forked from menault/TD3_DEV51_Qualite_Algo
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263
HangmanGUI.java
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263
HangmanGUI.java
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@@ -0,0 +1,263 @@
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.*;
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import java.util.*;
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/**
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* Hangman game GUI.
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* Variables/methods and comments in English.
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* User-facing texts remain in French.
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*/
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public class HangmanGUI extends JFrame {
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private final String[] words = {
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"ordinateur","voiture","maison","soleil","lumiere",
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"fromage","chocolat","montagne","riviere","plage",
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"oiseau","papillon","musique","chateau","livre",
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"telephone","aventure","mystere","foret","fleur",
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"chapeau","nuage","horloge","chaise","fenetre",
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"paysage","bouteille","parapluie","clavier","souris",
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"brouillard","village","histoire","cerise","pomme",
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"banane","poisson","arbre","cascade","cheval"
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};
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private String secretWord;
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private final Set<Character> found = new HashSet<>();
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private final Set<Character> tried = new HashSet<>();
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private int errors = 0;
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private static final int MAX_ERRORS = 8; // 8 steps: base, post, beam, rope, head, body, arms, legs
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private boolean gameOver = false; // indicates if the game is finished
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private final JLabel wordLbl = new JLabel("", SwingConstants.CENTER);
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private final JLabel triedLbl = new JLabel("", SwingConstants.CENTER);
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private final JLabel infoLbl = new JLabel("Entrez une lettre (a-z)", SwingConstants.CENTER);
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private final JTextField input = new JTextField();
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private final JButton guessBtn = new JButton("Proposer");
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private final HangPanel hangPanel = new HangPanel();
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/** Drawing panel for the hangman, progressive according to error count. */
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private static class HangPanel extends JPanel {
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private int errors = 0;
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public void setErrors(int e) {
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this.errors = Math.max(0, Math.min(e, MAX_ERRORS));
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repaint();
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}
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D gg = (Graphics2D) g;
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gg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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int w = getWidth(), h = getHeight();
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int baseY = h - 40; // ground level
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if (errors >= 1) gg.drawLine(50, baseY, w - 50, baseY);
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if (errors >= 2) gg.drawLine(100, baseY, 100, 60);
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if (errors >= 3) gg.drawLine(100, 60, 220, 60);
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if (errors >= 4) gg.drawLine(220, 60, 220, 90);
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if (errors >= 5) gg.drawOval(200, 90, 40, 40);
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if (errors >= 6) gg.drawLine(220, 130, 220, 200);
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if (errors >= 7) {
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gg.drawLine(220, 145, 190, 165);
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gg.drawLine(220, 145, 250, 165);
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}
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if (errors >= 8) {
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gg.drawLine(220, 200, 200, 240);
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gg.drawLine(220, 200, 240, 240);
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}
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}
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}
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/** Entry point: create and show the game window. */
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public static void main(String[] args) {
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SwingUtilities.invokeLater(() -> {
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HangmanGUI app = new HangmanGUI();
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app.setVisible(true);
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});
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}
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/** Constructor: window setup, UI setup, and start the game. */
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public HangmanGUI() {
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super("Jeu du Pendu");
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setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
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setSize(520, 520);
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setLocationRelativeTo(null);
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setupUI();
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startGame();
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}
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/** Prepare the layout and interactions. */
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private void setupUI() {
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wordLbl.setFont(new Font(Font.MONOSPACED, Font.BOLD, 28));
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triedLbl.setFont(new Font("SansSerif", Font.PLAIN, 14));
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infoLbl.setFont(new Font("SansSerif", Font.PLAIN, 14));
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JPanel top = new JPanel(new GridLayout(3, 1, 8, 8));
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top.add(wordLbl);
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top.add(triedLbl);
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top.add(infoLbl);
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JPanel controls = new JPanel(new BorderLayout(8, 8));
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controls.add(input, BorderLayout.CENTER);
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controls.add(guessBtn, BorderLayout.EAST);
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hangPanel.setPreferredSize(new Dimension(480, 300));
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JPanel center = new JPanel(new BorderLayout());
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center.add(hangPanel, BorderLayout.CENTER);
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JPanel main = new JPanel(new BorderLayout(10, 10));
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main.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
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main.add(top, BorderLayout.NORTH);
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main.add(center, BorderLayout.CENTER);
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main.add(controls, BorderLayout.SOUTH);
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setContentPane(main);
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guessBtn.addActionListener(e -> onGuess());
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input.addActionListener(e -> onGuess());
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addWindowListener(new WindowAdapter() {
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@Override public void windowOpened(WindowEvent e) { input.requestFocusInWindow(); }
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});
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}
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/** Start a game. */
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private void startGame() {
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secretWord = pickWord();
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found.clear();
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tried.clear();
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errors = 0;
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gameOver = false;
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input.setText("");
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input.setEditable(true);
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guessBtn.setEnabled(true);
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infoLbl.setText("Entrez une lettre (a-z)");
