forked from menault/TD3_DEV51_Qualite_Algo
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david
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dfa47463b1
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554
res/hangman_words.txt
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554
res/hangman_words.txt
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File diff suppressed because it is too large
Load Diff
306
src/HangmanGUI.java
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306
src/HangmanGUI.java
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.*;
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import java.util.*;
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import java.util.Timer;
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import java.util.TimerTask;
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/**
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* Hangman GUI with difficulty selection, dynamic score, and timer.
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* Uses WordManager for words.
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* User-facing texts remain in French.
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*/
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public class HangmanGUI extends JFrame {
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private WordManager manager;
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private String secretWord;
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private final Set<Character> found = new HashSet<>();
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private final Set<Character> tried = new HashSet<>();
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private int errors = 0;
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private static final int MAX_ERRORS = 8;
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private boolean gameOver = false;
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// scoring and timing
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private int baseScore = 200;
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private int mistakePenalty = 15;
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private double timePenaltyPerSecond = 1.0;
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private long startTime;
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// UI components
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private final JLabel wordLbl = new JLabel("", SwingConstants.CENTER);
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private final JLabel triedLbl = new JLabel("", SwingConstants.CENTER);
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private final JLabel infoLbl = new JLabel("Entrez une lettre (a-z)", SwingConstants.CENTER);
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private final JLabel scoreLbl = new JLabel("Score: 0", SwingConstants.CENTER);
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private final JLabel timerLbl = new JLabel("Temps: 0s", SwingConstants.CENTER);
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private final JTextField input = new JTextField();
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private final JButton guessBtn = new JButton("Proposer");
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private final HangPanel hangPanel = new HangPanel();
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private final String[] difficulties = {"Facile", "Moyen", "Difficile"};
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private final JComboBox<String> difficultyCombo = new JComboBox<>(difficulties);
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private Timer timer;
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/** Drawing panel for hangman */
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private static class HangPanel extends JPanel {
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private int errors = 0;
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public void setErrors(int e) {
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this.errors = Math.max(0, Math.min(e, MAX_ERRORS));
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repaint();
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}
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@Override
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protected void paintComponent(Graphics g) {
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super.paintComponent(g);
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Graphics2D gg = (Graphics2D) g;
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gg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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int w = getWidth(), h = getHeight();
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int baseY = h - 40;
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if (errors >= 1) gg.drawLine(50, baseY, w - 50, baseY);
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if (errors >= 2) gg.drawLine(100, baseY, 100, 60);
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if (errors >= 3) gg.drawLine(100, 60, 220, 60);
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if (errors >= 4) gg.drawLine(220, 60, 220, 90);
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if (errors >= 5) gg.drawOval(200, 90, 40, 40);
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if (errors >= 6) gg.drawLine(220, 130, 220, 200);
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if (errors >= 7) {
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gg.drawLine(220, 145, 190, 165);
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gg.drawLine(220, 145, 250, 165);
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}
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if (errors >= 8) {
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gg.drawLine(220, 200, 200, 240);
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gg.drawLine(220, 200, 240, 240);
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}
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}
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}
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/** Entry point */
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public static void main(String[] args) {
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SwingUtilities.invokeLater(() -> {
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try {
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HangmanGUI app = new HangmanGUI();
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app.setVisible(true);
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} catch (Exception e) {
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e.printStackTrace();
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}
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});
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}
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/** Constructor */
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public HangmanGUI() throws Exception {
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super("Jeu du Pendu");
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manager = new WordManager();
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setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
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setSize(560, 620);
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setLocationRelativeTo(null);
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setupUI();
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startGame();
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}
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/** Setup UI */
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private void setupUI() {
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wordLbl.setFont(new Font(Font.MONOSPACED, Font.BOLD, 28));
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triedLbl.setFont(new Font("SansSerif", Font.PLAIN, 14));
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infoLbl.setFont(new Font("SansSerif", Font.PLAIN, 14));
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scoreLbl.setFont(new Font("SansSerif", Font.BOLD, 16));
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timerLbl.setFont(new Font("SansSerif", Font.BOLD, 16));
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JPanel top = new JPanel(new GridLayout(6, 1, 8, 8));
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top.add(wordLbl);
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top.add(triedLbl);
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top.add(infoLbl);
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JPanel scorePanel = new JPanel(new FlowLayout(FlowLayout.CENTER, 20, 5));
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scorePanel.add(scoreLbl);
