forked from menault/TD3_DEV51_Qualite_Algo
Event commentaire
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src/Dessin.class
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src/Dessin.class
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@@ -47,8 +47,7 @@ public class Dessin extends JPanel {
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graphics2D.drawLine(postXCoordinate, marginPixels, postXCoordinate + beamLength, marginPixels);
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// Renfort diagonal
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graphics2D.drawLine(postXCoordinate, marginPixels + height / 10,
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postXCoordinate + width / 12, marginPixels);
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graphics2D.drawLine(postXCoordinate, marginPixels + height / 10, postXCoordinate + width / 12, marginPixels);
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// Corde
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int ropeXCoordinate = postXCoordinate + beamLength;
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@@ -60,8 +59,7 @@ public class Dessin extends JPanel {
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int headRadiusPixels = Math.min(width, height) / 16;
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int headCenterX = ropeXCoordinate;
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int headCenterY = ropeBottomYCoordinate + headRadiusPixels;
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graphics2D.drawOval(headCenterX - headRadiusPixels, headCenterY - headRadiusPixels,
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headRadiusPixels * 2, headRadiusPixels * 2);
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graphics2D.drawOval(headCenterX - headRadiusPixels, headCenterY - headRadiusPixels, headRadiusPixels * 2, headRadiusPixels * 2);
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// Corps
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int bodyTopYCoordinate = headCenterY + headRadiusPixels;
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@@ -71,17 +69,13 @@ public class Dessin extends JPanel {
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// Bras
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int armSpanPixels = width / 10;
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int shouldersYCoordinate = bodyTopYCoordinate + height / 24;
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graphics2D.drawLine(headCenterX, shouldersYCoordinate,
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headCenterX - armSpanPixels, shouldersYCoordinate + height / 20);
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graphics2D.drawLine(headCenterX, shouldersYCoordinate,
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headCenterX + armSpanPixels, shouldersYCoordinate + height / 20);
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graphics2D.drawLine(headCenterX, shouldersYCoordinate, headCenterX - armSpanPixels, shouldersYCoordinate + height / 20);
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graphics2D.drawLine(headCenterX, shouldersYCoordinate, headCenterX + armSpanPixels, shouldersYCoordinate + height / 20);
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// Jambes
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int legSpanPixels = width / 12;
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graphics2D.drawLine(headCenterX, bodyBottomYCoordinate,
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headCenterX - legSpanPixels, bodyBottomYCoordinate + height / 8);
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graphics2D.drawLine(headCenterX, bodyBottomYCoordinate,
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headCenterX + legSpanPixels, bodyBottomYCoordinate + height / 8);
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graphics2D.drawLine(headCenterX, bodyBottomYCoordinate, headCenterX - legSpanPixels, bodyBottomYCoordinate + height / 8);
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graphics2D.drawLine(headCenterX, bodyBottomYCoordinate, headCenterX + legSpanPixels, bodyBottomYCoordinate + height / 8);
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graphics2D.dispose();
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}
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src/Event$1.class
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src/Event$1.class
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src/Event.class
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src/Event.class
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@@ -3,28 +3,28 @@ import java.awt.event.*;
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import java.util.function.Consumer;
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/**
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* La classe <code>Event</code> regroupe et branche tous les listeners liés à Fenetre.
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* - Validation de la saisie (1 lettre A-Z, majuscule)
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* - Action sur Entrée ou clic bouton
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* - Notification du handler externe (fourni au constructeur)
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* Aucune logique de jeu ici.
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* @version 1.2
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* author Adrien
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* Date : 08-10-2025
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* Licence :
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*/
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* La classe <code>Event</code> regroupe et branche tous les listeners liés à Fenetre.
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* - Validation de la saisie (1 lettre A-Z, majuscule)
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* - Action sur Entrée ou clic bouton
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* - Notification du handler externe (fourni au constructeur)
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* Aucune logique de jeu ici.
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* @version 1.3
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* author Adrien
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* Date : 08-10-2025
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*/
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public class Event implements ActionListener {
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private final Fenetre window;
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private final Consumer<Character> onLetterSubmitted;
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/** Constructeur : conserve les références et branche les événements. */
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public Event(Fenetre window, Consumer<Character> onLetterSubmitted) {
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this.window = window;
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this.onLetterSubmitted = onLetterSubmitted;
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wireEvents();
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}
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/** Branche les listeners sur les composants de Fenetre. */
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/** Branche les listeners sur les composants de Fenetre.*/
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private void wireEvents() {
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JTextField letterInput = window.getLetterInput();
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JButton sendButton = window.getSendButton();
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@@ -47,27 +47,26 @@ public class Event implements ActionListener {
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});
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}
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/** Réagit à Entrée ou au clic bouton : soumet la lettre. */
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/** Réagit à Entrée ou au clic bouton : récupère, valide et transmet la lettre. */
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@Override
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public void actionPerformed(ActionEvent actionEvent) {
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submitLetter();
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}
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/** Récupère, valide et transmet la lettre au handler externe. */
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private void submitLetter() {
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JTextField letterInput = window.getLetterInput();
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String inputText = letterInput.getText().trim().toUpperCase();
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letterInput.setText("");
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String inputText = letterInput.getText().trim().toUpperCase();
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letterInput.setText(""); // reset du champ après tentative
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// Validation : exactement une lettre A–Z
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if (inputText.length() != 1 || !inputText.matches("[A-Z]")) {
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JOptionPane.showMessageDialog(window.getWindow(), "Veuillez entrer une seule lettre (A-Z).");
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return;
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}
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// Notification du handler externe, sinon placeholder
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if (onLetterSubmitted != null) {
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onLetterSubmitted.accept(inputText.charAt(0));
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} else {
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JOptionPane.showMessageDialog(window.getWindow(), "Lettre soumise (placeholder) : " + inputText);
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JOptionPane.showMessageDialog(window.getWindow(),
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"Lettre soumise (placeholder) : " + inputText);
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}
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}
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}
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src/Fenetre.class
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src/Fenetre.class
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src/Partie.class
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src/Partie.class
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src/Pendu.class
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src/Pendu.class
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