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updateUIState();
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}
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/** Handle a guess: validate input, update state, check for end of game. */
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private void onGuess() {
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if (gameOver) return; // block input after game end
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String s = input.getText().trim().toLowerCase(Locale.ROOT);
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if (s.length() != 1 || s.charAt(0) < 'a' || s.charAt(0) > 'z') {
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infoLbl.setText("Veuillez entrer une seule lettre (a-z).");
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input.selectAll();
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input.requestFocusInWindow();
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return;
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}
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char c = s.charAt(0);
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if (tried.contains(c)) {
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infoLbl.setText("Lettre déjà essayée : " + c);
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input.selectAll();
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input.requestFocusInWindow();
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return;
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}
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tried.add(c);
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boolean hit = false;
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for (int i = 0; i < secretWord.length(); i++) {
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if (Character.toLowerCase(secretWord.charAt(i)) == c) {
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found.add(c);
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hit = true;
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}
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}
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if (!hit) {
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errors++;
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infoLbl.setText("Mauvaise lettre : " + c);
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} else {
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infoLbl.setText("Bonne lettre : " + c);
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}
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updateUIState();
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input.selectAll();
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input.requestFocusInWindow();
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}
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/** Refresh labels/drawing and handle end-of-game. */
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private void updateUIState() {
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wordLbl.setText(maskWord(secretWord, found));
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triedLbl.setText("Lettres essayées : " + joinChars(tried));
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hangPanel.setErrors(errors);
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if (isWin(secretWord, found)) {
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infoLbl.setText("Bravo ! Vous avez trouvé le mot : " + secretWord);
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wordLbl.setText(spaced(secretWord)); // pretty display of the word
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gameOver = true;
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disableInput();
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} else if (errors >= MAX_ERRORS) {
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infoLbl.setText("Perdu ! Le mot était : " + secretWord);
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wordLbl.setText(spaced(secretWord));
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gameOver = true;
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disableInput();
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}
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// force UI refresh
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revalidate();
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repaint();
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}
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/** Disable controls after the game ends. */
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private void disableInput() {
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input.setEditable(false);
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guessBtn.setEnabled(false);
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}
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/** Pick a random word. */
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private String pickWord() {
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Random rnd = new Random();
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return words[rnd.nextInt(words.length)].toLowerCase(Locale.ROOT);
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}
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/** Build the masked word based on found letters. */
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private String maskWord(String secret, Set<Character> foundSet) {
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < secret.length(); i++) {
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char ch = secret.charAt(i);
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char lc = Character.toLowerCase(ch);
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if (Character.isLetter(lc) && !foundSet.contains(lc)) sb.append('_');
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else sb.append(ch);
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if (i < secret.length() - 1) sb.append(' ');
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}
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return sb.toString();
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}
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/** True if all letters have been found. */
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private boolean isWin(String secret, Set<Character> foundSet) {
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for (int i = 0; i < secret.length(); i++) {
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char lc = Character.toLowerCase(secret.charAt(i));
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if (Character.isLetter(lc) && !foundSet.contains(lc)) return false;
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}
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return true;
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}
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/** Sort and join letters for display. */
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private String joinChars(Set<Character> set) {
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java.util.List<Character> list = new ArrayList<>(set);
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Collections.sort(list);
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < list.size(); i++) {
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sb.append(list.get(i));
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if (i < list.size() - 1) sb.append(' ');
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}
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return sb.toString();
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}
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/** Add spaces between letters for nicer reading. */
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private String spaced(String s) {
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < s.length(); i++) {
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sb.append(s.charAt(i));
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if (i < s.length() - 1) sb.append(' ');
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}
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return sb.toString();
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}
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}
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@@ -1,4 +1,4 @@
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#FACILE
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#EASY
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banane
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ceinture
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maman
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@@ -219,7 +219,7 @@ clef
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terre
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voisine
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chapeau
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#MOYEN
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#MEDIUM
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serpent
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orage
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bracelet
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@@ -400,7 +400,7 @@ salon
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siege
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garage
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poesie
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#DIFFICILE
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#HARD
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adaptation
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paradoxe
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imaginatif
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Binary file not shown.
