* mais toute la logique PVGOD est désactivée/commentée.
|
||||
*/
|
||||
private final Object divineBot = null;
|
||||
|
||||
/** Indique si une animation de tour de bot est en cours. */
|
||||
private boolean botAnimating = false;
|
||||
|
||||
@@ -61,20 +79,39 @@ public class AvalamWindow extends JFrame {
|
||||
* Construit la fenêtre en mode joueur vs joueur.
|
||||
*/
|
||||
public AvalamWindow() {
|
||||
this(GameMode.PVP);
|
||||
this(GameMode.PVP, 4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Construit la fenêtre en fonction du mode choisi.
|
||||
* Pour PVALPHA/PVGOD, la profondeur par défaut est 4.
|
||||
*
|
||||
* @param mode mode de jeu
|
||||
*/
|
||||
public AvalamWindow(GameMode mode) {
|
||||
this(mode, 4);
|
||||
}
|
||||
|
||||
/**
|
||||
* Construit la fenêtre en fonction du mode choisi.
|
||||
* Si le mode est PVALPHA ou PVGOD, la profondeur est utilisée comme cut-off.
|
||||
*
|
||||
* @param mode mode de jeu
|
||||
* @param alphaDepth profondeur de recherche pour Alpha-Beta / Bot Divin
|
||||
*/
|
||||
public AvalamWindow(GameMode mode, int alphaDepth) {
|
||||
super("Avalam");
|
||||
|
||||
this.mode = mode;
|
||||
|
||||
this.idiotBot = (mode == GameMode.PVBOT) ? new IdiotBot(botPlayer) : null;
|
||||
|
||||
int depth = Math.max(1, alphaDepth);
|
||||
this.alphaBot = (mode == GameMode.PVALPHA) ? new AlphaBetaBot(botPlayer, depth) : null;
|
||||
|
||||
// A FAIRE PLUS TARD (PVGOD)
|
||||
// this.divineBot = (mode == GameMode.PVGOD) ? new DivineBot(botPlayer, depth) : null;
|
||||
|
||||
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
|
||||
setLayout(new BorderLayout());
|
||||
|
||||
@@ -109,7 +146,7 @@ public class AvalamWindow extends JFrame {
|
||||
setLocationRelativeTo(null);
|
||||
setVisible(true);
|
||||
|
||||
// Si un jour le bot doit commencer, on peut déclencher ici.
|
||||
// Si un jour le bot devait commencer (pas le cas ici), on le ferait jouer ici.
|
||||
maybePlayBotTurn();
|
||||
}
|
||||
|
||||
@@ -161,7 +198,7 @@ public class AvalamWindow extends JFrame {
|
||||
}
|
||||
|
||||
/**
|
||||
* Fait jouer le bot en deux étapes visibles :
|
||||
* Fait jouer le bot (idiot / alpha / divin) en deux étapes visibles :
|
||||
* 1) sélection de la tour (affiche les coups légaux)
|
||||
* 2) attente 1 seconde
|
||||
* 3) déplacement vers la destination
|
||||
@@ -170,18 +207,42 @@ public class AvalamWindow extends JFrame {
|
||||
*/
|
||||
private void maybePlayBotTurn() {
|
||||
|
||||
if (mode != GameMode.PVBOT) return;
|
||||
// Mode joueur vs joueur : aucun bot
|
||||
if (mode == GameMode.PVP) return;
|
||||
|
||||
// Sécurité
|
||||
if (board.isGameOver()) return;
|
||||
if (board.getCurrentPlayer() != botPlayer) return;
|
||||
if (botAnimating) return;
|
||||
|
||||
// Vérifier qu'on a bien le bot correspondant
|
||||
if (mode == GameMode.PVBOT && idiotBot == null) return;
|
||||
if (mode == GameMode.PVALPHA && alphaBot == null) return;
|
||||
|
||||
// A FAIRE PLUS TARD (PVGOD)
|
||||
// if (mode == GameMode.PVGOD && divineBot == null) return;
|
||||
|
||||
// A FAIRE PLUS TARD (PVGOD)
|
||||
// Pour l'instant, si PVGOD est sélectionné, on ne joue pas de coup bot.
