3 Commits

7 changed files with 650 additions and 193 deletions

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---
title: Avalam - Diagramme de classes (complet)
---
classDiagram
class AvalamBoard{
+SIZE: int
-MAX_HEIGHT: int
-grid: Tower[][]
-gameOver: boolean
-result: Result
+AvalamBoard(Tower[][] initialGrid, Player startingPlayer)
+AvalamBoard(Tower[][] initialGrid)
-AvalamBoard(Tower[][] grid, Player current, boolean gameOver, Result result)
+getTowerAt(int row, int col): Tower
-inBounds(int r, int c): boolean
-areAdjacent(int r1, int c1, int r2, int c2): boolean
-colorForPlayer(Player p): Color
+isGameOver(): boolean
+getResult(): Result
+isLegal(AbstractPly c): boolean
+doPly(AbstractPly c): void
+iterator(): Iterator<AbstractPly>
+safeCopy(): IBoard
}
AvalamBoard "1" *-- "many" Tower
AvalamBoard ..> AvalamPly
class AvalamPly{
-xFrom : int
-yFrom : int
-xTo : int
-yTo : int
+AvalamPly(Player player, int xFrom, int yFrom, int xTo, int yTo)
+getXFrom(): int
+getXFrom(): int
+getXFrom(): int
+getXFrom(): int
+toString(): String
}
class AvalamWindow{
-board : AvalamBoard
-scoreView : ScoreView
-turnView : TurnView
-boardView : BoardView
-mode: GameMode
-botPlayer: Player
-idiotBot: IdiotBot
-alphaBot: AlphaBetaBot
-divineBot: Object
-botAnimating: boolean
+AvalamWindow()
+AvalamWindow(GameMode mode)
+AvalamWindow(GameMode mode, int alphaDepth)
+onBoardUpdated(): void
-maybePlayBotTurn(): void
-computeScore(Color c): int
-turnMessage(): String
}
AvalamWindow *-- AvalamBoard
AvalamWindow *-- BoardView
AvalamWindow *-- ScoreView
AvalamWindow *-- TurnView
AvalamWindow --> GameMode
class BoardLoader{
+loadFromFile(String resourcePath): Tower[][]
}
class BoardView{
-board: AvalamBoard
-backgroundLayer: BackgroundLayer
-highlightLayer: HighlightLayer
-pieceLayer: PieceLayer
-controller: InteractionController
-size: int
-spacing: int
-xBase: int
-yBase: int
-boardUpdateCallback: Runnable
+BoardView(AvalamBoard board, Runnable boardUpdateCallback)
+getController(): InteractionController
+setInteractionEnabled(boolean enabled): void
+onBoardUpdated(): void
+refresh(): void
-boardGrid(): Tower[][]
-boardGrid(): Tower[][]
}
BoardView *-- BackgroundLayer
BoardView *-- HighlightLayer
BoardView *-- PieceLayer
BoardView *-- InteractionController
BoardView --> AvalamBoard
class BackgroundLayer{
-img: Image
+BackgroundLayer(String resourcePath)
#paintComponent(Graphics g): void
}
class Color{
-YELLOW(int r, int g, int b)
-RED(int r, int g, int b)
-swingColor: java.awt.Color
+Color(int r, int g, int b)
+getSwingColor(): java.awt.Color
+toPlayer(): fr.iut_fbleau.GameAPI.Player
}
class GameMode{
PVP
PVBOT
PVALPHA
PVGOD
}
class HighlightLayer{
-xBase: int
-yBase: int
-spacing: int
-size: int
-legalMoves: List<Point>
+HighlightLayer(int xBase, int yBase, int spacing, int size)
+setLegalMoves(List<Point> moves): void
#paintComponent(Graphics g): void
}
class InteractionController{
-board: AvalamBoard
-selectedRow: int
-selectedCol: int
-legalMoves: List<Point>
-view: BoardView
