193 lines
5.5 KiB
Java
193 lines
5.5 KiB
Java
package fr.iut_fbleau.Bot;
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import fr.iut_fbleau.Avalam.AvalamBoard;
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import fr.iut_fbleau.Avalam.AvalamPly;
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import fr.iut_fbleau.Avalam.Color;
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import fr.iut_fbleau.Avalam.Tower;
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import fr.iut_fbleau.GameAPI.AbstractGamePlayer;
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import fr.iut_fbleau.GameAPI.AbstractPly;
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import fr.iut_fbleau.GameAPI.IBoard;
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import fr.iut_fbleau.GameAPI.Player;
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import fr.iut_fbleau.GameAPI.Result;
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import java.util.*;
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/**
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* Bot "Divin" (fort) pour Avalam.
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*
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*
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* Objectif : trop fort. */
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public class DivineBot{
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private final Player me;
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private final int maxDepth;
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private final Random rng = new Random();
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public DivineBot(Player p, int maxDepth) {
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super(p);
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this.me = p;
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this.maxDepth = Math.max(1, maxDepth);
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}
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// ===================== COUP À JOUER =====================
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@Override
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public AbstractPly giveYourMove(IBoard board) {
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if (board == null || board.isGameOver()) return null;
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List<AbstractPly> moves = listMoves(board);
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if (moves.isEmpty()) return null;
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boolean isMax = board.getCurrentPlayer() == me;
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int bestValue = isMax ? Integer.MIN_VALUE : Integer.MAX_VALUE;
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List<AbstractPly> bestMoves = new ArrayList<>();
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int alpha = Integer.MIN_VALUE;
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int beta = Integer.MAX_VALUE;
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for (AbstractPly m : moves) {
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IBoard next = board.safeCopy();
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next.doPly(m);
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int value = alphaBeta(next, maxDepth - 1, alpha, beta);
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if (isMax) {
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if (value > bestValue) {
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bestValue = value;
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bestMoves.clear();
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bestMoves.add(m);
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} else if (value == bestValue) {
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bestMoves.add(m);
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}
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alpha = Math.max(alpha, bestValue);
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} else {
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if (value < bestValue) {
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bestValue = value;
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bestMoves.clear();
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bestMoves.add(m);
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} else if (value == bestValue) {
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bestMoves.add(m);
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}
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beta = Math.min(beta, bestValue);
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}
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}
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return bestMoves.get(rng.nextInt(bestMoves.size()));
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}
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// ===================== ALPHA-BETA =====================
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private int alphaBeta(IBoard board, int depth, int alpha, int beta) {
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if (board.isGameOver()) {
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return terminalValue(board);
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}
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if (depth == 0) {
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return evaluate(board);
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}
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List<AbstractPly> moves = listMoves(board);
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if (moves.isEmpty()) {
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return evaluate(board);
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}
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boolean isMax = board.getCurrentPlayer() == me;
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if (isMax) {
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int best = Integer.MIN_VALUE;
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for (AbstractPly m : moves) {
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IBoard next = board.safeCopy();
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next.doPly(m);
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int val = alphaBeta(next, depth - 1, alpha, beta);
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best = Math.max(best, val);
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alpha = Math.max(alpha, best);
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if (alpha >= beta) break;
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}
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return best;
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} else {
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int best = Integer.MAX_VALUE;
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for (AbstractPly m : moves) {
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IBoard next = board.safeCopy();
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next.doPly(m);
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int val = alphaBeta(next, depth - 1, alpha, beta);
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best = Math.min(best, val);
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beta = Math.min(beta, best);
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if (alpha >= beta) break;
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}
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return best;
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}
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}
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// ===================== TERMINAL =====================
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private int terminalValue(IBoard board) {
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Result r = board.getResult();
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if (r == null) return 0;
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boolean botIsP1 = (me == Player.PLAYER1);
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if (r == Result.DRAW) return 0;
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if (botIsP1) {
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return (r == Result.WIN) ? 100000 : -100000;
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} else {
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return (r == Result.LOSS) ? 100000 : -100000;
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}
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}
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// ===================== ÉVALUATEUR =====================
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/**
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* Évaluateur heuristique Avalam :
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* - tours finales > quasi finales > stables > faibles
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* - approximation du score final
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*/
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private int evaluate(IBoard board) {
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if (!(board instanceof AvalamBoard)) return 0;
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AvalamBoard b = (AvalamBoard) board;
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Color myColor = (me == Player.PLAYER1) ? Color.YELLOW : Color.RED;
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Color oppColor = (me == Player.PLAYER1) ? Color.RED : Color.YELLOW;
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int score = 0;
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for (int r = 0; r < AvalamBoard.SIZE; r++) {
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for (int c = 0; c < AvalamBoard.SIZE; c++) {
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Tower t = b.getTowerAt(r, c);
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if (t == null) continue;
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int h = t.getHeight();
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int value;
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if (h == 5) value = 1000; // tour gagnée
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else if (h == 4) value = 300; // quasi gagnée
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else if (h == 3) value = 120; // stable
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else if (h == 2) value = 40;
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else value = 10;
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if (t.getColor() == myColor) score += value;
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else if (t.getColor() == oppColor) score -= value;
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}
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}
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return score;
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}
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// ===================== OUTILS =====================
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private List<AbstractPly> listMoves(IBoard board) {
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List<AbstractPly> moves = new ArrayList<>();
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Iterator<AbstractPly> it = board.iterator();
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while (it.hasNext()) moves.add(it.next());
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return moves;
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}
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}
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