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scorePanel.add(timerLbl);
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top.add(scorePanel);
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JPanel diffPanel = new JPanel(new FlowLayout(FlowLayout.CENTER));
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diffPanel.add(new JLabel("Difficulté:"));
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diffPanel.add(difficultyCombo);
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top.add(diffPanel);
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JButton restartBtn = new JButton("Rejouer");
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restartBtn.addActionListener(e -> startGame());
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JPanel restartPanel = new JPanel();
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restartPanel.add(restartBtn);
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top.add(restartPanel);
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JPanel controls = new JPanel(new BorderLayout(8, 8));
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controls.add(input, BorderLayout.CENTER);
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controls.add(guessBtn, BorderLayout.EAST);
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hangPanel.setPreferredSize(new Dimension(500, 300));
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JPanel center = new JPanel(new BorderLayout());
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center.add(hangPanel, BorderLayout.CENTER);
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JPanel main = new JPanel(new BorderLayout(10, 10));
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main.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
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main.add(top, BorderLayout.NORTH);
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main.add(center, BorderLayout.CENTER);
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main.add(controls, BorderLayout.SOUTH);
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setContentPane(main);
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guessBtn.addActionListener(e -> onGuess());
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input.addActionListener(e -> onGuess());
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addWindowListener(new WindowAdapter() {
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@Override public void windowOpened(WindowEvent e) { input.requestFocusInWindow(); }
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});
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}
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/** Start new game */
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private void startGame() {
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int diffIndex = difficultyCombo.getSelectedIndex(); // 0=Facile,1=Moyen,2=Difficile
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int diffValue = diffIndex + 1;
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secretWord = manager.getRandomWord(diffValue).toLowerCase(Locale.ROOT);
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found.clear();
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tried.clear();
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errors = 0;
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gameOver = false;
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startTime = System.currentTimeMillis();
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input.setText("");
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input.setEditable(true);
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guessBtn.setEnabled(true);
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infoLbl.setText("Entrez une lettre (a-z)");
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updateUIState();
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if (timer != null) timer.cancel();
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timer = new Timer(true);
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timer.scheduleAtFixedRate(new TimerTask() {
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@Override
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public void run() {
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SwingUtilities.invokeLater(() -> {
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updateScoreLabel();
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updateTimerLabel();
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});
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}
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}, 0, 200);
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}
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/** Handle guess */
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private void onGuess() {
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if (gameOver) return;
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String s = input.getText().trim().toLowerCase(Locale.ROOT);
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if (s.length() != 1 || s.charAt(0) < 'a' || s.charAt(0) > 'z') {
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infoLbl.setText("Veuillez entrer une seule lettre (a-z).");
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input.selectAll();
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input.requestFocusInWindow();
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return;
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}
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char c = s.charAt(0);
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if (tried.contains(c)) {
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infoLbl.setText("Lettre déjà essayée : " + c);
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input.selectAll();
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input.requestFocusInWindow();
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return;
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}
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tried.add(c);
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boolean hit = false;
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for (int i = 0; i < secretWord.length(); i++) {
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if (secretWord.charAt(i) == c) {
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found.add(c);
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hit = true;
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}
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}
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if (!hit) {
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errors++;
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infoLbl.setText("Mauvaise lettre : " + c);
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} else {
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infoLbl.setText("Bonne lettre : " + c);
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}
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updateUIState();
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input.selectAll();
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input.requestFocusInWindow();
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}
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/** Update UI */
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private void updateUIState() {
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wordLbl.setText(maskWord(secretWord, found));
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triedLbl.setText("Lettres essayées : " + joinChars(tried));
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hangPanel.setErrors(errors);
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updateScoreLabel();
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updateTimerLabel();
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if (isWin(secretWord, found)) {
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infoLbl.setText("Bravo ! Vous avez trouvé le mot : " + secretWord);
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wordLbl.setText(spaced(secretWord));
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gameOver = true;
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disableInput();
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} else if (errors >= MAX_ERRORS) {
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infoLbl.setText("Perdu ! Le mot était : " + secretWord);
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wordLbl.setText(spaced(secretWord));
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gameOver = true;
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disableInput();
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}
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}
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/** Update dynamic score */
