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6 Commits
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tests
| Author | SHA1 | Date | |
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| 14e5df4332 | |||
| 6eb63cacaa | |||
| fdba5f0f2f | |||
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| 4e8528fd58 | |||
| fa493f2fc1 |
2
.gitignore
vendored
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2
.gitignore
vendored
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# Ignorer le répertoire bin
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/bin
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218
Diagrammes/Diagramme_Avalam.mmd
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218
Diagrammes/Diagramme_Avalam.mmd
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---
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title: Avalam - Diagramme de classes (complet)
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---
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classDiagram
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class AvalamBoard{
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+SIZE: int
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-MAX_HEIGHT: int
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-grid: Tower[][]
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-gameOver: boolean
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-result: Result
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+AvalamBoard(Tower[][] initialGrid, Player startingPlayer)
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+AvalamBoard(Tower[][] initialGrid)
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-AvalamBoard(Tower[][] grid, Player current, boolean gameOver, Result result)
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+getTowerAt(int row, int col): Tower
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-inBounds(int r, int c): boolean
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-areAdjacent(int r1, int c1, int r2, int c2): boolean
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-colorForPlayer(Player p): Color
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+isGameOver(): boolean
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+getResult(): Result
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+isLegal(AbstractPly c): boolean
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+doPly(AbstractPly c): void
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+iterator(): Iterator<AbstractPly>
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+safeCopy(): IBoard
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}
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AvalamBoard "1" *-- "many" Tower
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AvalamBoard ..> AvalamPly
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class AvalamPly{
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-xFrom : int
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-yFrom : int
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-xTo : int
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-yTo : int
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+AvalamPly(Player player, int xFrom, int yFrom, int xTo, int yTo)
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+getXFrom(): int
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+getXFrom(): int
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+getXFrom(): int
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+getXFrom(): int
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+toString(): String
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}
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class AvalamWindow{
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-board : AvalamBoard
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-scoreView : ScoreView
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-turnView : TurnView
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-boardView : BoardView
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-mode: GameMode
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-botPlayer: Player
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-idiotBot: IdiotBot
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-alphaBot: AlphaBetaBot
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-divineBot: Object
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-botAnimating: boolean
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+AvalamWindow()
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+AvalamWindow(GameMode mode)
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+AvalamWindow(GameMode mode, int alphaDepth)
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+onBoardUpdated(): void
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-maybePlayBotTurn(): void
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-computeScore(Color c): int
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-turnMessage(): String
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}
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AvalamWindow *-- AvalamBoard
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AvalamWindow *-- BoardView
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AvalamWindow *-- ScoreView
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AvalamWindow *-- TurnView
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AvalamWindow --> GameMode
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class BoardLoader{
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+loadFromFile(String resourcePath): Tower[][]
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}
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class BoardView{
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-board: AvalamBoard
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-backgroundLayer: BackgroundLayer
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-highlightLayer: HighlightLayer
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-pieceLayer: PieceLayer
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-controller: InteractionController
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-size: int
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-spacing: int
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-xBase: int
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-yBase: int
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-boardUpdateCallback: Runnable
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+BoardView(AvalamBoard board, Runnable boardUpdateCallback)
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+getController(): InteractionController
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+setInteractionEnabled(boolean enabled): void
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+onBoardUpdated(): void
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+refresh(): void
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-boardGrid(): Tower[][]
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-boardGrid(): Tower[][]
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}
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BoardView *-- BackgroundLayer
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BoardView *-- HighlightLayer
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BoardView *-- PieceLayer
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BoardView *-- InteractionController
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BoardView --> AvalamBoard
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class BackgroundLayer{
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-img: Image
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+BackgroundLayer(String resourcePath)
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#paintComponent(Graphics g): void