+InteractionController(AvalamBoard board, BoardView view)
+onPieceClicked(int r, int c): void
+selectTower(int r, int c): void
-clearSelection(): void
-computeLegalMoves(): void
-tryMove(int r, int c): void
}
InteractionController --> AvalamBoard
InteractionController --> BoardView
class Main{
+main(String[] args): void
}
Main ..> AvalamWindow
Main ..> GameMode
class PieceButton{
-color: java.awt.Color
-height: int
-hover: boolean
+row: int
+col: int
+PieceButton(java.awt.Color c, int height, int row, int col)
#paintComponent(Graphics g): void
+contains(int x, int y): boolean
}
class PieceLayer{
+PieceLayer()
+displayGrid(Tower[][] grid, int xBase, int yBase, int spacing, int size, java.util.function.BiConsumer<Integer, Integer> clickCallback): void
}
class ScoreView{
-scoreY: JLabel
-scoreR: JLabel
+ScoreView(int y, int r)
+updateScores(int y, int r): void
}
class Tower{
-height: byte
-color: Color
+Tower(int height, Color color)
+createTower(Color color): Tower
+getHeight(): int
+getColor(): Color
+mergeTower(Tower src): void
+toString(): String
}
Tower --> Color
class TurnView{
-text: JLabel
+TurnView(String initial)
+setTurn(String s): void
}
BoardLoader ..> Tower
PieceLayer ..> Tower
PieceButton ..> Tower

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---
title: Bot - Diagramme de classes (complet)
---
classDiagram
class AlphaBetaBot{
-me: Player
-maxDepth: int
-rng: Random
+AlphaBetaBot(Player p, int maxDepth)
+giveYourMove(IBoard board): AbstractPly
-alphaBeta(IBoard board, int depth, int alpha, int beta): int
-terminalValue(IBoard board): int
-evaluate(IBoard board): int
-listMoves(IBoard board): List<AbstractPly>
}
class DivineBot{
}
class IdiotBot{
-rng: Random
+IdiotBot(Player p)
+giveYourMove(IBoard board): AbstractPly
}

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@@ -0,0 +1,73 @@
---
title: GameAPI - Diagramme de classes (complet)
---
classDiagram
class AbstractBoard{
<<abstract>>
-currentPlayer: Player
-history: Deque<AbstractPly>
+AbstractBoard(Player p, Deque<AbstractPly> h)
#setNextPlayer(): void
#addPlyToHistory(AbstractPly c): void
#removePlyFromHistory(): AbstractPly
#getLastPlyFromHistory(): AbstractPly
+getCurrentPlayer()
+isGameOver(): boolean
+getResult(): Result
+isLegal(AbstractPly c): boolean
+iterator(): Iterator<AbstractPly>
+doPly(AbstractPly c): void
+undoPly(): void
+safeCopy(): IBoard
}
class AbstractGame{
<<abstract>>
-currentBoard: IBoard
-mapPlayers: EnumMap<Player, AbstractGamePlayer>
+AbstractGame(IBoard b, EnumMap<Player,AbstractGamePlayer> m)
+run(): Result
}
class AbstractGamePlayer{
<<abstract>>
-iAm: Player
+AbstractGamePlayer(Player p)
+giveYourMove(IBoard p): AbstractPly
}
class AbstractPly{
<<abstract>>
-joueur: Player
+AbstractPly(Player j)
+getPlayer(): Player
}
class IBoard{
+getCurrentPlayer(): Player
+isGameOver(): boolean
+getResult(): Result
+isLegal(AbstractPly c): boolean
+iterator(): Iterator<AbstractPly>
+doPly(AbstractPly c): void
+undoPly(): void
+safeCopy(): IBoard
}
class Player{