|
||||
if (mode == GameMode.PVGOD) return;
|
||||
|
||||
botAnimating = true;
|
||||
|
||||
// Désactiver les interactions du joueur pendant le tour du bot.
|
||||
boardView.setInteractionEnabled(false);
|
||||
|
||||
// Choix d’un coup sur une copie sûre
|
||||
AbstractPly botMove = idiotBot.giveYourMove(board.safeCopy());
|
||||
AbstractPly botMove;
|
||||
if (mode == GameMode.PVBOT) {
|
||||
botMove = idiotBot.giveYourMove(board.safeCopy());
|
||||
} else if (mode == GameMode.PVALPHA) {
|
||||
botMove = alphaBot.giveYourMove(board.safeCopy());
|
||||
} else {
|
||||
// A FAIRE PLUS TARD (PVGOD)
|
||||
// botMove = divineBot.giveYourMove(board.safeCopy());
|
||||
botMove = null;
|
||||
}
|
||||
|
||||
if (botMove == null) {
|
||||
botAnimating = false;
|
||||
boardView.setInteractionEnabled(true);
|
||||
|
||||
37
fr/iut_fbleau/Avalam/BackgroundLayer.java
Normal file
37
fr/iut_fbleau/Avalam/BackgroundLayer.java
Normal file
@@ -0,0 +1,37 @@
|
||||
package fr.iut_fbleau.Avalam;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.awt.*;
|
||||
|
||||
/**
|
||||
* La classe <code>BackgroundLayer</code>
|
||||
*
|
||||
* Sous composant de BoardView affichant l’image de fond.
|
||||
*/
|
||||
public class BackgroundLayer extends JComponent {
|
||||
private Image img;
|
||||
|
||||
/**
|
||||
* Construit une couche de fond.
|
||||
*
|
||||
* @param resourcePath chemin de l'image de fond
|
||||
*/
|
||||
public BackgroundLayer(String resourcePath) {
|
||||
img = Toolkit.getDefaultToolkit().getImage(
|
||||
getClass().getClassLoader().getResource(resourcePath)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Dessine l'image de fond.
|
||||
*
|
||||
* @param g contexte graphique
|
||||
*/
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
if (img != null) {
|
||||
g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -61,10 +61,10 @@ public class BoardLoader {
|
||||
|
||||
switch (value) {
|
||||
case 1:
|
||||
grid[row][col] = new Tower(Color.YELLOW);
|
||||
grid[row][col] = Tower.createTower(Color.YELLOW);
|
||||
break;
|
||||
case 2:
|
||||
grid[row][col] = new Tower(Color.RED);
|
||||
grid[row][col] = Tower.createTower(Color.RED);
|
||||
break;
|
||||
default:
|
||||
grid[row][col] = null;
|
||||
|
||||
@@ -10,7 +10,7 @@ import java.awt.*;
|
||||
* Elle gère :
|
||||
* - l’affichage des tours (PieceLayer)
|
||||
* - l’affichage des coups possibles (HighlightLayer)
|
||||
* - l’affichage du fond graphique
|
||||
* - l’affichage du fond graphique (BackgroundLayer)
|
||||
* - les clics via InteractionController
|
||||
*
|
||||
* Cette classe ne contient aucune logique de règles du jeu.
|
||||
@@ -156,37 +156,4 @@ public class BoardView extends JLayeredPane {
|
||||
}
|
||||
return grid;
|
||||
}
|
||||
|
||||
//Affichage
|
||||
|
||||
/**
|
||||
* Composant affichant l’image de fond.
|
||||
*/
|
||||
private static class BackgroundLayer extends JComponent {
|
||||
private Image img;
|
||||
|
||||
/**
|
||||
* Construit une couche de fond.
|
||||
*
|
||||
* @param resourcePath chemin de l'image de fond
|
||||
*/
|
||||
public BackgroundLayer(String resourcePath) {
|
||||
img = Toolkit.getDefaultToolkit().getImage(
|
||||
getClass().getClassLoader().getResource(resourcePath)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Dessine l'image de fond.
