chameauuuuuu

This commit is contained in:
2025-10-08 14:33:48 +02:00
parent 15d048e21a
commit f3df0b36a9
2 changed files with 200 additions and 38 deletions

172
Game.java Normal file
View File

@@ -0,0 +1,172 @@
import java.util.Random;
import java.util.Set;
import java.util.HashSet;
import java.util.Locale;
import java.util.Scanner;
/**
* Hangman console version.
* Code, variables and comments in English.
* Displayed text remains in French.
*/
public class Game {
// Hangman visual stages
private static final String[] stages = new String[] {
"=========\n",
" |\n" +
" |\n" +
" |\n" +
" |\n" +
" |\n" +
"=========\n",
" +---+\n" +
" |\n" +
" |\n" +
" |\n" +
" |\n" +
" |\n" +
"=========\n",
" +---+\n" +
" | |\n" +
" |\n" +
" |\n" +
" |\n" +
" |\n" +
"=========\n",
" +---+\n" +
" | |\n" +
" O |\n" +
" |\n" +
" |\n" +
" |\n" +
"=========\n",
" +---+\n" +
" | |\n" +
" O |\n" +
" | |\n" +
" |\n" +
" |\n" +
"=========\n",
" +---+\n" +
" | |\n" +
" O |\n" +
" /|\\ |\n" +
" |\n" +
" |\n" +
"=========\n",
" +---+\n" +
" | |\n" +
" O |\n" +
" /|\\ |\n" +
" / \\ |\n" +
" |\n" +
"=========\n"
};
/** Build the masked word using found letters. */
static String maskWord(String secretWord, Set<Character> foundLetters) {
StringBuilder sb = new StringBuilder();
for (int i = 0; i < secretWord.length(); i++) {
char original = secretWord.charAt(i);
char c = Character.toLowerCase(original);
if (!Character.isLetter(c)) {
sb.append(original);
} else if (foundLetters.contains(c)) {
sb.append(original);
} else {
sb.append('_');
}
if (i < secretWord.length() - 1) sb.append(' ');
}
return sb.toString();
}
/** Display the current hangman stage based on errors. */
static void drawHangman(int errors) {
int idx = Math.min(Math.max(errors, 0), stages.length - 1);
System.out.println(stages[idx]);
}
/** Check if all letters of the word have been found. */
static boolean isWin(String secretWord, Set<Character> foundLetters) {
for (int i = 0; i < secretWord.length(); i++) {
char c = Character.toLowerCase(secretWord.charAt(i));
if (Character.isLetter(c) && !foundLetters.contains(c)) return false;
}
return true;
}
public static void main(String[] args) {
String[] words = {
"ordinateur", "voiture", "maison", "soleil", "lumiere",
"fromage", "chocolat", "montagne", "riviere", "plage",
"oiseau", "papillon", "musique", "chateau", "livre",
"telephone", "aventure", "mystere", "foret", "fleur",
"chapeau", "nuage", "horloge", "chaise", "fenetre",
"paysage", "bouteille", "parapluie", "clavier", "souris",
"brouillard", "village", "histoire", "cerise", "pomme",
"banane", "poisson", "arbre", "cascade", "cheval"
};
Random random = new Random();
String secretWord = words[random.nextInt(words.length)];
Set<Character> foundLetters = new HashSet<>();
Set<Character> triedLetters = new HashSet<>();
int errors = 0;
int maxErrors = stages.length - 1;
Scanner scanner = new Scanner(System.in);
System.out.println("=== Game du Pendu ===");
while (true) {
drawHangman(errors);
System.out.println("Mot: " + maskWord(secretWord, foundLetters));
System.out.println("Lettres essayées : " + triedLetters);
System.out.println("Erreurs : " + errors + "/" + maxErrors);
System.out.print("Propose une lettre: ");
String input = scanner.nextLine().trim().toLowerCase(Locale.ROOT);
if (input.length() != 1 || !Character.isLetter(input.charAt(0))) {
System.out.println("Entrez une seule lettre.");
continue;
}
char letter = input.charAt(0);
if (triedLetters.contains(letter)) {
System.out.println("Déjà essayé.");
continue;
}
triedLetters.add(letter);
boolean hit = false;
for (int i = 0; i < secretWord.length(); i++) {
if (Character.toLowerCase(secretWord.charAt(i)) == letter) {
foundLetters.add(letter);
hit = true;
}
}
if (!hit) {
errors++;
System.out.println("Mauvaise lettre.");
} else {
System.out.println("Bonne lettre !");
}
if (isWin(secretWord, foundLetters)) {
System.out.println("\nTu as trouvé " + secretWord);
drawHangman(errors);
break;
}
if (errors >= maxErrors) {
drawHangman(errors);
System.out.println("\nPerdu ! Le mot était " + secretWord);
break;
}
}
scanner.close();
}
}

View File

@@ -4,12 +4,11 @@ import java.awt.event.*;
import java.util.*; import java.util.*;
/** /**
* Interface graphique du jeu du Pendu. * Hangman game GUI.