<<enumerate>>
PLAYER1
PLAYER2
}
class Result{
<<enumerate>>
WIN
DRAW
LOSS
}

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@@ -1,3 +1,6 @@
# === Environnements ===
TEST_ENV = "bin:/usr/share/java/junit.jar:/usr/share/java/hamcrest-core.jar"
# === Répertoires === # === Répertoires ===
SRC_DIR = fr SRC_DIR = fr
BIN_DIR = bin BIN_DIR = bin
@@ -12,12 +15,16 @@ SOURCES := $(shell find $(SRC_DIR) -name "*.java")
# === Classe principale === # === Classe principale ===
MAIN_CLASS = fr.iut_fbleau.Avalam.Main MAIN_CLASS = fr.iut_fbleau.Avalam.Main
# === Classe de test ===
TEST_CLASS = fr.iut_fbleau.Tests.AvalamBoardTest
# === Commandes Java === # === Commandes Java ===
JC = javac JC = javac
JCFLAGS = -d $(BIN_DIR) JCFLAGS = -d $(BIN_DIR) -cp $(TEST_ENV)
JAVA = java JAVA = java
JAVAFLAGS = -cp $(BIN_DIR) JAVAFLAGS = -cp $(BIN_DIR)
JAVAFLAGS_TESTS = -cp $(TEST_ENV)
# === Règle par défaut === # === Règle par défaut ===
all: build all: build
@@ -43,6 +50,12 @@ run:
@echo "===> Lancement du jeu Avalam..." @echo "===> Lancement du jeu Avalam..."
@$(JAVA) $(JAVAFLAGS) $(MAIN_CLASS) @$(JAVA) $(JAVAFLAGS) $(MAIN_CLASS)
# === Tests ===
test:
@echo "===> Lancement des tests..."
@$(JAVA) $(JAVAFLAGS_TESTS) org.junit.runner.JUnitCore $(TEST_CLASS)
@echo "... Fin des tests."
# === Nettoyage === # === Nettoyage ===
clean: clean:
@echo "===> Suppression des fichiers compilés..." @echo "===> Suppression des fichiers compilés..."

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@@ -0,0 +1,37 @@
package fr.iut_fbleau.Avalam;
import javax.swing.*;
import java.awt.*;
/**
* La classe <code>BackgroundLayer</code>
*
* Sous composant de BoardView affichant limage de fond.
*/
public class BackgroundLayer extends JComponent {
private Image img;
/**
* Construit une couche de fond.
*
* @param resourcePath chemin de l'image de fond
*/
public BackgroundLayer(String resourcePath) {
img = Toolkit.getDefaultToolkit().getImage(
getClass().getClassLoader().getResource(resourcePath)
);
}
/**
* Dessine l'image de fond.
*
* @param g contexte graphique
*/
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
}
}
}

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@@ -1,192 +1,159 @@
package fr.iut_fbleau.Avalam; package fr.iut_fbleau.Avalam;
import javax.swing.*; import javax.swing.*;
import java.awt.*; import java.awt.*;
/** /**
* La classe <code>BoardView</code> * La classe <code>BoardView</code>
* *
* Représente la vue principale du plateau Avalam. * Représente la vue principale du plateau Avalam.
* Elle gère : * Elle gère :
* - laffichage des tours (PieceLayer) * - laffichage des tours (PieceLayer)
* - laffichage des coups possibles (HighlightLayer) * - laffichage des coups possibles (HighlightLayer)
* - laffichage du fond graphique * - laffichage du fond graphique (BackgroundLayer)
* - les clics via InteractionController * - les clics via InteractionController
* *
* Cette classe ne contient aucune logique de règles du jeu. * Cette classe ne contient aucune logique de règles du jeu.