|
||||
*
|
||||
* @param g contexte graphique
|
||||
*/
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
if (img != null) {
|
||||
g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6,5 +6,6 @@ package fr.iut_fbleau.Avalam;
|
||||
public enum GameMode {
|
||||
PVP, // joueur vs joueur
|
||||
PVBOT, // joueur vs bot idiot
|
||||
PVALPHA // joueur vs bot alpha (préparé)
|
||||
PVALPHA, // joueur vs bot alpha
|
||||
PVGOD // joueur vs bot stratégique
|
||||
}
|
||||
|
||||
@@ -14,7 +14,8 @@ public class Main {
|
||||
String[] options = {
|
||||
"joueur vs joueur",
|
||||
"joueur vs botidiot",
|
||||
"joueur vs bot alpha"
|
||||
"joueur vs bot alpha",
|
||||
"joueur vs bot divin (NON IMPLEMENTE)"
|
||||
};
|
||||
|
||||
int choice = JOptionPane.showOptionDialog(
|
||||
@@ -28,20 +29,38 @@ public class Main {
|
||||
options[0]
|
||||
);
|
||||
|
||||
if (choice == -1) System.exit(0);
|
||||
|
||||
GameMode mode;
|
||||
if (choice == 1) mode = GameMode.PVBOT;
|
||||
else if (choice == 2) mode = GameMode.PVALPHA;
|
||||
else if (choice == 3) mode = GameMode.PVGOD;
|
||||
else mode = GameMode.PVP;
|
||||
|
||||
// Si alpha choisi : non implémenté, on prévient et on lance en PVP (préparation).
|
||||
if (mode == GameMode.PVALPHA) {
|
||||
JOptionPane.showMessageDialog(
|
||||
// Pour ALPHA et GOD : demander une profondeur
|
||||
if (mode == GameMode.PVALPHA || mode == GameMode.PVGOD) {
|
||||
|
||||
String s = JOptionPane.showInputDialog(
|
||||
null,
|
||||
"Bot Alpha-Beta non implémenté pour l'instant.\nLancement en joueur vs joueur.",
|
||||
"Information",
|
||||
JOptionPane.INFORMATION_MESSAGE
|
||||
"Profondeur de recherche ?\n(Conseil 4)",
|
||||
(mode == GameMode.PVGOD ? "Bot Divin (PVGOD)" : "Bot Alpha-Beta"),
|
||||
JOptionPane.QUESTION_MESSAGE
|
||||
);
|
||||
mode = GameMode.PVP;
|
||||
|
||||
int depth = 4; // défaut
|
||||
if (s != null) {
|
||||
try { depth = Integer.parseInt(s.trim()); }
|
||||
catch (Exception ignored) { depth = 4; }
|
||||
} else {
|
||||
// Annulation : on revient en PVP
|
||||
new AvalamWindow(GameMode.PVP);
|
||||
return;
|
||||
}
|
||||
|
||||
if (depth < 1) depth = 1;
|
||||
|
||||
new AvalamWindow(mode, depth);
|
||||
return;
|
||||
}
|
||||
|
||||
new AvalamWindow(mode);
|
||||
|
||||
@@ -9,33 +9,21 @@ package fr.iut_fbleau.Avalam;
|
||||
* - une hauteur (nombre de pions empilés)
|
||||
*
|
||||
* Cette version est volontairement compatible avec le reste du projet :
|
||||
* - constructeur Tower(Color) utilisé par BoardLoader
|
||||
* - constructeur Tower(int, Color) utilisé dans d'autres parties possibles
|
||||
* - usine createTower(Color) utilisé par BoardLoader
|
||||
* - méthode mergeTower(Tower) utilisée par AvalamBoard
|
||||
* - méthode merge(Tower) conservée (si elle est utilisée ailleurs)
|
||||
*/
|
||||
public class Tower {
|
||||
|
||||
//Attributs
|
||||
|
||||
/** Hauteur de la tour (nombre de pions empilés). */
|
||||
private int height;
|
||||
private byte height;
|
||||
|
||||
/** Couleur du sommet de la tour (propriétaire actuel). */
|
||||
private Color color;
|
||||
|
||||
//Constructeur
|
||||
|
||||
/**
|
||||
* Construit une tour de hauteur 1 avec la couleur donnée.
|
||||
* (Constructeur attendu par BoardLoader dans ton projet.)
