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tests
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e209e5f102
| Author | SHA1 | Date | |
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| e209e5f102 |
15
Makefile
15
Makefile
@@ -1,6 +1,3 @@
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# === Environnements ===
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TEST_ENV = "bin:/usr/share/java/junit.jar:/usr/share/java/hamcrest-core.jar"
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# === Répertoires ===
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SRC_DIR = fr
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BIN_DIR = bin
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@@ -15,16 +12,12 @@ SOURCES := $(shell find $(SRC_DIR) -name "*.java")
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# === Classe principale ===
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MAIN_CLASS = fr.iut_fbleau.Avalam.Main
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# === Classe de test ===
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TEST_CLASS = fr.iut_fbleau.Tests.AvalamBoardTest
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# === Commandes Java ===
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JC = javac
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JCFLAGS = -d $(BIN_DIR) -cp $(TEST_ENV)
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JCFLAGS = -d $(BIN_DIR)
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JAVA = java
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JAVAFLAGS = -cp $(BIN_DIR)
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JAVAFLAGS_TESTS = -cp $(TEST_ENV)
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# === Règle par défaut ===
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all: build
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@@ -50,12 +43,6 @@ run:
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@echo "===> Lancement du jeu Avalam..."
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@$(JAVA) $(JAVAFLAGS) $(MAIN_CLASS)
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# === Tests ===
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test:
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@echo "===> Lancement des tests..."
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@$(JAVA) $(JAVAFLAGS_TESTS) org.junit.runner.JUnitCore $(TEST_CLASS)
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@echo "... Fin des tests."
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# === Nettoyage ===
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clean:
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@echo "===> Suppression des fichiers compilés..."
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@@ -1,37 +0,0 @@
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package fr.iut_fbleau.Avalam;
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import javax.swing.*;
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import java.awt.*;
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/**
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* La classe <code>BackgroundLayer</code>
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*
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* Sous composant de BoardView affichant l’image de fond.
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*/
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public class BackgroundLayer extends JComponent {
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private Image img;
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/**
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* Construit une couche de fond.
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*
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* @param resourcePath chemin de l'image de fond
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*/
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public BackgroundLayer(String resourcePath) {
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img = Toolkit.getDefaultToolkit().getImage(
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getClass().getClassLoader().getResource(resourcePath)
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);
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}
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/**
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* Dessine l'image de fond.
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*
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* @param g contexte graphique
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*/
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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if (img != null) {
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g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
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}
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}
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}
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@@ -10,7 +10,7 @@ import java.awt.*;
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* Elle gère :
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* - l’affichage des tours (PieceLayer)
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* - l’affichage des coups possibles (HighlightLayer)
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* - l’affichage du fond graphique (BackgroundLayer)
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* - l’affichage du fond graphique
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* - les clics via InteractionController
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*
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* Cette classe ne contient aucune logique de règles du jeu.
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@@ -156,4 +156,37 @@ public class BoardView extends JLayeredPane {
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}
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return grid;
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}
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//Affichage
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/**
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* Composant affichant l’image de fond.
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*/
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private static class BackgroundLayer extends JComponent {
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private Image img;
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/**
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* Construit une couche de fond.
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*
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* @param resourcePath chemin de l'image de fond
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*/
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public BackgroundLayer(String resourcePath) {
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img = Toolkit.getDefaultToolkit().getImage(
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getClass().getClassLoader().getResource(resourcePath)
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);
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}
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/**
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* Dessine l'image de fond.