* Noms de variables/fonctions en anglais (exigence), * Variables/methods and comments in English.
* affichages et commentaires en français. * User-facing texts remain in French.
*/ */
public class HangmanGUI extends JFrame { public class HangmanGUI extends JFrame {
// --- Données du jeu ---
private final String[] words = { private final String[] words = {
"ordinateur","voiture","maison","soleil","lumiere", "ordinateur","voiture","maison","soleil","lumiere",
"fromage","chocolat","montagne","riviere","plage", "fromage","chocolat","montagne","riviere","plage",
@@ -20,14 +19,14 @@ public class HangmanGUI extends JFrame {
"brouillard","village","histoire","cerise","pomme", "brouillard","village","histoire","cerise","pomme",
"banane","poisson","arbre","cascade","cheval" "banane","poisson","arbre","cascade","cheval"
}; };
private String secretWord; private String secretWord;
private final Set<Character> found = new HashSet<>(); private final Set<Character> found = new HashSet<>();
private final Set<Character> tried = new HashSet<>(); private final Set<Character> tried = new HashSet<>();
private int errors = 0; private int errors = 0;
private static final int MAX_ERRORS = 8; // 8 étapes : base, poteau, poutre, corde, tête, corps, bras, jambes private static final int MAX_ERRORS = 8; // 8 steps: base, post, beam, rope, head, body, arms, legs
private boolean gameOver = false; // indique si la partie est terminée private boolean gameOver = false; // indicates if the game is finished
// --- Éléments UI ---
private final JLabel wordLbl = new JLabel("", SwingConstants.CENTER); private final JLabel wordLbl = new JLabel("", SwingConstants.CENTER);
private final JLabel triedLbl = new JLabel("", SwingConstants.CENTER); private final JLabel triedLbl = new JLabel("", SwingConstants.CENTER);
private final JLabel infoLbl = new JLabel("Entrez une lettre (a-z)", SwingConstants.CENTER); private final JLabel infoLbl = new JLabel("Entrez une lettre (a-z)", SwingConstants.CENTER);
@@ -35,7 +34,7 @@ public class HangmanGUI extends JFrame {
private final JButton guessBtn = new JButton("Proposer"); private final JButton guessBtn = new JButton("Proposer");
private final HangPanel hangPanel = new HangPanel(); private final HangPanel hangPanel = new HangPanel();
/** Panneau de dessin du pendu, progressif selon le nombre d'erreurs. */ /** Drawing panel for the hangman, progressive according to error count. */
private static class HangPanel extends JPanel { private static class HangPanel extends JPanel {
private int errors = 0; private int errors = 0;
@@ -51,41 +50,33 @@ public class HangmanGUI extends JFrame {
gg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); gg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
int w = getWidth(), h = getHeight(); int w = getWidth(), h = getHeight();
int baseY = h - 40; // niveau du sol int baseY = h - 40; // ground level
// 1) base
if (errors >= 1) gg.drawLine(50, baseY, w - 50, baseY); if (errors >= 1) gg.drawLine(50, baseY, w - 50, baseY);
// 2) poteau vertical
if (errors >= 2) gg.drawLine(100, baseY, 100, 60); if (errors >= 2) gg.drawLine(100, baseY, 100, 60);
// 3) poutre horizontale
if (errors >= 3) gg.drawLine(100, 60, 220, 60); if (errors >= 3) gg.drawLine(100, 60, 220, 60);
// 4) corde
if (errors >= 4) gg.drawLine(220, 60, 220, 90); if (errors >= 4) gg.drawLine(220, 60, 220, 90);
// 5) tête
if (errors >= 5) gg.drawOval(200, 90, 40, 40); if (errors >= 5) gg.drawOval(200, 90, 40, 40);