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}
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class Color{
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-YELLOW(int r, int g, int b)
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-RED(int r, int g, int b)
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-swingColor: java.awt.Color
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+Color(int r, int g, int b)
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+getSwingColor(): java.awt.Color
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+toPlayer(): fr.iut_fbleau.GameAPI.Player
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}
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class GameMode{
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PVP
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PVBOT
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PVALPHA
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PVGOD
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}
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class HighlightLayer{
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-xBase: int
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-yBase: int
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-spacing: int
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-size: int
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-legalMoves: List<Point>
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+HighlightLayer(int xBase, int yBase, int spacing, int size)
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+setLegalMoves(List<Point> moves): void
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#paintComponent(Graphics g): void
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}
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class InteractionController{
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-board: AvalamBoard
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-selectedRow: int
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-selectedCol: int
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-legalMoves: List<Point>
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-view: BoardView
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+InteractionController(AvalamBoard board, BoardView view)
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+onPieceClicked(int r, int c): void
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+selectTower(int r, int c): void
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-clearSelection(): void
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-computeLegalMoves(): void
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-tryMove(int r, int c): void
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}
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InteractionController --> AvalamBoard
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InteractionController --> BoardView
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class Main{
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+main(String[] args): void
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}
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Main ..> AvalamWindow
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Main ..> GameMode
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class PieceButton{
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-color: java.awt.Color
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-height: int
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-hover: boolean
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+row: int
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+col: int
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+PieceButton(java.awt.Color c, int height, int row, int col)
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#paintComponent(Graphics g): void
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+contains(int x, int y): boolean
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}
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class PieceLayer{
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+PieceLayer()
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+displayGrid(Tower[][] grid, int xBase, int yBase, int spacing, int size, java.util.function.BiConsumer<Integer, Integer> clickCallback): void
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}
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class ScoreView{
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-scoreY: JLabel
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-scoreR: JLabel
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+ScoreView(int y, int r)
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+updateScores(int y, int r): void
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}
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class Tower{
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-height: byte
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-color: Color
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+Tower(int height, Color color)
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+createTower(Color color): Tower
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+getHeight(): int
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+getColor(): Color
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+mergeTower(Tower src): void
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+toString(): String
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}
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Tower --> Color
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class TurnView{
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-text: JLabel
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+TurnView(String initial)
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+setTurn(String s): void
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}
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BoardLoader ..> Tower
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PieceLayer ..> Tower
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PieceButton ..> Tower
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27
Diagrammes/Diagramme_Bot.mmd
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27
Diagrammes/Diagramme_Bot.mmd
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---
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title: Bot - Diagramme de classes (complet)
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---
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classDiagram
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class AlphaBetaBot{
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-me: Player
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-maxDepth: int
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-rng: Random
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+AlphaBetaBot(Player p, int maxDepth)
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+giveYourMove(IBoard board): AbstractPly
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-alphaBeta(IBoard board, int depth, int alpha, int beta): int
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-terminalValue(IBoard board): int
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-evaluate(IBoard board): int
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-listMoves(IBoard board): List<AbstractPly>
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}
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class DivineBot{
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}
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class IdiotBot{
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-rng: Random
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+IdiotBot(Player p)