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*
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* @param g contexte graphique
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*/
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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if (img != null) {
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g.drawImage(img, 0, 0, getWidth(), getHeight(), this);
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}
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}
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}
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}
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@@ -18,5 +18,175 @@ import java.util.*;
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*
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* Objectif : trop fort. */
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public class DivineBot{
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private final Player me;
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private final int maxDepth;
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private final Random rng = new Random();
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public DivineBot(Player p, int maxDepth) {
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super(p);
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this.me = p;
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this.maxDepth = Math.max(1, maxDepth);
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}
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// ===================== COUP À JOUER =====================
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@Override
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public AbstractPly giveYourMove(IBoard board) {
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if (board == null || board.isGameOver()) return null;
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List<AbstractPly> moves = listMoves(board);
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if (moves.isEmpty()) return null;
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boolean isMax = board.getCurrentPlayer() == me;
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int bestValue = isMax ? Integer.MIN_VALUE : Integer.MAX_VALUE;
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List<AbstractPly> bestMoves = new ArrayList<>();
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int alpha = Integer.MIN_VALUE;
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int beta = Integer.MAX_VALUE;
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for (AbstractPly m : moves) {
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IBoard next = board.safeCopy();
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next.doPly(m);
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int value = alphaBeta(next, maxDepth - 1, alpha, beta);
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if (isMax) {
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if (value > bestValue) {
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bestValue = value;
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bestMoves.clear();
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bestMoves.add(m);
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} else if (value == bestValue) {
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bestMoves.add(m);
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}
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alpha = Math.max(alpha, bestValue);
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} else {
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if (value < bestValue) {
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bestValue = value;
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bestMoves.clear();
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bestMoves.add(m);
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} else if (value == bestValue) {
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bestMoves.add(m);
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}
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beta = Math.min(beta, bestValue);
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}
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}
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return bestMoves.get(rng.nextInt(bestMoves.size()));
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}
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// ===================== ALPHA-BETA =====================
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private int alphaBeta(IBoard board, int depth, int alpha, int beta) {
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if (board.isGameOver()) {
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return terminalValue(board);
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}
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if (depth == 0) {
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return evaluate(board);
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}
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List<AbstractPly> moves = listMoves(board);
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if (moves.isEmpty()) {
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return evaluate(board);
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}
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boolean isMax = board.getCurrentPlayer() == me;
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if (isMax) {
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int best = Integer.MIN_VALUE;
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for (AbstractPly m : moves) {
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IBoard next = board.safeCopy();
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next.doPly(m);
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int val = alphaBeta(next, depth - 1, alpha, beta);
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best = Math.max(best, val);
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alpha = Math.max(alpha, best);
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if (alpha >= beta) break;
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}
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return best;
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} else {
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int best = Integer.MAX_VALUE;
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for (AbstractPly m : moves) {
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IBoard next = board.safeCopy();
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next.doPly(m);
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int val = alphaBeta(next, depth - 1, alpha, beta);
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best = Math.min(best, val);
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beta = Math.min(beta, best);
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if (alpha >= beta) break;
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}
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return best;
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}
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}
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// ===================== TERMINAL =====================
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private int terminalValue(IBoard board) {
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Result r = board.getResult();
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if (r == null) return 0;
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boolean botIsP1 = (me == Player.PLAYER1);
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if (r == Result.DRAW) return 0;
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if (botIsP1) {
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return (r == Result.WIN) ? 100000 : -100000;
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} else {
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return (r == Result.LOSS) ? 100000 : -100000;
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}
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}
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// ===================== ÉVALUATEUR =====================
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/**
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* Évaluateur heuristique Avalam :
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* - tours finales > quasi finales > stables > faibles
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* - approximation du score final
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*/
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private int evaluate(IBoard board) {
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if (!(board instanceof AvalamBoard)) return 0;
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AvalamBoard b = (AvalamBoard) board;
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Color myColor = (me == Player.PLAYER1) ? Color.YELLOW : Color.RED;
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Color oppColor = (me == Player.PLAYER1) ? Color.RED : Color.YELLOW;
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int score = 0;
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for (int r = 0; r < AvalamBoard.SIZE; r++) {
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for (int c = 0; c < AvalamBoard.SIZE; c++) {
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Tower t = b.getTowerAt(r, c);
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if (t == null) continue;
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int h = t.getHeight();
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int value;
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if (h == 5) value = 1000; // tour gagnée
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else if (h == 4) value = 300; // quasi gagnée
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else if (h == 3) value = 120; // stable
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else if (h == 2) value = 40;
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else value = 10;
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if (t.getColor() == myColor) score += value;
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else if (t.getColor() == oppColor) score -= value;
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}
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}
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return score;
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}
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// ===================== OUTILS =====================
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private List<AbstractPly> listMoves(IBoard board) {
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List<AbstractPly> moves = new ArrayList<>();
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Iterator<AbstractPly> it = board.iterator();
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while (it.hasNext()) moves.add(it.next());
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return moves;
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}
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}
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@@ -1,122 +0,0 @@
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package fr.iut_fbleau.Tests;
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import fr.iut_fbleau.GameAPI.AbstractPly;
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import fr.iut_fbleau.GameAPI.Player;
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import fr.iut_fbleau.Avalam.AvalamBoard;
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import fr.iut_fbleau.Avalam.AvalamPly;
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import fr.iut_fbleau.Avalam.Tower;
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import fr.iut_fbleau.Avalam.Color;
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import org.junit.Before;
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import org.junit.Test;
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//import org.mockito.Mockito; //À retirer si Mockito absent
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import static org.junit.Assert.*;
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/**
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* La classe <code>AvalamBoardTest</code> test si la méthode isLegal() fonctionne comme prévu.