// 6) corps
if (errors >= 6) gg.drawLine(220, 130, 220, 200); if (errors >= 6) gg.drawLine(220, 130, 220, 200);
// 7) bras
if (errors >= 7) { if (errors >= 7) {
gg.drawLine(220, 145, 190, 165); // bras gauche gg.drawLine(220, 145, 190, 165);
gg.drawLine(220, 145, 250, 165); // bras droit gg.drawLine(220, 145, 250, 165);
} }
// 8) jambes
if (errors >= 8) { if (errors >= 8) {
gg.drawLine(220, 200, 200, 240); // jambe gauche gg.drawLine(220, 200, 200, 240);
gg.drawLine(220, 200, 240, 240); // jambe droite gg.drawLine(220, 200, 240, 240);
} }
} }
} }
/** Point d'entrée : crée et affiche la fenêtre du jeu. */ /** Entry point: create and show the game window. */
public static void main(String[] args) { public static void main(String[] args) {
SwingUtilities.invokeLater(() -> { SwingUtilities.invokeLater(() -> {
HangmanGUI app = new HangmanGUI(); HangmanGUI app = new HangmanGUI();
@@ -93,7 +84,7 @@ public class HangmanGUI extends JFrame {
}); });
} }
/** Constructeur : configure la fenêtre, l'UI et lance la partie. */ /** Constructor: window setup, UI setup, and start the game. */
public HangmanGUI() { public HangmanGUI() {
super("Jeu du Pendu"); super("Jeu du Pendu");
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE); setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
@@ -103,7 +94,7 @@ public class HangmanGUI extends JFrame {
startGame(); startGame();
} }
/** Prépare la mise en page et les actions de l'interface. */ /** Prepare the layout and interactions. */
private void setupUI() { private void setupUI() {
wordLbl.setFont(new Font(Font.MONOSPACED, Font.BOLD, 28)); wordLbl.setFont(new Font(Font.MONOSPACED, Font.BOLD, 28));
triedLbl.setFont(new Font("SansSerif", Font.PLAIN, 14)); triedLbl.setFont(new Font("SansSerif", Font.PLAIN, 14));
@@ -130,15 +121,14 @@ public class HangmanGUI extends JFrame {
setContentPane(main); setContentPane(main);
// Actions
guessBtn.addActionListener(e -> onGuess()); guessBtn.addActionListener(e -> onGuess());
input.addActionListener(e -> onGuess()); // touche Entrée input.addActionListener(e -> onGuess());
addWindowListener(new WindowAdapter() { addWindowListener(new WindowAdapter() {
@Override public void windowOpened(WindowEvent e) { input.requestFocusInWindow(); } @Override public void windowOpened(WindowEvent e) { input.requestFocusInWindow(); }
}); });
} }
/** Démarre une partie (unique). */ /** Start a game. */
private void startGame() { private void startGame() {
secretWord = pickWord(); secretWord = pickWord();
found.clear(); found.clear();
@@ -153,9 +143,9 @@ public class HangmanGUI extends JFrame {
updateUIState(); updateUIState();
} }
/** Traite une proposition : valide, met à jour et vérifie fin de partie. */ /** Handle a guess: validate input, update state, check for end of game. */
private void onGuess() { private void onGuess() {
if (gameOver) return; // bloque toute saisie après fin if (gameOver) return; // block input after game end
String s = input.getText().trim().toLowerCase(Locale.ROOT); String s = input.getText().trim().toLowerCase(Locale.ROOT);
if (s.length() != 1 || s.charAt(0) < 'a' || s.charAt(0) > 'z') { if (s.length() != 1 || s.charAt(0) < 'a' || s.charAt(0) > 'z') {
@@ -192,7 +182,7 @@ public class HangmanGUI extends JFrame {
input.requestFocusInWindow(); input.requestFocusInWindow();
} }
/** Met à jour les libellés, le dessin, et gère la fin de partie. */ /** Refresh labels/drawing and handle end-of-game. */