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+giveYourMove(IBoard board): AbstractPly
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}
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73
Diagrammes/Diagramme_GameAPI
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73
Diagrammes/Diagramme_GameAPI
Normal file
@@ -0,0 +1,73 @@
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---
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title: GameAPI - Diagramme de classes (complet)
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---
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classDiagram
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class AbstractBoard{
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<<abstract>>
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-currentPlayer: Player
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-history: Deque<AbstractPly>
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+AbstractBoard(Player p, Deque<AbstractPly> h)
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#setNextPlayer(): void
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#addPlyToHistory(AbstractPly c): void
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#removePlyFromHistory(): AbstractPly
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#getLastPlyFromHistory(): AbstractPly
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+getCurrentPlayer()
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+isGameOver(): boolean
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+getResult(): Result
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+isLegal(AbstractPly c): boolean
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+iterator(): Iterator<AbstractPly>
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+doPly(AbstractPly c): void
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+undoPly(): void
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+safeCopy(): IBoard
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}
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class AbstractGame{
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<<abstract>>
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-currentBoard: IBoard
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-mapPlayers: EnumMap<Player, AbstractGamePlayer>
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|
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+AbstractGame(IBoard b, EnumMap<Player,AbstractGamePlayer> m)
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+run(): Result
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}
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class AbstractGamePlayer{
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<<abstract>>
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-iAm: Player
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+AbstractGamePlayer(Player p)
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+giveYourMove(IBoard p): AbstractPly
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}
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|
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class AbstractPly{
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<<abstract>>
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-joueur: Player
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|
|
||||||
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+AbstractPly(Player j)
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+getPlayer(): Player
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||||||
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}
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|
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class IBoard{
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+getCurrentPlayer(): Player
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+isGameOver(): boolean
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+getResult(): Result
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|
+isLegal(AbstractPly c): boolean
|
||||||
|
+iterator(): Iterator<AbstractPly>
|
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|
+doPly(AbstractPly c): void
|
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|
+undoPly(): void
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+safeCopy(): IBoard
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|
}
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||||||
|
|
||||||
|
class Player{
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|
<<enumerate>>
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|
PLAYER1
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|
PLAYER2
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|
}
|
||||||
|
|
||||||
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class Result{
|
||||||
|
<<enumerate>>
|
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|
WIN
|
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|
DRAW
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|
LOSS
|
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|
}
|
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15
Makefile
15
Makefile
@@ -1,3 +1,6 @@
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|
# === Environnements ===
|
||||||
|
TEST_ENV = "bin:/usr/share/java/junit.jar:/usr/share/java/hamcrest-core.jar"
|
||||||
|
|
||||||
# === Répertoires ===
|
# === Répertoires ===
|
||||||
SRC_DIR = fr
|
SRC_DIR = fr
|
||||||
BIN_DIR = bin
|
BIN_DIR = bin
|
||||||
@@ -12,12 +15,16 @@ SOURCES := $(shell find $(SRC_DIR) -name "*.java")
|
|||||||
# === Classe principale ===
|
# === Classe principale ===
|
||||||
MAIN_CLASS = fr.iut_fbleau.Avalam.Main
|
MAIN_CLASS = fr.iut_fbleau.Avalam.Main
|
||||||
|
|
||||||
|
# === Classe de test ===
|
||||||
|
TEST_CLASS = fr.iut_fbleau.Tests.AvalamBoardTest
|
||||||
|
|
||||||
# === Commandes Java ===
|
# === Commandes Java ===
|
||||||
JC = javac
|
JC = javac
|
||||||
JCFLAGS = -d $(BIN_DIR)
|
JCFLAGS = -d $(BIN_DIR) -cp $(TEST_ENV)
|
||||||
|
|
||||||
JAVA = java
|
JAVA = java
|
||||||
JAVAFLAGS = -cp $(BIN_DIR)
|
JAVAFLAGS = -cp $(BIN_DIR)
|
||||||
|
JAVAFLAGS_TESTS = -cp $(TEST_ENV)
|
||||||
|
|
||||||
# === Règle par défaut ===
|
# === Règle par défaut ===
|
||||||
all: build
|
all: build
|
||||||
@@ -43,6 +50,12 @@ run:
|
|||||||
@echo "===> Lancement du jeu Avalam..."
|
@echo "===> Lancement du jeu Avalam..."
|
||||||
@$(JAVA) $(JAVAFLAGS) $(MAIN_CLASS)
|
@$(JAVA) $(JAVAFLAGS) $(MAIN_CLASS)
|
||||||
|
|
||||||
|
# === Tests ===
|
||||||
|
test:
|
||||||
|
@echo "===> Lancement des tests..."
|
||||||
|
@$(JAVA) $(JAVAFLAGS_TESTS) org.junit.runner.JUnitCore $(TEST_CLASS)
|
||||||
|
@echo "... Fin des tests."
|
||||||
|
|
||||||
# === Nettoyage ===
|
# === Nettoyage ===
|
||||||
clean:
|
clean:
|
||||||
@echo "===> Suppression des fichiers compilés..."
|
@echo "===> Suppression des fichiers compilés..."
|
||||||
|
|||||||
37
fr/iut_fbleau/Avalam/BackgroundLayer.java
Normal file
37
fr/iut_fbleau/Avalam/BackgroundLayer.java
Normal file
@@ -0,0 +1,37 @@
|
|||||||
|
package fr.iut_fbleau.Avalam;
|
||||||
|
|
||||||
|
import javax.swing.*;
|
||||||
|
import java.awt.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* La classe <code>BackgroundLayer</code>
|
||||||
|
*
|
||||||
|
* Sous composant de BoardView affichant l’image de fond.
|
||||||
|
*/
|
||||||
|
public class BackgroundLayer extends JComponent {
|
||||||
|
private Image img;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Construit une couche de fond.
|
||||||
|
*
|
||||||
|
* @param resourcePath chemin de l'image de fond
|
||||||
|
*/
|
||||||
|
public BackgroundLayer(String resourcePath) {
|
||||||
|
img = Toolkit.getDefaultToolkit().getImage(
|
||||||
|
getClass().getClassLoader().getResource(resourcePath)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Dessine l'image de fond.