* *
* @version 1.0 * @version 1.0
* Date : * Date :
* Licence : * Licence :
*/ */
public class BoardView extends JLayeredPane { public class BoardView extends JLayeredPane {
//Attributs //Attributs
/** Référence au moteur Avalam. */ /** Référence au moteur Avalam. */
private AvalamBoard board; private AvalamBoard board;
/** Couche daffichage du fond. */ /** Couche daffichage du fond. */
private BackgroundLayer backgroundLayer; private BackgroundLayer backgroundLayer;
/** Couche daffichage des coups possibles. */ /** Couche daffichage des coups possibles. */
private HighlightLayer highlightLayer; private HighlightLayer highlightLayer;
/** Couche daffichage des pièces. */ /** Couche daffichage des pièces. */
private PieceLayer pieceLayer; private PieceLayer pieceLayer;
/** Contrôleur des interactions. */ /** Contrôleur des interactions. */
private InteractionController controller; private InteractionController controller;
/** Taille dun pion en pixels. */ /** Taille dun pion en pixels. */
private final int size = 50; private final int size = 50;
/** Espacement entre les cases. */ /** Espacement entre les cases. */
private final int spacing = 70; private final int spacing = 70;
/** Décalage horizontal du plateau. */ /** Décalage horizontal du plateau. */
private final int xBase = 60; private final int xBase = 60;
/** Décalage vertical du plateau. */ /** Décalage vertical du plateau. */
private final int yBase = 60; private final int yBase = 60;
/** Callback vers AvalamWindow pour mise à jour (score, tour, fin). */ /** Callback vers AvalamWindow pour mise à jour (score, tour, fin). */
private Runnable boardUpdateCallback; private Runnable boardUpdateCallback;
//Constructeur //Constructeur
/** /**
* Construit la vue du plateau. * Construit la vue du plateau.
* *
* @param board moteur du jeu * @param board moteur du jeu
* @param boardUpdateCallback callback à appeler après un coup * @param boardUpdateCallback callback à appeler après un coup
*/ */
public BoardView(AvalamBoard board, Runnable boardUpdateCallback) { public BoardView(AvalamBoard board, Runnable boardUpdateCallback) {
this.board = board; this.board = board;
this.boardUpdateCallback = boardUpdateCallback; this.boardUpdateCallback = boardUpdateCallback;
setLayout(null); setLayout(null);
// Contrôleur // Contrôleur
this.controller = new InteractionController(board, this); this.controller = new InteractionController(board, this);
// Couche fond // Couche fond
backgroundLayer = new BackgroundLayer("fr/iut_fbleau/Res/BackgroundAvalam.png"); backgroundLayer = new BackgroundLayer("fr/iut_fbleau/Res/BackgroundAvalam.png");
backgroundLayer.setBounds(0, 0, 725, 725); backgroundLayer.setBounds(0, 0, 725, 725);
add(backgroundLayer, JLayeredPane.FRAME_CONTENT_LAYER); add(backgroundLayer, JLayeredPane.FRAME_CONTENT_LAYER);
// Couche highlight // Couche highlight
highlightLayer = new HighlightLayer(xBase, yBase, spacing, size); highlightLayer = new HighlightLayer(xBase, yBase, spacing, size);
add(highlightLayer, JLayeredPane.DEFAULT_LAYER); add(highlightLayer, JLayeredPane.DEFAULT_LAYER);
// Couche pièces // Couche pièces
pieceLayer = new PieceLayer(); pieceLayer = new PieceLayer();
add(pieceLayer, JLayeredPane.PALETTE_LAYER); add(pieceLayer, JLayeredPane.PALETTE_LAYER);
setPreferredSize(new Dimension(725, 725)); setPreferredSize(new Dimension(725, 725));
refresh(); refresh();
} }
//Méthodes //Méthodes
/** /**
* Retourne le contrôleur d'interactions (utile pour simuler les clics du bot). * Retourne le contrôleur d'interactions (utile pour simuler les clics du bot).
* *
* @return contrôleur * @return contrôleur
*/ */
public InteractionController getController() { public InteractionController getController() {
return controller; return controller;
} }
/** /**
* Active/désactive les interactions utilisateur sur le plateau. * Active/désactive les interactions utilisateur sur le plateau.
