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makefile_c
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023aa9d419
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| 023aa9d419 | |||
| 2cf929e024 |
3
Diagrammes/Diagramme - Avalam.svg
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3
Diagrammes/Diagramme - Avalam.svg
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After Width: | Height: | Size: 128 KiB |
3
Diagrammes/Diagramme - Bot.svg
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Diagrammes/Diagramme - Bot.svg
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3
Diagrammes/Diagramme - GameAPI.svg
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Diagrammes/Diagramme - GameAPI.svg
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@@ -3,6 +3,28 @@ title: Avalam - Diagramme de classes (complet)
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---
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classDiagram
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class ArenaGame{
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+ArenaGame(IBoard board, AbstractGamePlayer bot1, AbstractGamePlayer bot2)
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-createPlayerMap(AbstractGamePlayer bot1, AbstractGamePlayer bot2): EnumMap<Player, AbstractGamePlayer>
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}
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class ArenaWindow{
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-resultsTable: JTable
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-tableModel: DefaultTableModel
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-results: List<string>
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+ArenaWindows()
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-createConfigPanel(): JPanel
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-createResultsTable()
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-showConfigDialog()
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-runArena(String bot1Type, String bot2Type, int depth, int nbParties)
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-createBot(String botType, Player player, int depth): AbstractGamePlayer
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-getWinnerName(Result result, String bot1Type, String bot2Type): String
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}
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ArenaWindow *-- AvalamBoard
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ArenaWindow *-- ArenaGame
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class AvalamBoard{
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+SIZE: int
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-MAX_HEIGHT: int
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@@ -43,8 +65,6 @@ classDiagram
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+toString(): String
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}
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class AvalamWindow{
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-board : AvalamBoard
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-scoreView : ScoreView
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@@ -70,14 +90,19 @@ classDiagram
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AvalamWindow *-- BoardView
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AvalamWindow *-- ScoreView
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AvalamWindow *-- TurnView
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AvalamWindow *-- EndGameDialog
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AvalamWindow --> GameMode
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class BackgroundLayer{
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-img: Image
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+BackgroundLayer(String resourcePath)
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#paintComponent(Graphics g): void
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}
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class BoardLoader{
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+loadFromFile(String resourcePath): Tower[][]
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}
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class BoardView{
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-board: AvalamBoard
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-backgroundLayer: BackgroundLayer
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@@ -105,14 +130,6 @@ classDiagram
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BoardView *-- InteractionController
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BoardView --> AvalamBoard
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class BackgroundLayer{
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-img: Image
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+BackgroundLayer(String resourcePath)
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#paintComponent(Graphics g): void
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}
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class Color{
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-YELLOW(int r, int g, int b)
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-RED(int r, int g, int b)
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@@ -122,11 +139,17 @@ classDiagram
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+toPlayer(): fr.iut_fbleau.GameAPI.Player
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}
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class EndGameDialog{
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+EndGameDialog(JFrame parent, Result result, int scoreJaune, int scoreRouge, GameMode mode, int depth, Runnable onReplay, Runnable onMenu, Runnable onQuit)
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-modeToString(GameMode mode, int depth): String
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}
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class GameMode{
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PVP
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PVBOT
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PVALPHA
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PVGOD
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ARENA
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}
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class HighlightLayer{
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@@ -165,6 +188,7 @@ classDiagram
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Main ..> AvalamWindow
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Main ..> GameMode
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Main ..> ArenaWindow
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class PieceButton{
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-color: java.awt.Color
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@@ -17,7 +17,16 @@ classDiagram
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}
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class DivineBot{
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-me: Player
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-maxDepth: int
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-rng: Random
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+DivineBot(Player p, int maxDepth)
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+giveYourMove(IBoard board): AbstractPly
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-alphaBeta(IBoard board, int depth, int alpha, int beta): int
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-terminalValue(IBoard board): int
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-evaluate(IBoard board): int
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-listMoves(IBoard board): List<AbstractPly>
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}
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class IdiotBot{
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@@ -192,55 +192,24 @@ public class ArenaWindow extends JFrame {
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* @param nbParties nombre de parties à jouer
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*/
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private void runArena(String bot1Type, String bot2Type, int depth, int nbParties) {
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// Vider le tableau
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tableModel.setRowCount(0);
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results.clear();
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// Créer un dialogue de progression
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JDialog progressDialog = new JDialog(this, "Parties en cours...", true);
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JLabel progressLabel = new JLabel("Préparation des parties...", JLabel.CENTER);
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progressLabel.setBorder(BorderFactory.createEmptyBorder(20, 40, 20, 40));
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progressDialog.add(progressLabel);
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progressDialog.setSize(300, 100);
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progressDialog.setLocationRelativeTo(this);
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progressDialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE);
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// Exécuter les parties dans un thread séparé pour ne pas bloquer l'interface
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Thread arenaThread = new Thread(() -> {
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SwingUtilities.invokeLater(() -> progressDialog.setVisible(true));
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// Statistiques pour déboguer
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int bot1Wins = 0;
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int bot2Wins = 0;
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int draws = 0;
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int errors = 0;
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for (int i = 1; i <= nbParties; i++) {
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final int partieNum = i;
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SwingUtilities.invokeLater(() -> {
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progressLabel.setText("Partie " + partieNum + " / " + nbParties + " en cours...");
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});
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// Recréer les bots à chaque partie pour garantir l'indépendance complète
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// (notamment pour réinitialiser les générateurs aléatoires)
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// Créer les bots
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AbstractGamePlayer bot1 = createBot(bot1Type, Player.PLAYER1, depth);
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AbstractGamePlayer bot2 = createBot(bot2Type, Player.PLAYER2, depth);
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if (bot1 == null || bot2 == null) {
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errors++;
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SwingUtilities.invokeLater(() -> {
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tableModel.addRow(new Object[]{
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"Partie " + partieNum,
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bot1Type,
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bot2Type,
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"Erreur: Impossible de créer les bots"
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});
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});