private void updateUIState() { private void updateUIState() {
wordLbl.setText(maskWord(secretWord, found)); wordLbl.setText(maskWord(secretWord, found));
triedLbl.setText("Lettres essayées : " + joinChars(tried)); triedLbl.setText("Lettres essayées : " + joinChars(tried));
@@ -200,7 +190,7 @@ public class HangmanGUI extends JFrame {
if (isWin(secretWord, found)) { if (isWin(secretWord, found)) {
infoLbl.setText("Bravo ! Vous avez trouvé le mot : " + secretWord); infoLbl.setText("Bravo ! Vous avez trouvé le mot : " + secretWord);
wordLbl.setText(spaced(secretWord)); // affichage propre du mot wordLbl.setText(spaced(secretWord)); // pretty display of the word
gameOver = true; gameOver = true;
disableInput(); disableInput();
} else if (errors >= MAX_ERRORS) { } else if (errors >= MAX_ERRORS) {
@@ -210,24 +200,24 @@ public class HangmanGUI extends JFrame {
disableInput(); disableInput();
} }
// force le rafraîchissement de l'interface // force UI refresh
revalidate(); revalidate();
repaint(); repaint();
} }
/** Désactive les contrôles après la fin du jeu. */ /** Disable controls after the game ends. */
private void disableInput() { private void disableInput() {
input.setEditable(false); input.setEditable(false);
guessBtn.setEnabled(false); guessBtn.setEnabled(false);
} }
/** Sélectionne un mot aléatoire. */ /** Pick a random word. */
private String pickWord() { private String pickWord() {
Random rnd = new Random(); Random rnd = new Random();
return words[rnd.nextInt(words.length)].toLowerCase(Locale.ROOT); return words[rnd.nextInt(words.length)].toLowerCase(Locale.ROOT);
} }
/** Construit le mot masqué selon les lettres trouvées. */ /** Build the masked word based on found letters. */
private String maskWord(String secret, Set<Character> foundSet) { private String maskWord(String secret, Set<Character> foundSet) {
StringBuilder sb = new StringBuilder(); StringBuilder sb = new StringBuilder();
for (int i = 0; i < secret.length(); i++) { for (int i = 0; i < secret.length(); i++) {
@@ -240,7 +230,7 @@ public class HangmanGUI extends JFrame {
return sb.toString(); return sb.toString();
} }
/** Vrai si toutes les lettres du mot ont été trouvées. */ /** True if all letters have been found. */
private boolean isWin(String secret, Set<Character> foundSet) { private boolean isWin(String secret, Set<Character> foundSet) {
for (int i = 0; i < secret.length(); i++) { for (int i = 0; i < secret.length(); i++) {
char lc = Character.toLowerCase(secret.charAt(i)); char lc = Character.toLowerCase(secret.charAt(i));
@@ -249,7 +239,7 @@ public class HangmanGUI extends JFrame {
return true; return true;
} }
/** Trie et joint les lettres pour affichage. */ /** Sort and join letters for display. */
private String joinChars(Set<Character> set) { private String joinChars(Set<Character> set) {
java.util.List<Character> list = new ArrayList<>(set); java.util.List<Character> list = new ArrayList<>(set);
Collections.sort(list); Collections.sort(list);
@@ -261,7 +251,7 @@ public class HangmanGUI extends JFrame {
return sb.toString(); return sb.toString();
} }
/** Ajoute des espaces entre les lettres pour une lecture plus claire. */ /** Add spaces between letters for nicer reading. */
private String spaced(String s) { private String spaced(String s) {
StringBuilder sb = new StringBuilder(); StringBuilder sb = new StringBuilder();
for (int i = 0; i < s.length(); i++) { for (int i = 0; i < s.length(); i++) {