@@ -1,51 +0,0 @@
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import java.io.*;
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import java.util.*;
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public class GestionMotsPendu {
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private static final String CHEMIN_FICHIER = "../res/mots_pendu.txt";
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private final Map<String, List<String>> motsParDifficulte = new HashMap<>();
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public GestionMotsPendu() throws IOException {
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motsParDifficulte.put("FACILE", new ArrayList<>());
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motsParDifficulte.put("MOYEN", new ArrayList<>());
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motsParDifficulte.put("DIFFICILE", new ArrayList<>());
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chargerMots();
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}
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private void chargerMots() throws IOException {
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try (BufferedReader reader = new BufferedReader(new FileReader(CHEMIN_FICHIER))) {
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String ligne;
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String section = "";
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while ((ligne = reader.readLine()) != null) {
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ligne = ligne.trim();
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if (ligne.startsWith("#")) {
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section = ligne.substring(1).toUpperCase();
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} else if (!ligne.isEmpty() && motsParDifficulte.containsKey(section)) {
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motsParDifficulte.get(section).add(ligne);
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}
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}
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} catch (FileNotFoundException e) {
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throw new IOException("Fichier introuvable : " + CHEMIN_FICHIER);
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}
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}
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|
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public String getMotAleatoire(int difficulte) {
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String cle = convertirDifficulte(difficulte);
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List<String> liste = motsParDifficulte.get(cle);
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if (liste == null || liste.isEmpty()) return null;
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Random rand = new Random();
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return liste.get(rand.nextInt(liste.size()));
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}
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private String convertirDifficulte(int difficulte) {
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return switch (difficulte) {
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case 1 -> "FACILE";
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case 2 -> "MOYEN";
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case 3 -> "DIFFICILE";
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default -> "FACILE"; // Valeur par défaut
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};
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}
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}
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321
src/HangmanGUI.java
Normal file
321
src/HangmanGUI.java
Normal file
@@ -0,0 +1,321 @@
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.*;
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import java.util.*;
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import java.util.Timer;
