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Enter.class
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Enter.class
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Enter.java
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Enter.java
@ -53,6 +53,21 @@ public class Enter extends JPanel {
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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// Dessiner les contours de la grille (en gras)
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Graphics2D g2d = (Graphics2D) g;
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Stroke oldStroke = g2d.getStroke(); // Sauvegarder le style de ligne précédent
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g2d.setStroke(new BasicStroke(4)); // Épaisseur de ligne de 4 pixels
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for (int i = 0; i <= GRID_SIZE * REGION_SIZE; i++) {
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if (i % REGION_SIZE == 0) {
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g2d.drawLine(0, i * CELL_SIZE, GRID_SIZE * REGION_SIZE * CELL_SIZE, i * CELL_SIZE);
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g2d.drawLine(i * CELL_SIZE, 0, i * CELL_SIZE, GRID_SIZE * REGION_SIZE * CELL_SIZE);
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}
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}
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// Rétablir le style de ligne précédent
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g2d.setStroke(oldStroke);
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// Dessiner les cases de la grille
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for (int i = 0; i < GRID_SIZE * REGION_SIZE; i++) {
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for (int j = 0; j < GRID_SIZE * REGION_SIZE; j++) {
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@ -65,4 +80,6 @@ public class Enter extends JPanel {
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}
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}
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}
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}
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Main.class
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Main.class
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Main.java
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Main.java
@ -1,4 +1,6 @@
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import javax.swing.*;
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import java.awt.BorderLayout;
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public class Main {
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public static void main(String[] args) {
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@ -10,7 +12,18 @@ public class Main {
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JFrame frame = new JFrame("Sudoku");
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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Enter enterPanel = new Enter(grid); // Utilisation de la classe Enter pour permettre la saisie des valeurs
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frame.add(enterPanel);
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// Ajout de deux boutons
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JButton solveButton = new JButton("Solve");
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JButton resetButton = new JButton("Reset");
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JPanel buttonPanel = new JPanel();
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buttonPanel.add(solveButton);
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buttonPanel.add(resetButton);
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// Ajout des composants au frame
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frame.add(enterPanel, BorderLayout.CENTER);
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frame.add(buttonPanel, BorderLayout.SOUTH);
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frame.pack();
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frame.setLocationRelativeTo(null); // Centrer la fenêtre sur l'écran
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frame.setVisible(true);
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SudokuDraw.class
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SudokuDraw.class
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@ -17,6 +17,21 @@ public class SudokuDraw extends JPanel {
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D g2d = (Graphics2D) g;
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// Définir l'épaisseur de la ligne
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g2d.setStroke(new BasicStroke(20)); // Épaisseur de ligne de 4 pixels
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// Dessiner les lignes de la grille (en gras pour les contours)
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for (int i = 0; i <= GRID_SIZE * REGION_SIZE; i++) {
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if (i % REGION_SIZE == 0) {
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g2d.drawRect(0, i * CELL_SIZE - 2, GRID_SIZE * REGION_SIZE * CELL_SIZE, 4);
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g2d.drawRect(i * CELL_SIZE - 2, 0, 4, GRID_SIZE * REGION_SIZE * CELL_SIZE);
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} else {
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g2d.drawRect(0, i * CELL_SIZE - 1, GRID_SIZE * REGION_SIZE * CELL_SIZE, 2);
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g2d.drawRect(i * CELL_SIZE - 1, 0, 2, GRID_SIZE * REGION_SIZE * CELL_SIZE);
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}
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}
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// Dessiner les valeurs de la grille
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g.setColor(Color.BLACK);
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for (int i = 0; i < grid.length; i++) {
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