|
||||
*
|
||||
* @param color couleur du sommet
|
||||
*/
|
||||
public Tower(Color color) {
|
||||
this(1, color);
|
||||
}
|
||||
|
||||
/**
|
||||
* Construit une tour avec une hauteur et une couleur données.
|
||||
*
|
||||
@@ -43,10 +31,20 @@ public class Tower {
|
||||
* @param color couleur du sommet
|
||||
*/
|
||||
public Tower(int height, Color color) {
|
||||
this.height = height;
|
||||
this.height = (byte) height;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Construit une tour de hauteur 1 avec la couleur donnée.
|
||||
* (Constructeur attendu par BoardLoader dans le projet.)
|
||||
*
|
||||
* @param color couleur du sommet
|
||||
*/
|
||||
public static Tower createTower(Color color) {
|
||||
return new Tower(1, color);
|
||||
}
|
||||
|
||||
//Méthodes
|
||||
|
||||
/**
|
||||
@@ -73,20 +71,11 @@ public class Tower {
|
||||
*
|
||||
* @param src tour source empilée sur la destination
|
||||
*/
|
||||
public void merge(Tower src) {
|
||||
public void mergeTower(Tower src) {
|
||||
this.height += src.height;
|
||||
this.color = src.color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Alias de merge() pour compatibilité avec d'autres classes.
|
||||
*
|
||||
* @param src tour source empilée sur la destination
|
||||
*/
|
||||
public void mergeTower(Tower src) {
|
||||
merge(src);
|
||||
}
|
||||
|
||||
//Affichage
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,22 +1,217 @@
|
||||
package fr.iut_fbleau.Bot;
|
||||
|
||||
import fr.iut_fbleau.Avalam.AvalamBoard;
|
||||
import fr.iut_fbleau.Avalam.Color;
|
||||
import fr.iut_fbleau.Avalam.Tower;
|
||||
import fr.iut_fbleau.GameAPI.AbstractGamePlayer;
|
||||
import fr.iut_fbleau.GameAPI.AbstractPly;
|
||||
import fr.iut_fbleau.GameAPI.IBoard;
|
||||
import fr.iut_fbleau.GameAPI.Player;
|
||||
import fr.iut_fbleau.GameAPI.Result;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
/**
|
||||
* Bot Alpha-Beta (préparé).
|
||||
* Pour l'instant non implémenté.
|
||||
* Bot Alpha-Beta avec cut-off (profondeur maximale).
|
||||
*
|
||||
* Idée :
|
||||
* - si on atteint la profondeur limite, on évalue la position (heuristique).
|
||||
* - sinon, on explore les coups avec Alpha-Beta (minimax optimisé).
|
||||
*
|
||||
*
|
||||
*/
|
||||
public class AlphaBetaBot extends AbstractGamePlayer {
|
||||
|
||||
public AlphaBetaBot(Player p) {
|
||||
//Attributs
|
||||
|
||||
/** Joueur contrôlé par ce bot (PLAYER1 ou PLAYER2). */
|
||||
private final Player me;
|
||||
|
||||
/** Profondeur maximale de recherche (cut-off). */
|
||||
private final int maxDepth;
|
||||
|
||||
/** Générateur aléatoire pour départager des coups de même valeur. */
|
||||
private final Random rng = new Random();
|
||||
|
||||
//Constructeur
|
||||
|
||||
/**
|
||||
* Construit un bot Alpha-Beta.
|
||||
*
|
||||
* @param p joueur contrôlé par ce bot
|
||||
* @param maxDepth profondeur maximale de recherche
|
||||
*/
|
||||
public AlphaBetaBot(Player p, int maxDepth) {
|
||||
super(p);
|
||||
this.me = p;
|
||||
this.maxDepth = Math.max(1, maxDepth);
|
||||
}
|
||||
|
||||
//Méthodes
|
||||
|
||||
/**
|
||||
* Méthode appelée par GameAPI : le bot doit choisir un coup.