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import java.util.TimerTask;
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/**
|
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* Hangman GUI with difficulty selection, dynamic score, and timer.
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* Uses WordManager for words.
|
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* User-facing texts remain in French.
|
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*/
|
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public class HangmanGUI extends JFrame {
|
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private WordManager manager;
|
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private String secretWord;
|
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private final Set<Character> found = new HashSet<>();
|
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private final Set<Character> tried = new HashSet<>();
|
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private int errors = 0;
|
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private static final int MAX_ERRORS = 8;
|
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private static final int WORD_GUESS_PENALTY = 2; // pénalité (en erreurs) si le mot complet proposé est faux
|
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private boolean gameOver = false;
|
||||
|
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// scoring and timing
|
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private int baseScore = 200;
|
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private int mistakePenalty = 15;
|
||||
private double timePenaltyPerSecond = 1.0;
|
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private long startTime;
|
||||
|
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// UI components
|
||||
private final JLabel wordLbl = new JLabel("", SwingConstants.CENTER);
|
||||
private final JLabel triedLbl = new JLabel("", SwingConstants.CENTER);
|
||||
private final JLabel infoLbl = new JLabel("Entrez une lettre ou un mot (a-z)", SwingConstants.CENTER);
|
||||
private final JLabel scoreLbl = new JLabel("Score: 0", SwingConstants.CENTER);
|
||||
private final JLabel timerLbl = new JLabel("Temps: 0s", SwingConstants.CENTER);
|
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private final JTextField input = new JTextField();
|
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private final JButton guessBtn = new JButton("Proposer");
|
||||
private final HangPanel hangPanel = new HangPanel();
|
||||
private final String[] difficulties = {"Facile", "Moyen", "Difficile"};
|
||||
private final JComboBox<String> difficultyCombo = new JComboBox<>(difficulties);
|
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private Timer timer;
|
||||
|
||||
/** Drawing panel for hangman */
|
||||
private static class HangPanel extends JPanel {
|
||||
private int errors = 0;
|
||||
public void setErrors(int e) {
|
||||
this.errors = Math.max(0, Math.min(e, MAX_ERRORS));
|
||||
repaint();
|
||||
}
|
||||
@Override
|
||||
protected void paintComponent(Graphics g) {
|
||||
super.paintComponent(g);
|
||||
Graphics2D gg = (Graphics2D) g;
|
||||
gg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
|
||||
int w = getWidth(), h = getHeight();
|
||||
int baseY = h - 40;
|
||||
if (errors >= 1) gg.drawLine(50, baseY, w - 50, baseY);
|
||||
if (errors >= 2) gg.drawLine(100, baseY, 100, 60);
|
||||
if (errors >= 3) gg.drawLine(100, 60, 220, 60);
|
||||
if (errors >= 4) gg.drawLine(220, 60, 220, 90);
|
||||
if (errors >= 5) gg.drawOval(200, 90, 40, 40);
|
||||
if (errors >= 6) gg.drawLine(220, 130, 220, 200);
|
||||
if (errors >= 7) {
|
||||
gg.drawLine(220, 145, 190, 165);
|
||||
gg.drawLine(220, 145, 250, 165);
|
||||
}
|
||||
if (errors >= 8) {
|
||||
gg.drawLine(220, 200, 200, 240);
|
||||
gg.drawLine(220, 200, 240, 240);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Entry point */
|
||||
public static void main(String[] args) {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
try {
|
||||
HangmanGUI app = new HangmanGUI();
|
||||
app.setVisible(true);
