package fr.iut_fbleau.Tests; import fr.iut_fbleau.GameAPI.AbstractPly; import fr.iut_fbleau.GameAPI.Player; import fr.iut_fbleau.Avalam.AvalamBoard; import fr.iut_fbleau.Avalam.AvalamPly; import fr.iut_fbleau.Avalam.Tower; import fr.iut_fbleau.Avalam.Color; import org.junit.Before; import org.junit.Test; //import org.mockito.Mockito; //À retirer si Mockito absent import static org.junit.Assert.*; /** * La classe AvalamBoardTest test si la méthode isLegal() fonctionne comme prévu. */ public class AvalamBoardTest { private Tower[][] grid; private AvalamBoard board; @Before public void setUp() { grid = new Tower[AvalamBoard.SIZE][AvalamBoard.SIZE]; // Par défaut, current player sera PLAYER1 via constructeur sans joueur board = new AvalamBoard(grid); } /* @Test //À retirer si Mockito absent public void nonAvalamPly_returnsFalse() { AbstractPly fake = Mockito.mock(AbstractPly.class); // instance non-AvalamPly assertFalse(board.isLegal(fake)); }*/ @Test public void outOfBounds_returnsFalse() { grid[2][2] = new Tower(1, Color.YELLOW); grid[2][3] = new Tower(1, Color.RED); AvalamPly p = new AvalamPly(Player.PLAYER1, -1, 2, 2, 3); assertFalse(board.isLegal(p)); AvalamPly p2 = new AvalamPly(Player.PLAYER1, 2, 2, 9, 3); assertFalse(board.isLegal(p2)); } @Test public void sameCell_returnsFalse() { grid[4][4] = new Tower(1, Color.YELLOW); AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 4); assertFalse(board.isLegal(p)); } @Test public void emptySourceOrDest_returnsFalse() { // source null grid[3][3] = null; grid[3][4] = new Tower(1, Color.RED); AvalamPly p1 = new AvalamPly(Player.PLAYER1, 3, 3, 3, 4); assertFalse(board.isLegal(p1)); // dest null grid[5][5] = new Tower(1, Color.YELLOW); grid[5][6] = null; AvalamPly p2 = new AvalamPly(Player.PLAYER1, 5, 5, 5, 6); assertFalse(board.isLegal(p2)); } @Test public void sourceNotOwned_returnsFalse() { // current player = PLAYER1 -> color must be YELLOW grid[2][2] = new Tower(1, Color.RED); // not owned grid[2][3] = new Tower(1, Color.YELLOW); AvalamPly p = new AvalamPly(Player.PLAYER1, 2, 2, 2, 3); assertFalse(board.isLegal(p)); } @Test public void notAdjacent_returnsFalse() { grid[0][0] = new Tower(1, Color.YELLOW); grid[0][2] = new Tower(1, Color.RED); AvalamPly p = new AvalamPly(Player.PLAYER1, 0, 0, 0, 2); assertFalse(board.isLegal(p)); } @Test public void sameColor_returnsFalse() { grid[6][6] = new Tower(1, Color.YELLOW); grid[6][7] = new Tower(1, Color.YELLOW); // same color as source AvalamPly p = new AvalamPly(Player.PLAYER1, 6, 6, 6, 7); assertFalse(board.isLegal(p)); } @Test public void tooTallAfterMerge_returnsFalse() { grid[1][1] = new Tower(3, Color.YELLOW); grid[1][2] = new Tower(3, Color.RED); // 3+3 = 6 > MAX_HEIGHT (5) AvalamPly p = new AvalamPly(Player.PLAYER1, 1, 1, 1, 2); assertFalse(board.isLegal(p)); } @Test public void validMove_returnsTrue() { grid[4][4] = new Tower(2, Color.YELLOW); // owned by PLAYER1 grid[4][5] = new Tower(2, Color.RED); // opposite color AvalamPly p = new AvalamPly(Player.PLAYER1, 4, 4, 4, 5); assertTrue(board.isLegal(p)); } @Test public void currentPlayerMismatchInPlyDoesNotAffectOwnershipCheck() { // Even if AvalamPly is constructed with a player value, isLegal uses board.getCurrentPlayer() grid[7][7] = new Tower(1, Color.YELLOW); // owned by PLAYER1 (board default) grid[7][8] = new Tower(1, Color.RED); // Construct ply with PLAYER2 explicitly — ownership check should still compare to board.getCurrentPlayer() AvalamPly p = new AvalamPly(Player.PLAYER2, 7, 7, 7, 8); assertFalse(board.isLegal(p)); } }