|
||||||
|
*
|
||||||
|
* @param g contexte graphique
|
||||||
|
*/
|
||||||
|
@Override
|
||||||
|
protected void paintComponent(Graphics g) {
|
||||||
|
super.paintComponent(g);
|
||||||
|
if (img != null) {
|
||||||
|
g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -61,10 +61,10 @@ public class BoardLoader {
|
|||||||
|
|
||||||
switch (value) {
|
switch (value) {
|
||||||
case 1:
|
case 1:
|
||||||
grid[row][col] = new Tower(Color.YELLOW);
|
grid[row][col] = Tower.createTower(Color.YELLOW);
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
grid[row][col] = new Tower(Color.RED);
|
grid[row][col] = Tower.createTower(Color.RED);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
grid[row][col] = null;
|
grid[row][col] = null;
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ import java.awt.*;
|
|||||||
* Elle gère :
|
* Elle gère :
|
||||||
* - l’affichage des tours (PieceLayer)
|
* - l’affichage des tours (PieceLayer)
|
||||||
* - l’affichage des coups possibles (HighlightLayer)
|
* - l’affichage des coups possibles (HighlightLayer)
|
||||||
* - l’affichage du fond graphique
|
* - l’affichage du fond graphique (BackgroundLayer)
|
||||||
* - les clics via InteractionController
|
* - les clics via InteractionController
|
||||||
*
|
*
|
||||||
* Cette classe ne contient aucune logique de règles du jeu.
|
* Cette classe ne contient aucune logique de règles du jeu.
|
||||||
@@ -156,37 +156,4 @@ public class BoardView extends JLayeredPane {
|
|||||||
}
|
}
|
||||||
return grid;
|
return grid;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Affichage
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Composant affichant l’image de fond.
|
|
||||||
*/
|
|
||||||
private static class BackgroundLayer extends JComponent {
|
|
||||||
private Image img;
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Construit une couche de fond.
|
|
||||||
*
|
|
||||||
* @param resourcePath chemin de l'image de fond
|
|
||||||
*/
|
|
||||||
public BackgroundLayer(String resourcePath) {
|
|
||||||
img = Toolkit.getDefaultToolkit().getImage(
|
|
||||||
getClass().getClassLoader().getResource(resourcePath)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Dessine l'image de fond.
|
|
||||||
*
|
|
||||||
* @param g contexte graphique
|
|
||||||
*/
|
|
||||||
@Override
|
|
||||||
protected void paintComponent(Graphics g) {
|
|
||||||
super.paintComponent(g);
|
|
||||||
if (img != null) {
|
|
||||||
g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,33 +9,21 @@ package fr.iut_fbleau.Avalam;
|
|||||||
* - une hauteur (nombre de pions empilés)
|
* - une hauteur (nombre de pions empilés)
|
||||||
*
|
*
|
||||||
* Cette version est volontairement compatible avec le reste du projet :
|
* Cette version est volontairement compatible avec le reste du projet :
|
||||||
* - constructeur Tower(Color) utilisé par BoardLoader
|
|
||||||
* - constructeur Tower(int, Color) utilisé dans d'autres parties possibles
|
* - constructeur Tower(int, Color) utilisé dans d'autres parties possibles
|
||||||
|
* - usine createTower(Color) utilisé par BoardLoader
|
||||||
* - méthode mergeTower(Tower) utilisée par AvalamBoard
|
* - méthode mergeTower(Tower) utilisée par AvalamBoard
|
||||||
* - méthode merge(Tower) conservée (si elle est utilisée ailleurs)
|
|
||||||
*/
|
*/
|
||||||
public class Tower {
|
public class Tower {
|
||||||
|
|
||||||
//Attributs
|
//Attributs
|
||||||
|
|
||||||
/** Hauteur de la tour (nombre de pions empilés). */
|
/** Hauteur de la tour (nombre de pions empilés). */
|
||||||
private int height;
|
private byte height;
|
||||||
|
|
||||||
/** Couleur du sommet de la tour (propriétaire actuel). */
|
/** Couleur du sommet de la tour (propriétaire actuel). */
|
||||||
private Color color;
|
private Color color;
|
||||||
|
|
||||||
//Constructeur
|
//Constructeur
|
||||||
|
|
||||||
/**
|
|
||||||
* Construit une tour de hauteur 1 avec la couleur donnée.