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/** Constructor */
|
||||
public HangmanGUI() throws Exception {
|
||||
super("Jeu du Pendu");
|
||||
manager = new WordManager();
|
||||
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
|
||||
setSize(560, 620);
|
||||
setLocationRelativeTo(null);
|
||||
setupUI();
|
||||
startGame();
|
||||
}
|
||||
|
||||
/** Setup UI */
|
||||
private void setupUI() {
|
||||
wordLbl.setFont(new Font(Font.MONOSPACED, Font.BOLD, 28));
|
||||
triedLbl.setFont(new Font("SansSerif", Font.PLAIN, 14));
|
||||
infoLbl.setFont(new Font("SansSerif", Font.PLAIN, 14));
|
||||
scoreLbl.setFont(new Font("SansSerif", Font.BOLD, 16));
|
||||
timerLbl.setFont(new Font("SansSerif", Font.BOLD, 16));
|
||||
|
||||
JPanel top = new JPanel(new GridLayout(6, 1, 8, 8));
|
||||
top.add(wordLbl);
|
||||
top.add(triedLbl);
|
||||
top.add(infoLbl);
|
||||
|
||||
JPanel scorePanel = new JPanel(new FlowLayout(FlowLayout.CENTER, 20, 5));
|
||||
scorePanel.add(scoreLbl);
|
||||
scorePanel.add(timerLbl);
|
||||
top.add(scorePanel);
|
||||
|
||||
JPanel diffPanel = new JPanel(new FlowLayout(FlowLayout.CENTER));
|
||||
diffPanel.add(new JLabel("Difficulté:"));
|
||||
diffPanel.add(difficultyCombo);
|
||||
top.add(diffPanel);
|
||||
|
||||
JButton restartBtn = new JButton("Rejouer");
|
||||
restartBtn.addActionListener(e -> startGame());
|
||||
JPanel restartPanel = new JPanel();
|
||||
restartPanel.add(restartBtn);
|
||||
top.add(restartPanel);
|
||||
|
||||
JPanel controls = new JPanel(new BorderLayout(8, 8));
|
||||
controls.add(input, BorderLayout.CENTER);
|
||||
controls.add(guessBtn, BorderLayout.EAST);
|
||||
|
||||
hangPanel.setPreferredSize(new Dimension(500, 300));
|
||||
|
||||
JPanel center = new JPanel(new BorderLayout());
|
||||
center.add(hangPanel, BorderLayout.CENTER);
|
||||
|
||||
JPanel main = new JPanel(new BorderLayout(10, 10));
|
||||
main.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
|
||||
main.add(top, BorderLayout.NORTH);
|
||||
main.add(center, BorderLayout.CENTER);
|
||||
main.add(controls, BorderLayout.SOUTH);
|
||||
setContentPane(main);
|
||||
|
||||
guessBtn.addActionListener(e -> onGuess());
|
||||
input.addActionListener(e -> onGuess());
|
||||
addWindowListener(new WindowAdapter() {
|
||||
@Override public void windowOpened(WindowEvent e) { input.requestFocusInWindow(); }
|
||||
});
|
||||
}
|
||||
|
||||
/** Start new game */
|
||||
private void startGame() {
|
||||
int diffIndex = difficultyCombo.getSelectedIndex(); // 0=Facile,1=Moyen,2=Difficile
|
||||
int diffValue = diffIndex + 1;
|
||||
secretWord = manager.getRandomWord(diffValue).toLowerCase(Locale.ROOT);
|
||||
|
||||
found.clear();
|
||||
tried.clear();
|
||||
errors = 0;
|
||||
gameOver = false;
|
||||
|
||||
startTime = System.currentTimeMillis();
|
||||
input.setText("");
|
||||
input.setEditable(true);
|
||||
guessBtn.setEnabled(true);
|
||||
infoLbl.setText("Entrez une lettre ou un mot (a-z)");
|
||||
|
||||
updateUIState();
|
||||
|
||||
if (timer != null) timer.cancel();
|
||||
timer = new Timer(true);
|
||||
timer.scheduleAtFixedRate(new TimerTask() {
|
||||
@Override
|
||||
public void run() {
|
||||
SwingUtilities.invokeLater(() -> {
|
||||
updateScoreLabel();
|
||||
updateTimerLabel();
|
||||
});
|
||||
}
|
||||
}, 0, 200);
|
||||
}
|
||||
|
||||
/** Handle guess (lettre OU mot) */
|
||||
private void onGuess() {
|
||||
if (gameOver) return;
|
||||
|
||||
String s = input.getText().trim().toLowerCase(Locale.ROOT);
|
||||
|
||||
// autoriser uniquement les lettres a-z, mais longueur libre (1 = lettre, >1 = mot)
|
||||
if (!s.matches("[a-z]+")) {
|
||||
infoLbl.setText("Veuillez entrer uniquement des lettres (a-z).");
|
||||
input.selectAll();
|
||||
input.requestFocusInWindow();
|
||||
return;
|
||||
}
|
||||
|
||||
if (s.length() == 1) {
|
||||
// === Proposition d'une lettre ===
|
||||
char c = s.charAt(0);
|
||||
if (tried.contains(c)) {
|
||||
infoLbl.setText("Lettre déjà essayée : " + c);
|
||||
input.selectAll();
|
||||
input.requestFocusInWindow();
|
||||
return;
|
||||
}
|
||||
tried.add(c);
|
||||
|
||||
boolean hit = false;
|
||||
for (int i = 0; i < secretWord.length(); i++) {
|