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*/
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public class AvalamBoardTest {
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private Tower[][] grid;
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private AvalamBoard board;
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@Before
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public void setUp() {
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grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE];
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// Par défaut, current player sera PLAYER1 via constructeur sans joueur
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board = new AvalamBoard(grid);
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}
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/*
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@Test //À retirer si Mockito absent
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public void nonAvalamPly_returnsFalse() {
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AbstractPly fake = Mockito.mock(AbstractPly.class); // instance non-AvalamPly
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assertFalse(board.isLegal(fake));
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}*/
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@Test
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public void outOfBounds_returnsFalse() {
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grid[2][2] = new Tower(1, Color.YELLOW);
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grid[2][3] = new Tower(1, Color.RED);
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AvalamPly p = new AvalamPly(Player.PLAYER1, -1, 2, 2, 3);
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assertFalse(board.isLegal(p));
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AvalamPly p2 = new AvalamPly(Player.PLAYER1, 2, 2, 9, 3);
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assertFalse(board.isLegal(p2));
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}
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@Test
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public void sameCell_returnsFalse() {
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grid[4][4] = new Tower(1, Color.YELLOW);
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AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 4);
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assertFalse(board.isLegal(p));
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}
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@Test
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public void emptySourceOrDest_returnsFalse() {
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// source null
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grid[3][3] = null;
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grid[3][4] = new Tower(1, Color.RED);
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AvalamPly p1 = new AvalamPly(Player.PLAYER1, 3, 3, 3, 4);
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assertFalse(board.isLegal(p1));
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// dest null
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grid[5][5] = new Tower(1, Color.YELLOW);
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grid[5][6] = null;
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AvalamPly p2 = new AvalamPly(Player.PLAYER1, 5, 5, 5, 6);
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assertFalse(board.isLegal(p2));
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}
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@Test
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public void sourceNotOwned_returnsFalse() {
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// current player = PLAYER1 -> color must be YELLOW
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grid[2][2] = new Tower(1, Color.RED); // not owned
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grid[2][3] = new Tower(1, Color.YELLOW);
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AvalamPly p = new AvalamPly(Player.PLAYER1, 2, 2, 2, 3);
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assertFalse(board.isLegal(p));
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}
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@Test
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public void notAdjacent_returnsFalse() {
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grid[0][0] = new Tower(1, Color.YELLOW);
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grid[0][2] = new Tower(1, Color.RED);
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AvalamPly p = new AvalamPly(Player.PLAYER1, 0, 0, 0, 2);
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assertFalse(board.isLegal(p));
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}
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@Test
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public void sameColor_returnsFalse() {
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grid[6][6] = new Tower(1, Color.YELLOW);
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grid[6][7] = new Tower(1, Color.YELLOW); // same color as source
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AvalamPly p = new AvalamPly(Player.PLAYER1, 6, 6, 6, 7);
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assertFalse(board.isLegal(p));
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}
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@Test
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public void tooTallAfterMerge_returnsFalse() {
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grid[1][1] = new Tower(3, Color.YELLOW);
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grid[1][2] = new Tower(3, Color.RED); // 3+3 = 6 > MAX_HEIGHT (5)
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AvalamPly p = new AvalamPly(Player.PLAYER1, 1, 1, 1, 2);
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assertFalse(board.isLegal(p));
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}
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@Test
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public void validMove_returnsTrue() {
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grid[4][4] = new Tower(2, Color.YELLOW); // owned by PLAYER1
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grid[4][5] = new Tower(2, Color.RED); // opposite color
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AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 5);
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assertTrue(board.isLegal(p));
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}
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@Test
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public void currentPlayerMismatchInPlyDoesNotAffectOwnershipCheck() {
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// Even if AvalamPly is constructed with a player value, isLegal uses board.getCurrentPlayer()
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grid[7][7] = new Tower(1, Color.YELLOW); // owned by PLAYER1 (board default)
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grid[7][8] = new Tower(1, Color.RED);
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// Construct ply with PLAYER2 explicitly — ownership check should still compare to board.getCurrentPlayer()
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AvalamPly p = new AvalamPly(Player.PLAYER2, 7, 7, 7, 8);
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assertFalse(board.isLegal(p));
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}
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}
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Reference in New Issue
Block a user