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private void updateScoreLabel() {
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long elapsedMillis = System.currentTimeMillis() - startTime;
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double elapsedSeconds = elapsedMillis / 1000.0;
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int score = (int) (baseScore - errors * mistakePenalty - elapsedSeconds * timePenaltyPerSecond);
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scoreLbl.setText("Score: " + Math.max(score, 0));
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}
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/** Update dynamic timer */
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private void updateTimerLabel() {
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long elapsedMillis = System.currentTimeMillis() - startTime;
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int seconds = (int) (elapsedMillis / 1000);
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timerLbl.setText("Temps: " + seconds + "s");
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}
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/** Disable input after end */
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private void disableInput() {
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input.setEditable(false);
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guessBtn.setEnabled(false);
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if (timer != null) timer.cancel();
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}
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private String maskWord(String secret, Set<Character> foundSet) {
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < secret.length(); i++) {
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char ch = secret.charAt(i);
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char lc = Character.toLowerCase(ch);
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if (Character.isLetter(lc) && !foundSet.contains(lc)) sb.append('_');
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else sb.append(ch);
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if (i < secret.length() - 1) sb.append(' ');
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}
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return sb.toString();
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}
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private boolean isWin(String secret, Set<Character> foundSet) {
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for (int i = 0; i < secret.length(); i++) {
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char lc = Character.toLowerCase(secret.charAt(i));
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if (Character.isLetter(lc) && !foundSet.contains(lc)) return false;
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}
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return true;
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}
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private String joinChars(Set<Character> set) {
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java.util.List<Character> list = new ArrayList<>(set);
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Collections.sort(list);
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < list.size(); i++) {
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sb.append(list.get(i));
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if (i < list.size() - 1) sb.append(' ');
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}
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return sb.toString();
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}
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private String spaced(String s) {
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StringBuilder sb = new StringBuilder();
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for (int i = 0; i < s.length(); i++) {
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sb.append(s.charAt(i));
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if (i < s.length() - 1) sb.append(' ');
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}
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return sb.toString();
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}
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}
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57
src/WordManager.java
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57
src/WordManager.java
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@@ -0,0 +1,57 @@
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import java.io.*;
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import java.util.*;
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public class WordManager {
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// --- Constant: path to word file ---
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private static final String WORD_FILE = "../res/hangman_words.txt";
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// --- Map to store words by difficulty ---
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private final Map<String, List<String>> wordsByDifficulty = new HashMap<>();
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// --- Constructor ---
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public WordManager() throws IOException {
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wordsByDifficulty.put("EASY", new ArrayList<>());
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wordsByDifficulty.put("MEDIUM", new ArrayList<>());
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wordsByDifficulty.put("HARD", new ArrayList<>());
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loadWords(); // automatically load words when created
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}
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// --- Load words from the file ---
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private void loadWords() throws IOException {
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try (BufferedReader reader = new BufferedReader(new FileReader(WORD_FILE))) {
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String line;
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String section = "";
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while ((line = reader.readLine()) != null) {
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line = line.trim();
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if (line.startsWith("#")) {
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section = line.substring(1).toUpperCase(); // read difficulty section
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} else if (!line.isEmpty() && wordsByDifficulty.containsKey(section)) {
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wordsByDifficulty.get(section).add(line);
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}
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}
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} catch (FileNotFoundException e) {
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throw new IOException("File not found: " + WORD_FILE);
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}
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}
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// --- Get a random word based on difficulty (1 = Easy, 2 = Medium, 3 = Hard) ---
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public String getRandomWord(int difficulty) {
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String key = difficultyToKey(difficulty);
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List<String> list = wordsByDifficulty.get(key);
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if (list == null || list.isEmpty()) return null;
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Random rand = new Random();
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return list.get(rand.nextInt(list.size()));
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}
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// --- Convert int to difficulty key ---
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private String difficultyToKey(int difficulty) {
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return switch (difficulty) {
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case 1 -> "EASY";
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case 2 -> "MEDIUM";
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case 3 -> "HARD";
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default -> "EASY"; // default difficulty
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};
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}
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}
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