||||
if (secretWord.charAt(i) == c) {
|
||||
found.add(c);
|
||||
hit = true;
|
||||
}
|
||||
}
|
||||
if (!hit) {
|
||||
errors++;
|
||||
infoLbl.setText("Mauvaise lettre : " + c);
|
||||
} else {
|
||||
infoLbl.setText("Bonne lettre : " + c);
|
||||
}
|
||||
} else {
|
||||
// === Proposition d'un mot entier ===
|
||||
if (s.equals(secretWord)) {
|
||||
// victoire immédiate : révéler tout
|
||||
for (int i = 0; i < secretWord.length(); i++) {
|
||||
char lc = secretWord.charAt(i);
|
||||
if (Character.isLetter(lc)) found.add(lc);
|
||||
}
|
||||
infoLbl.setText("Bravo ! Vous avez deviné le mot en entier : " + secretWord);
|
||||
} else {
|
||||
// pénalité si mot faux
|
||||
errors = Math.min(errors + WORD_GUESS_PENALTY, MAX_ERRORS);
|
||||
infoLbl.setText("Mauvaise proposition du mot.");
|
||||
}
|
||||
}
|
||||
|
||||
updateUIState();
|
||||
input.selectAll();
|
||||
input.requestFocusInWindow();
|
||||
}
|
||||
|
||||
/** Update UI */
|
||||
private void updateUIState() {
|
||||
wordLbl.setText(maskWord(secretWord, found));
|
||||
triedLbl.setText("Lettres essayées : " + joinChars(tried));
|
||||
hangPanel.setErrors(errors);
|
||||
updateScoreLabel();
|
||||
updateTimerLabel();
|
||||
|
||||
if (isWin(secretWord, found)) {
|
||||
infoLbl.setText("Bravo ! Vous avez trouvé le mot : " + secretWord);
|
||||
wordLbl.setText(spaced(secretWord));
|
||||
gameOver = true;
|
||||
disableInput();
|
||||
} else if (errors >= MAX_ERRORS) {
|
||||
infoLbl.setText("Perdu ! Le mot était : " + secretWord);
|
||||
wordLbl.setText(spaced(secretWord));
|
||||
gameOver = true;
|
||||
disableInput();
|
||||
}
|
||||
}
|
||||
|
||||
/** Update dynamic score */
|
||||
private void updateScoreLabel() {
|
||||
long elapsedMillis = System.currentTimeMillis() - startTime;
|
||||
double elapsedSeconds = elapsedMillis / 1000.0;
|
||||
int score = (int) (baseScore - errors * mistakePenalty - elapsedSeconds * timePenaltyPerSecond);
|
||||
scoreLbl.setText("Score: " + Math.max(score, 0));
|
||||
}
|
||||
|
||||
/** Update dynamic timer */
|
||||
private void updateTimerLabel() {
|
||||
long elapsedMillis = System.currentTimeMillis() - startTime;
|
||||
int seconds = (int) (elapsedMillis / 1000);
|
||||
timerLbl.setText("Temps: " + seconds + "s");
|
||||
}
|
||||
|
||||
/** Disable input after end */
|
||||
private void disableInput() {
|
||||
input.setEditable(false);
|
||||
guessBtn.setEnabled(false);
|
||||
if (timer != null) timer.cancel();
|
||||
}
|
||||
|
||||
private String maskWord(String secret, Set<Character> foundSet) {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < secret.length(); i++) {
|
||||
char ch = secret.charAt(i);
|
||||
char lc = Character.toLowerCase(ch);
|
||||
if (Character.isLetter(lc) && !foundSet.contains(lc)) sb.append('_');
|
||||
else sb.append(ch);
|
||||
if (i < secret.length() - 1) sb.append(' ');
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
private boolean isWin(String secret, Set<Character> foundSet) {
|
||||
for (int i = 0; i < secret.length(); i++) {
|
||||
char lc = Character.toLowerCase(secret.charAt(i));
|
||||
if (Character.isLetter(lc) && !foundSet.contains(lc)) return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private String joinChars(Set<Character> set) {
|
||||
java.util.List<Character> list = new ArrayList<>(set);
|
||||
Collections.sort(list);
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < list.size(); i++) {
|
||||
sb.append(list.get(i));
|
||||
if (i < list.size() - 1) sb.append(' ');
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
private String spaced(String s) {
|
||||
StringBuilder sb = new StringBuilder();
|
||||
for (int i = 0; i < s.length(); i++) {
|
||||
sb.append(s.charAt(i));
|
||||
if (i < s.length() - 1) sb.append(' ');
|
||||
}
|
||||
return sb.toString();
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@@ -1,65 +0,0 @@
|
||||
import java.io.IOException;
|
||||
import java.util.*;
|
||||
|
||||
public class TestPendu {
|
||||
public static void main(String[] args) {
|
||||
try {
|
||||
Scanner scanner = new Scanner(System.in);
|
||||
GestionMotsPendu gestion = new GestionMotsPendu();
|
||||
|
||||