|
||||
*
|
||||
* @param board copie sûre de l'état de jeu (IBoard)
|
||||
* @return un coup (AbstractPly) ou null si aucun coup possible
|
||||
*/
|
||||
@Override
|
||||
public AbstractPly giveYourMove(IBoard board) {
|
||||
throw new UnsupportedOperationException("AlphaBetaBot non implémenté pour l'instant.");
|
||||
|
||||
if (board == null || board.isGameOver()) return null;
|
||||
|
||||
List<AbstractPly> moves = listMoves(board);
|
||||
if (moves.isEmpty()) return null;
|
||||
|
||||
boolean isMax = (board.getCurrentPlayer() == me);
|
||||
int bestValue = isMax ? Integer.MIN_VALUE : Integer.MAX_VALUE;
|
||||
|
||||
List<AbstractPly> bestMoves = new ArrayList<>();
|
||||
|
||||
int alpha = Integer.MIN_VALUE;
|
||||
int beta = Integer.MAX_VALUE;
|
||||
|
||||
for (AbstractPly m : moves) {
|
||||
IBoard next = board.safeCopy();
|
||||
next.doPly(m);
|
||||
|
||||
int value = alphaBeta(next, maxDepth - 1, alpha, beta);
|
||||
|
||||
if (isMax) {
|
||||
if (value > bestValue) {
|
||||
bestValue = value;
|
||||
bestMoves.clear();
|
||||
bestMoves.add(m);
|
||||
} else if (value == bestValue) {
|
||||
bestMoves.add(m);
|
||||
}
|
||||
alpha = Math.max(alpha, bestValue);
|
||||
} else {
|
||||
if (value < bestValue) {
|
||||
bestValue = value;
|
||||
bestMoves.clear();
|
||||
bestMoves.add(m);
|
||||
} else if (value == bestValue) {
|
||||
bestMoves.add(m);
|
||||
}
|
||||
beta = Math.min(beta, bestValue);
|
||||
}
|
||||
}
|
||||
|
||||
return bestMoves.get(rng.nextInt(bestMoves.size()));
|
||||
}
|
||||
|
||||
/**
|
||||
* Fonction récursive Alpha-Beta.
|
||||
*/
|
||||
private int alphaBeta(IBoard board, int depth, int alpha, int beta) {
|
||||
|
||||
if (board.isGameOver()) {
|
||||
return terminalValue(board);
|
||||
}
|
||||
|
||||
if (depth == 0) {
|
||||
return evaluate(board);
|
||||
}
|
||||
|
||||
boolean isMax = (board.getCurrentPlayer() == me);
|
||||
|
||||
List<AbstractPly> moves = listMoves(board);
|
||||
if (moves.isEmpty()) {
|
||||
return evaluate(board);
|
||||
}
|
||||
|
||||
if (isMax) {
|
||||
int best = Integer.MIN_VALUE;
|
||||
|
||||
for (AbstractPly m : moves) {
|
||||
IBoard next = board.safeCopy();
|
||||
next.doPly(m);
|
||||
|
||||
int val = alphaBeta(next, depth - 1, alpha, beta);
|
||||
best = Math.max(best, val);
|
||||
alpha = Math.max(alpha, best);
|
||||
|
||||
if (alpha >= beta) break;
|
||||
}
|
||||
return best;
|
||||
|
||||
} else {
|
||||
int best = Integer.MAX_VALUE;
|
||||
|
||||
for (AbstractPly m : moves) {
|
||||
IBoard next = board.safeCopy();
|
||||
next.doPly(m);
|
||||
|
||||
int val = alphaBeta(next, depth - 1, alpha, beta);
|
||||
best = Math.min(best, val);
|
||||
beta = Math.min(beta, best);
|
||||
|
||||
if (alpha >= beta) break;
|
||||
}
|
||||
return best;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Convertit le résultat final en valeur très grande (victoire/défaite).
|
||||
* Result est du point de vue de PLAYER1.