|
|
||||||
* (Constructeur attendu par BoardLoader dans ton projet.)
|
|
||||||
*
|
|
||||||
* @param color couleur du sommet
|
|
||||||
*/
|
|
||||||
public Tower(Color color) {
|
|
||||||
this(1, color);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Construit une tour avec une hauteur et une couleur données.
|
* Construit une tour avec une hauteur et une couleur données.
|
||||||
*
|
*
|
||||||
@@ -43,10 +31,20 @@ public class Tower {
|
|||||||
* @param color couleur du sommet
|
* @param color couleur du sommet
|
||||||
*/
|
*/
|
||||||
public Tower(int height, Color color) {
|
public Tower(int height, Color color) {
|
||||||
this.height = height;
|
this.height = (byte) height;
|
||||||
this.color = color;
|
this.color = color;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Construit une tour de hauteur 1 avec la couleur donnée.
|
||||||
|
* (Constructeur attendu par BoardLoader dans le projet.)
|
||||||
|
*
|
||||||
|
* @param color couleur du sommet
|
||||||
|
*/
|
||||||
|
public static Tower createTower(Color color) {
|
||||||
|
return new Tower(1, color);
|
||||||
|
}
|
||||||
|
|
||||||
//Méthodes
|
//Méthodes
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -73,20 +71,11 @@ public class Tower {
|
|||||||
*
|
*
|
||||||
* @param src tour source empilée sur la destination
|
* @param src tour source empilée sur la destination
|
||||||
*/
|
*/
|
||||||
public void merge(Tower src) {
|
public void mergeTower(Tower src) {
|
||||||
this.height += src.height;
|
this.height += src.height;
|
||||||
this.color = src.color;
|
this.color = src.color;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Alias de merge() pour compatibilité avec d'autres classes.
|
|
||||||
*
|
|
||||||
* @param src tour source empilée sur la destination
|
|
||||||
*/
|
|
||||||
public void mergeTower(Tower src) {
|
|
||||||
merge(src);
|
|
||||||
}
|
|
||||||
|
|
||||||
//Affichage
|
//Affichage
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|||||||
122
fr/iut_fbleau/Tests/AvalamBoardTest.java
Normal file
122
fr/iut_fbleau/Tests/AvalamBoardTest.java
Normal file
@@ -0,0 +1,122 @@
|
|||||||
|
package fr.iut_fbleau.Tests;
|
||||||
|
|
||||||
|
import fr.iut_fbleau.GameAPI.AbstractPly;
|
||||||
|
import fr.iut_fbleau.GameAPI.Player;
|
||||||
|
|
||||||
|
import fr.iut_fbleau.Avalam.AvalamBoard;
|
||||||
|
import fr.iut_fbleau.Avalam.AvalamPly;
|
||||||
|
import fr.iut_fbleau.Avalam.Tower;
|
||||||
|
import fr.iut_fbleau.Avalam.Color;
|
||||||
|
|
||||||
|
import org.junit.Before;
|
||||||
|
import org.junit.Test;
|
||||||
|
//import org.mockito.Mockito; //À retirer si Mockito absent
|
||||||
|
|
||||||
|
import static org.junit.Assert.*;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* La classe <code>AvalamBoardTest</code> test si la méthode isLegal() fonctionne comme prévu.