* Utile pendant l'animation du bot pour éviter des clics concurrents. * Utile pendant l'animation du bot pour éviter des clics concurrents.
* *
* @param enabled true pour activer, false pour désactiver * @param enabled true pour activer, false pour désactiver
*/ */
public void setInteractionEnabled(boolean enabled) { public void setInteractionEnabled(boolean enabled) {
// Désactive la couche des pièces (boutons) principalement // Désactive la couche des pièces (boutons) principalement
pieceLayer.setEnabled(enabled); pieceLayer.setEnabled(enabled);
for (Component c : pieceLayer.getComponents()) { for (Component c : pieceLayer.getComponents()) {
c.setEnabled(enabled); c.setEnabled(enabled);
} }
} }
/** /**
* Appelé par le contrôleur après un coup. * Appelé par le contrôleur après un coup.
*/ */
public void onBoardUpdated() { public void onBoardUpdated() {
if (boardUpdateCallback != null) { if (boardUpdateCallback != null) {
boardUpdateCallback.run(); boardUpdateCallback.run();
} }
} }
/** /**
* Rafraîchit les couches visuelles. * Rafraîchit les couches visuelles.
*/ */
public void refresh() { public void refresh() {
pieceLayer.displayGrid( pieceLayer.displayGrid(
boardGrid(), boardGrid(),
xBase, yBase, spacing, size, xBase, yBase, spacing, size,
(r, c) -> controller.onPieceClicked(r, c) (r, c) -> controller.onPieceClicked(r, c)
); );
highlightLayer.setLegalMoves(controller.getLegalMoves()); highlightLayer.setLegalMoves(controller.getLegalMoves());
backgroundLayer.repaint(); backgroundLayer.repaint();
highlightLayer.repaint(); highlightLayer.repaint();
pieceLayer.repaint(); pieceLayer.repaint();
repaint(); repaint();
} }
/** /**
* Récupère la grille depuis le moteur. * Récupère la grille depuis le moteur.
* *
* @return grille 9x9 de tours * @return grille 9x9 de tours
*/ */
private Tower[][] boardGrid() { private Tower[][] boardGrid() {
Tower[][] grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE]; Tower[][] grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE];
for (int r = 0; r < AvalamBoard.SIZE; r++) { for (int r = 0; r < AvalamBoard.SIZE; r++) {
for (int c = 0; c < AvalamBoard.SIZE; c++) { for (int c = 0; c < AvalamBoard.SIZE; c++) {
grid[r][c] = board.getTowerAt(r, c); grid[r][c] = board.getTowerAt(r, c);
} }
} }
return grid; return grid;
} }
}
//Affichage
/**
* Composant affichant limage de fond.
*/
private static class BackgroundLayer extends JComponent {
private Image img;
/**
* Construit une couche de fond.
*
* @param resourcePath chemin de l'image de fond
*/
public BackgroundLayer(String resourcePath) {
img = Toolkit.getDefaultToolkit().getImage(
getClass().getClassLoader().getResource(resourcePath)
);
}
/**
* Dessine l'image de fond.
*
* @param g contexte graphique
*/
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (img != null) {
g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
}
}
}
}

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@@ -0,0 +1,122 @@
package fr.iut_fbleau.Tests;
import fr.iut_fbleau.GameAPI.AbstractPly;
import fr.iut_fbleau.GameAPI.Player;
import fr.iut_fbleau.Avalam.AvalamBoard;
import fr.iut_fbleau.Avalam.AvalamPly;
import fr.iut_fbleau.Avalam.Tower;
import fr.iut_fbleau.Avalam.Color;
import org.junit.Before;
import org.junit.Test;
//import org.mockito.Mockito; //À retirer si Mockito absent
import static org.junit.Assert.*;
/**
* La classe <code>AvalamBoardTest</code> test si la méthode isLegal() fonctionne comme prévu.