|
||||
*/
|
||||
private int terminalValue(IBoard board) {
|
||||
Result r = board.getResult();
|
||||
if (r == null) return 0;
|
||||
|
||||
boolean botIsP1 = (me == Player.PLAYER1);
|
||||
|
||||
if (r == Result.DRAW) return 0;
|
||||
|
||||
if (botIsP1) {
|
||||
return (r == Result.WIN) ? 100000 : -100000;
|
||||
} else {
|
||||
return (r == Result.LOSS) ? 100000 : -100000;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Heuristique simple Avalam :
|
||||
* score = (tours du bot) - (tours adverses)
|
||||
*/
|
||||
private int evaluate(IBoard board) {
|
||||
|
||||
if (!(board instanceof AvalamBoard)) return 0;
|
||||
AvalamBoard b = (AvalamBoard) board;
|
||||
|
||||
Color botColor = (me == Player.PLAYER1) ? Color.YELLOW : Color.RED;
|
||||
Color oppColor = (me == Player.PLAYER1) ? Color.RED : Color.YELLOW;
|
||||
|
||||
int botTowers = 0;
|
||||
int oppTowers = 0;
|
||||
|
||||
for (int r = 0; r < AvalamBoard.SIZE; r++) {
|
||||
for (int c = 0; c < AvalamBoard.SIZE; c++) {
|
||||
Tower t = b.getTowerAt(r, c);
|
||||
if (t == null) continue;
|
||||
|
||||
if (t.getColor() == botColor) botTowers++;
|
||||
else if (t.getColor() == oppColor) oppTowers++;
|
||||
}
|
||||
}
|
||||
|
||||
return botTowers - oppTowers;
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère tous les coups légaux via iterator().
|
||||
*/
|
||||
private List<AbstractPly> listMoves(IBoard board) {
|
||||
List<AbstractPly> moves = new ArrayList<>();
|
||||
Iterator<AbstractPly> it = board.iterator();
|
||||
while (it.hasNext()) moves.add(it.next());
|
||||
return moves;
|
||||
}
|
||||
|
||||
//Affichage
|
||||
}
|
||||
|
||||
22
fr/iut_fbleau/Bot/DivineBot.java
Normal file
22
fr/iut_fbleau/Bot/DivineBot.java
Normal file
@@ -0,0 +1,22 @@
|
||||
package fr.iut_fbleau.Bot;
|
||||
|
||||
import fr.iut_fbleau.Avalam.AvalamBoard;
|
||||
import fr.iut_fbleau.Avalam.AvalamPly;
|
||||
import fr.iut_fbleau.Avalam.Color;
|
||||
import fr.iut_fbleau.Avalam.Tower;
|
||||
import fr.iut_fbleau.GameAPI.AbstractGamePlayer;
|
||||
import fr.iut_fbleau.GameAPI.AbstractPly;
|
||||
import fr.iut_fbleau.GameAPI.IBoard;
|
||||
import fr.iut_fbleau.GameAPI.Player;
|
||||
import fr.iut_fbleau.GameAPI.Result;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
* Bot "Divin" (fort) pour Avalam.
|
||||
*
|
||||
*
|
||||
* Objectif : trop fort. */
|
||||
public class DivineBot{
|
||||
|
||||
}
|
||||
122
fr/iut_fbleau/Tests/AvalamBoardTest.java
Normal file
122
fr/iut_fbleau/Tests/AvalamBoardTest.java
Normal file
@@ -0,0 +1,122 @@
|
||||
package fr.iut_fbleau.Tests;
|
||||
|
||||
import fr.iut_fbleau.GameAPI.AbstractPly;
|
||||
import fr.iut_fbleau.GameAPI.Player;
|
||||
|
||||
import fr.iut_fbleau.Avalam.AvalamBoard;
|
||||
import fr.iut_fbleau.Avalam.AvalamPly;
|
||||
import fr.iut_fbleau.Avalam.Tower;
|
||||
import fr.iut_fbleau.Avalam.Color;
|
||||
|
||||
import org.junit.Before;
|
||||
import org.junit.Test;
|
||||
//import org.mockito.Mockito; //À retirer si Mockito absent
|
||||
|
||||
import static org.junit.Assert.*;
|
||||
|
||||
/**
|
||||
* La classe <code>AvalamBoardTest</code> test si la méthode isLegal() fonctionne comme prévu.