System.out.println("Bienvenue dans le jeu du pendu !");
|
||||
System.out.println("Choisissez la difficulté : 1 = Facile, 2 = Moyen, 3 = Difficile");
|
||||
int difficulte = scanner.nextInt();
|
||||
scanner.nextLine(); // consommer la fin de ligne
|
||||
|
||||
String mot = gestion.getMotAleatoire(difficulte);
|
||||
if (mot == null) {
|
||||
System.out.println("Erreur : aucun mot disponible pour cette difficulté.");
|
||||
return;
|
||||
}
|
||||
|
||||
char[] motCache = new char[mot.length()];
|
||||
Arrays.fill(motCache, '_');
|
||||
|
||||
Set<Character> lettresDevinees = new HashSet<>();
|
||||
int erreurs = 0;
|
||||
int maxErreurs = 6;
|
||||
|
||||
while (erreurs < maxErreurs && new String(motCache).contains("_")) {
|
||||
System.out.println("\nMot : " + new String(motCache));
|
||||
System.out.println("Erreurs : " + erreurs + "/" + maxErreurs);
|
||||
System.out.print("Devinez une lettre : ");
|
||||
String input = scanner.nextLine().toLowerCase();
|
||||
if (input.isEmpty()) continue;
|
||||
|
||||
char lettre = input.charAt(0);
|
||||
if (lettresDevinees.contains(lettre)) {
|
||||
System.out.println("Vous avez déjà essayé cette lettre !");
|
||||
continue;
|
||||
}
|
||||
|
||||
lettresDevinees.add(lettre);
|
||||
if (mot.indexOf(lettre) >= 0) {
|
||||
for (int i = 0; i < mot.length(); i++) {
|
||||
if (mot.charAt(i) == lettre) motCache[i] = lettre;
|
||||
}
|
||||
System.out.println("Bien joué !");
|
||||
} else {
|
||||
erreurs++;
|
||||
System.out.println("Raté !");
|
||||
}
|
||||
}
|
||||
|
||||
if (new String(motCache).equals(mot)) {
|
||||
System.out.println("\nFélicitations ! Vous avez trouvé le mot : " + mot);
|
||||
} else {
|
||||
System.out.println("\nVous avez perdu ! Le mot était : " + mot);
|
||||
}
|
||||
|
||||
scanner.close();
|
||||
|
||||
} catch (IOException e) {
|
||||
System.err.println("Erreur lors du chargement des mots : " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
57
src/WordManager.java
Normal file
57
src/WordManager.java
Normal file
@@ -0,0 +1,57 @@
|
||||
import java.io.*;
|
||||
import java.util.*;
|
||||
|
||||
public class WordManager {
|
||||
|
||||
// --- Constant: path to word file ---
|
||||
private static final String WORD_FILE = "../res/hangman_words.txt";
|
||||
|
||||
// --- Map to store words by difficulty ---
|
||||
private final Map<String, List<String>> wordsByDifficulty = new HashMap<>();
|
||||
|
||||
// --- Constructor ---
|
||||
public WordManager() throws IOException {
|
||||
wordsByDifficulty.put("EASY", new ArrayList<>());
|
||||
wordsByDifficulty.put("MEDIUM", new ArrayList<>());
|
||||
wordsByDifficulty.put("HARD", new ArrayList<>());
|
||||
loadWords(); // automatically load words when created
|
||||
}
|
||||
|
||||
// --- Load words from the file ---
|
||||
private void loadWords() throws IOException {
|
||||
try (BufferedReader reader = new BufferedReader(new FileReader(WORD_FILE))) {
|
||||
String line;
|
||||
String section = "";
|
||||
while ((line = reader.readLine()) != null) {
|
||||
line = line.trim();
|
||||
if (line.startsWith("#")) {
|
||||
section = line.substring(1).toUpperCase(); // read difficulty section
|
||||
} else if (!line.isEmpty() && wordsByDifficulty.containsKey(section)) {
|
||||
wordsByDifficulty.get(section).add(line);
|
||||
}
|
||||
}
|
||||
} catch (FileNotFoundException e) {
|
||||
throw new IOException("File not found: " + WORD_FILE);
|
||||
}
|
||||
}
|
||||
|
||||
// --- Get a random word based on difficulty (1 = Easy, 2 = Medium, 3 = Hard) ---
|
||||
public String getRandomWord(int difficulty) {
|
||||
String key = difficultyToKey(difficulty);
|
||||
List<String> list = wordsByDifficulty.get(key);
|
||||
if (list == null || list.isEmpty()) return null;
|
||||
|
||||
Random rand = new Random();
|
||||
return list.get(rand.nextInt(list.size()));
|
||||
}
|
||||
|
||||
// --- Convert int to difficulty key ---
|
||||
private String difficultyToKey(int difficulty) {
|
||||
return switch (difficulty) {
|
||||
case 1 -> "EASY";
|
||||
case 2 -> "MEDIUM";
|
||||
case 3 -> "HARD";
|
||||
default -> "EASY"; // default difficulty
|
||||
};
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user