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continue;
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JOptionPane.showMessageDialog(this, "Erreur lors de la création des bots.");
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return;
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}
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// Recharger le plateau à chaque partie pour garantir l'indépendance complète
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// Vider le tableau
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tableModel.setRowCount(0);
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results.clear();
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// Charger le plateau initial
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Tower[][] initialGrid = BoardLoader.loadFromFile("fr/iut_fbleau/Res/Plateau.txt");
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// Lancer les parties
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for (int i = 1; i <= nbParties; i++) {
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AvalamBoard board = new AvalamBoard(initialGrid, Player.PLAYER1);
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ArenaGame game = new ArenaGame(board, bot1, bot2);
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@@ -248,64 +217,28 @@ public class ArenaWindow extends JFrame {
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Result result = game.run();
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String winner = getWinnerName(result, bot1Type, bot2Type);
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// Mettre à jour les statistiques
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if (result == Result.WIN) {
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bot1Wins++;
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} else if (result == Result.LOSS) {
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bot2Wins++;
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} else if (result == Result.DRAW) {
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draws++;
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}
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// Ajouter au tableau dans le thread EDT
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SwingUtilities.invokeLater(() -> {
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// Ajouter au tableau
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tableModel.addRow(new Object[]{
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"Partie " + partieNum,
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"Partie " + i,
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bot1Type,
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bot2Type,
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winner
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});
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});
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} catch (Exception e) {
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errors++;
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SwingUtilities.invokeLater(() -> {
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tableModel.addRow(new Object[]{
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"Partie " + partieNum,
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"Partie " + i,
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bot1Type,
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bot2Type,
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"Erreur: " + e.getMessage()
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});
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});
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}
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}
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// Afficher les statistiques finales
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final int finalBot1Wins = bot1Wins;
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final int finalBot2Wins = bot2Wins;
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final int finalDraws = draws;
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final int finalErrors = errors;
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// Fermer le dialogue et afficher le message de fin avec statistiques
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SwingUtilities.invokeLater(() -> {
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progressDialog.dispose();
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String statsMessage = String.format(
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"Toutes les parties sont terminées !\n\n" +
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"Statistiques :\n" +
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"- %s (Bot 1) : %d victoires\n" +
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"- %s (Bot 2) : %d victoires\n" +
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"- Matchs nuls : %d\n" +
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"- Erreurs : %d",
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bot1Type, finalBot1Wins,
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bot2Type, finalBot2Wins,
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finalDraws,
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finalErrors
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);
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// Afficher un message de fin avec possibilité de quitter directement
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Object[] options = {"OK", "Quitter le jeu"};
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int choice = JOptionPane.showOptionDialog(
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this,
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statsMessage,
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"Toutes les parties sont terminées !",
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"Arène terminée",
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JOptionPane.DEFAULT_OPTION,
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JOptionPane.INFORMATION_MESSAGE,
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@@ -317,10 +250,6 @@ public class ArenaWindow extends JFrame {
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if (choice == 1) {
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System.exit(0);
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}
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});
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});
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arenaThread.start();
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}
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/**
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@@ -51,16 +51,9 @@ public class AvalamBoard extends AbstractBoard {
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super(startingPlayer, new ArrayDeque<>());
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this.grid = new Tower[SIZE][SIZE];
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// Copie profonde : créer de nouvelles tours pour éviter que toutes les parties partagent les mêmes objets
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for (int r = 0; r < SIZE; r++)
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for (int c = 0; c < SIZE; c++) {
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Tower t = initialGrid[r][c];
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if (t == null) {
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this.grid[r][c] = null;
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} else {
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this.grid[r][c] = new Tower(t.getHeight(), t.getColor());
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}
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}
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for (int c = 0; c < SIZE; c++)
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this.grid[r][c] = initialGrid[r][c];
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}
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/**
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@@ -233,6 +233,7 @@ public class AvalamWindow extends JFrame {
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} else if (mode == GameMode.PVALPHA) {
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botMove = alphaBot.giveYourMove(board.safeCopy());
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} else {
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// A FAIRE PLUS TARD (PVGOD)
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botMove = divineBot.giveYourMove(board.safeCopy());
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}
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@@ -105,38 +105,22 @@ public class DivineBot extends AbstractGamePlayer {
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boolean isMax = board.getCurrentPlayer() == me;
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List<AbstractPly> moves = listMoves(board);
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if (moves.isEmpty()) {
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return evaluate(board);
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}
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for (AbstractPly m : listMoves(board)) {
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IBoard next = board.safeCopy();
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next.doPly(m);
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int val = alphaBeta(next, depth - 1, alpha, beta);
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if (isMax) {
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int best = Integer.MIN_VALUE;
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for (AbstractPly m : moves) {
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IBoard next = board.safeCopy();
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next.doPly(m);
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int val = alphaBeta(next, depth - 1, alpha, beta);
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best = Math.max(best, val);
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alpha = Math.max(alpha, best);
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alpha = Math.max(alpha, val);
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if (alpha >= beta) break; // Coupure Beta
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}
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return best;
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} else {
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int best = Integer.MAX_VALUE;
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for (AbstractPly m : moves) {
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IBoard next = board.safeCopy();
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next.doPly(m);
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int val = alphaBeta(next, depth - 1, alpha, beta);
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best = Math.min(best, val);
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beta = Math.min(beta, best);
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beta = Math.min(beta, val);
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if (alpha >= beta) break; // Coupure Alpha
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}
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return best;
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}
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return isMax ? alpha : beta;
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}
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/**
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