|
||||
*/
|
||||
public class AvalamBoardTest {
|
||||
|
||||
private Tower[][] grid;
|
||||
private AvalamBoard board;
|
||||
|
||||
@Before
|
||||
public void setUp() {
|
||||
grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE];
|
||||
// Par défaut, current player sera PLAYER1 via constructeur sans joueur
|
||||
board = new AvalamBoard(grid);
|
||||
}
|
||||
|
||||
/*
|
||||
@Test //À retirer si Mockito absent
|
||||
public void nonAvalamPly_returnsFalse() {
|
||||
AbstractPly fake = Mockito.mock(AbstractPly.class); // instance non-AvalamPly
|
||||
assertFalse(board.isLegal(fake));
|
||||
}*/
|
||||
|
||||
@Test
|
||||
public void outOfBounds_returnsFalse() {
|
||||
grid[2][2] = new Tower(1, Color.YELLOW);
|
||||
grid[2][3] = new Tower(1, Color.RED);
|
||||
AvalamPly p = new AvalamPly(Player.PLAYER1, -1, 2, 2, 3);
|
||||
assertFalse(board.isLegal(p));
|
||||
|
||||
AvalamPly p2 = new AvalamPly(Player.PLAYER1, 2, 2, 9, 3);
|
||||
assertFalse(board.isLegal(p2));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void sameCell_returnsFalse() {
|
||||
grid[4][4] = new Tower(1, Color.YELLOW);
|
||||
AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 4);
|
||||
assertFalse(board.isLegal(p));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void emptySourceOrDest_returnsFalse() {
|
||||
// source null
|
||||
grid[3][3] = null;
|
||||
grid[3][4] = new Tower(1, Color.RED);
|
||||
AvalamPly p1 = new AvalamPly(Player.PLAYER1, 3, 3, 3, 4);
|
||||
assertFalse(board.isLegal(p1));
|
||||
|
||||
// dest null
|
||||
grid[5][5] = new Tower(1, Color.YELLOW);
|
||||
grid[5][6] = null;
|
||||
AvalamPly p2 = new AvalamPly(Player.PLAYER1, 5, 5, 5, 6);
|
||||
assertFalse(board.isLegal(p2));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void sourceNotOwned_returnsFalse() {
|
||||
// current player = PLAYER1 -> color must be YELLOW
|
||||
grid[2][2] = new Tower(1, Color.RED); // not owned
|
||||
grid[2][3] = new Tower(1, Color.YELLOW);
|
||||
AvalamPly p = new AvalamPly(Player.PLAYER1, 2, 2, 2, 3);
|
||||
assertFalse(board.isLegal(p));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void notAdjacent_returnsFalse() {
|
||||
grid[0][0] = new Tower(1, Color.YELLOW);
|
||||
grid[0][2] = new Tower(1, Color.RED);
|
||||
AvalamPly p = new AvalamPly(Player.PLAYER1, 0, 0, 0, 2);
|
||||
assertFalse(board.isLegal(p));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void sameColor_returnsFalse() {
|
||||
grid[6][6] = new Tower(1, Color.YELLOW);
|
||||
grid[6][7] = new Tower(1, Color.YELLOW); // same color as source
|
||||
AvalamPly p = new AvalamPly(Player.PLAYER1, 6, 6, 6, 7);
|
||||
assertFalse(board.isLegal(p));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void tooTallAfterMerge_returnsFalse() {
|
||||
grid[1][1] = new Tower(3, Color.YELLOW);
|
||||
grid[1][2] = new Tower(3, Color.RED); // 3+3 = 6 > MAX_HEIGHT (5)
|
||||
AvalamPly p = new AvalamPly(Player.PLAYER1, 1, 1, 1, 2);
|
||||
assertFalse(board.isLegal(p));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void validMove_returnsTrue() {
|
||||
grid[4][4] = new Tower(2, Color.YELLOW); // owned by PLAYER1
|
||||
grid[4][5] = new Tower(2, Color.RED); // opposite color
|
||||
AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 5);
|
||||
assertTrue(board.isLegal(p));
|
||||
}
|
||||
|
||||
@Test
|
||||
public void currentPlayerMismatchInPlyDoesNotAffectOwnershipCheck() {
|
||||
// Even if AvalamPly is constructed with a player value, isLegal uses board.getCurrentPlayer()
|
||||
grid[7][7] = new Tower(1, Color.YELLOW); // owned by PLAYER1 (board default)
|
||||
grid[7][8] = new Tower(1, Color.RED);
|
||||
// Construct ply with PLAYER2 explicitly — ownership check should still compare to board.getCurrentPlayer()
|
||||
AvalamPly p = new AvalamPly(Player.PLAYER2, 7, 7, 7, 8);
|
||||
assertFalse(board.isLegal(p));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user