*/
public class AvalamBoardTest {
private Tower[][] grid;
private AvalamBoard board;
@Before
public void setUp() {
grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE];
// Par défaut, current player sera PLAYER1 via constructeur sans joueur
board = new AvalamBoard(grid);
}
/*
@Test //À retirer si Mockito absent
public void nonAvalamPly_returnsFalse() {
AbstractPly fake = Mockito.mock(AbstractPly.class); // instance non-AvalamPly
assertFalse(board.isLegal(fake));
}*/
@Test
public void outOfBounds_returnsFalse() {
grid[2][2] = new Tower(1, Color.YELLOW);
grid[2][3] = new Tower(1, Color.RED);
AvalamPly p = new AvalamPly(Player.PLAYER1, -1, 2, 2, 3);
assertFalse(board.isLegal(p));
AvalamPly p2 = new AvalamPly(Player.PLAYER1, 2, 2, 9, 3);
assertFalse(board.isLegal(p2));
}
@Test
public void sameCell_returnsFalse() {
grid[4][4] = new Tower(1, Color.YELLOW);
AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 4);
assertFalse(board.isLegal(p));
}
@Test
public void emptySourceOrDest_returnsFalse() {
// source null
grid[3][3] = null;
grid[3][4] = new Tower(1, Color.RED);
AvalamPly p1 = new AvalamPly(Player.PLAYER1, 3, 3, 3, 4);
assertFalse(board.isLegal(p1));
// dest null
grid[5][5] = new Tower(1, Color.YELLOW);
grid[5][6] = null;
AvalamPly p2 = new AvalamPly(Player.PLAYER1, 5, 5, 5, 6);
assertFalse(board.isLegal(p2));
}
@Test
public void sourceNotOwned_returnsFalse() {
// current player = PLAYER1 -> color must be YELLOW
grid[2][2] = new Tower(1, Color.RED); // not owned
grid[2][3] = new Tower(1, Color.YELLOW);
AvalamPly p = new AvalamPly(Player.PLAYER1, 2, 2, 2, 3);
assertFalse(board.isLegal(p));
}
@Test
public void notAdjacent_returnsFalse() {
grid[0][0] = new Tower(1, Color.YELLOW);
grid[0][2] = new Tower(1, Color.RED);
AvalamPly p = new AvalamPly(Player.PLAYER1, 0, 0, 0, 2);
assertFalse(board.isLegal(p));
}
@Test
public void sameColor_returnsFalse() {
grid[6][6] = new Tower(1, Color.YELLOW);
grid[6][7] = new Tower(1, Color.YELLOW); // same color as source
AvalamPly p = new AvalamPly(Player.PLAYER1, 6, 6, 6, 7);
assertFalse(board.isLegal(p));
}
@Test
public void tooTallAfterMerge_returnsFalse() {
grid[1][1] = new Tower(3, Color.YELLOW);
grid[1][2] = new Tower(3, Color.RED); // 3+3 = 6 > MAX_HEIGHT (5)
AvalamPly p = new AvalamPly(Player.PLAYER1, 1, 1, 1, 2);
assertFalse(board.isLegal(p));
}
@Test
public void validMove_returnsTrue() {
grid[4][4] = new Tower(2, Color.YELLOW); // owned by PLAYER1
grid[4][5] = new Tower(2, Color.RED); // opposite color
AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 5);
assertTrue(board.isLegal(p));
}
@Test
public void currentPlayerMismatchInPlyDoesNotAffectOwnershipCheck() {
// Even if AvalamPly is constructed with a player value, isLegal uses board.getCurrentPlayer()
grid[7][7] = new Tower(1, Color.YELLOW); // owned by PLAYER1 (board default)
grid[7][8] = new Tower(1, Color.RED);
// Construct ply with PLAYER2 explicitly — ownership check should still compare to board.getCurrentPlayer()
AvalamPly p = new AvalamPly(Player.PLAYER2, 7, 7, 7, 8);
assertFalse(board.isLegal(p));
}
}