|
||||||
|
*/
|
||||||
|
public class AvalamBoardTest {
|
||||||
|
|
||||||
|
private Tower[][] grid;
|
||||||
|
private AvalamBoard board;
|
||||||
|
|
||||||
|
@Before
|
||||||
|
public void setUp() {
|
||||||
|
grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE];
|
||||||
|
// Par défaut, current player sera PLAYER1 via constructeur sans joueur
|
||||||
|
board = new AvalamBoard(grid);
|
||||||
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
@Test //À retirer si Mockito absent
|
||||||
|
public void nonAvalamPly_returnsFalse() {
|
||||||
|
AbstractPly fake = Mockito.mock(AbstractPly.class); // instance non-AvalamPly
|
||||||
|
assertFalse(board.isLegal(fake));
|
||||||
|
}*/
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void outOfBounds_returnsFalse() {
|
||||||
|
grid[2][2] = new Tower(1, Color.YELLOW);
|
||||||
|
grid[2][3] = new Tower(1, Color.RED);
|
||||||
|
AvalamPly p = new AvalamPly(Player.PLAYER1, -1, 2, 2, 3);
|
||||||
|
assertFalse(board.isLegal(p));
|
||||||
|
|
||||||
|
AvalamPly p2 = new AvalamPly(Player.PLAYER1, 2, 2, 9, 3);
|
||||||
|
assertFalse(board.isLegal(p2));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void sameCell_returnsFalse() {
|
||||||
|
grid[4][4] = new Tower(1, Color.YELLOW);
|
||||||
|
AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 4);
|
||||||
|
assertFalse(board.isLegal(p));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void emptySourceOrDest_returnsFalse() {
|
||||||
|
// source null
|
||||||
|
grid[3][3] = null;
|
||||||
|
grid[3][4] = new Tower(1, Color.RED);
|
||||||
|
AvalamPly p1 = new AvalamPly(Player.PLAYER1, 3, 3, 3, 4);
|
||||||
|
assertFalse(board.isLegal(p1));
|
||||||
|
|
||||||
|
// dest null
|
||||||
|
grid[5][5] = new Tower(1, Color.YELLOW);
|
||||||
|
grid[5][6] = null;
|
||||||
|
AvalamPly p2 = new AvalamPly(Player.PLAYER1, 5, 5, 5, 6);
|
||||||
|
assertFalse(board.isLegal(p2));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void sourceNotOwned_returnsFalse() {
|
||||||
|
// current player = PLAYER1 -> color must be YELLOW
|
||||||
|
grid[2][2] = new Tower(1, Color.RED); // not owned
|
||||||
|
grid[2][3] = new Tower(1, Color.YELLOW);
|
||||||
|
AvalamPly p = new AvalamPly(Player.PLAYER1, 2, 2, 2, 3);
|
||||||
|
assertFalse(board.isLegal(p));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void notAdjacent_returnsFalse() {
|
||||||
|
grid[0][0] = new Tower(1, Color.YELLOW);
|
||||||
|
grid[0][2] = new Tower(1, Color.RED);
|
||||||
|
AvalamPly p = new AvalamPly(Player.PLAYER1, 0, 0, 0, 2);
|
||||||
|
assertFalse(board.isLegal(p));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void sameColor_returnsFalse() {
|
||||||
|
grid[6][6] = new Tower(1, Color.YELLOW);
|
||||||
|
grid[6][7] = new Tower(1, Color.YELLOW); // same color as source
|
||||||
|
AvalamPly p = new AvalamPly(Player.PLAYER1, 6, 6, 6, 7);
|
||||||
|
assertFalse(board.isLegal(p));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void tooTallAfterMerge_returnsFalse() {
|
||||||
|
grid[1][1] = new Tower(3, Color.YELLOW);
|
||||||
|
grid[1][2] = new Tower(3, Color.RED); // 3+3 = 6 > MAX_HEIGHT (5)
|
||||||
|
AvalamPly p = new AvalamPly(Player.PLAYER1, 1, 1, 1, 2);
|
||||||
|
assertFalse(board.isLegal(p));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void validMove_returnsTrue() {
|
||||||
|
grid[4][4] = new Tower(2, Color.YELLOW); // owned by PLAYER1
|
||||||
|
grid[4][5] = new Tower(2, Color.RED); // opposite color
|
||||||
|
AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 5);
|
||||||
|
assertTrue(board.isLegal(p));
|
||||||
|
}
|
||||||
|
|
||||||
|
@Test
|
||||||
|
public void currentPlayerMismatchInPlyDoesNotAffectOwnershipCheck() {
|
||||||
|
// Even if AvalamPly is constructed with a player value, isLegal uses board.getCurrentPlayer()
|
||||||
|
grid[7][7] = new Tower(1, Color.YELLOW); // owned by PLAYER1 (board default)
|
||||||
|
grid[7][8] = new Tower(1, Color.RED);
|
||||||
|
// Construct ply with PLAYER2 explicitly — ownership check should still compare to board.getCurrentPlayer()
|
||||||
|
AvalamPly p = new AvalamPly(Player.PLAYER2, 7, 7, 7, 8);
|
||||||
|
assertFalse(board.isLegal(p));
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user