forked from menault/TD3_DEV51_Qualite_Algo
		
	
		
			
				
	
	
		
			264 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
			
		
		
	
	
			264 lines
		
	
	
		
			8.9 KiB
		
	
	
	
		
			Java
		
	
	
	
	
	
| import javax.swing.*;
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| import java.awt.*;
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| import java.awt.event.*;
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| import java.util.*;
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| 
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| /**
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|  * Hangman game GUI.
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|  * Variables/methods and comments in English.
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|  * User-facing texts remain in French.
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|  */
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| public class HangmanGUI extends JFrame {
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|     private final String[] words = {
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|         "ordinateur","voiture","maison","soleil","lumiere",
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|         "fromage","chocolat","montagne","riviere","plage",
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|         "oiseau","papillon","musique","chateau","livre",
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|         "telephone","aventure","mystere","foret","fleur",
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|         "chapeau","nuage","horloge","chaise","fenetre",
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|         "paysage","bouteille","parapluie","clavier","souris",
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|         "brouillard","village","histoire","cerise","pomme",
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|         "banane","poisson","arbre","cascade","cheval"
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|     };
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| 
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|     private String secretWord;
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|     private final Set<Character> found = new HashSet<>();
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|     private final Set<Character> tried = new HashSet<>();
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|     private int errors = 0;
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|     private static final int MAX_ERRORS = 8; // 8 steps: base, post, beam, rope, head, body, arms, legs
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|     private boolean gameOver = false;        // indicates if the game is finished
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| 
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|     private final JLabel wordLbl = new JLabel("", SwingConstants.CENTER);
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|     private final JLabel triedLbl = new JLabel("", SwingConstants.CENTER);
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|     private final JLabel infoLbl  = new JLabel("Entrez une lettre (a-z)", SwingConstants.CENTER);
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|     private final JTextField input = new JTextField();
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|     private final JButton guessBtn = new JButton("Proposer");
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|     private final HangPanel hangPanel = new HangPanel();
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| 
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|     /** Drawing panel for the hangman, progressive according to error count. */
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|     private static class HangPanel extends JPanel {
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|         private int errors = 0;
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| 
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|         public void setErrors(int e) {
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|             this.errors = Math.max(0, Math.min(e, MAX_ERRORS));
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|             repaint();
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|         }
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| 
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|         @Override
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|         protected void paintComponent(Graphics g) {
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|             super.paintComponent(g);
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|             Graphics2D gg = (Graphics2D) g;
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|             gg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
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| 
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|             int w = getWidth(), h = getHeight();
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|             int baseY = h - 40; // ground level
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| 
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|             if (errors >= 1) gg.drawLine(50, baseY, w - 50, baseY);
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| 
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|             if (errors >= 2) gg.drawLine(100, baseY, 100, 60);
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| 
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|             if (errors >= 3) gg.drawLine(100, 60, 220, 60);
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| 
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|             if (errors >= 4) gg.drawLine(220, 60, 220, 90);
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| 
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|             if (errors >= 5) gg.drawOval(200, 90, 40, 40);
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| 
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|             if (errors >= 6) gg.drawLine(220, 130, 220, 200);
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| 
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|             if (errors >= 7) {
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|                 gg.drawLine(220, 145, 190, 165); 
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|                 gg.drawLine(220, 145, 250, 165);
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|             }
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| 
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|             if (errors >= 8) {
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|                 gg.drawLine(220, 200, 200, 240); 
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|                 gg.drawLine(220, 200, 240, 240); 
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|             }
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|         }
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|     }
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| 
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|     /** Entry point: create and show the game window. */
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|     public static void main(String[] args) {
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|         SwingUtilities.invokeLater(() -> {
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|             HangmanGUI app = new HangmanGUI();
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|             app.setVisible(true);
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|         });
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|     }
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| 
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|     /** Constructor: window setup, UI setup, and start the game. */
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|     public HangmanGUI() {
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|         super("Jeu du Pendu");
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|         setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
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|         setSize(520, 520);
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|         setLocationRelativeTo(null);
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|         setupUI();
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|         startGame();
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|     }
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| 
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|     /** Prepare the layout and interactions. */
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|     private void setupUI() {
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|         wordLbl.setFont(new Font(Font.MONOSPACED, Font.BOLD, 28));
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|         triedLbl.setFont(new Font("SansSerif", Font.PLAIN, 14));
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|         infoLbl.setFont(new Font("SansSerif", Font.PLAIN, 14));
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| 
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|         JPanel top = new JPanel(new GridLayout(3, 1, 8, 8));
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|         top.add(wordLbl);
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|         top.add(triedLbl);
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|         top.add(infoLbl);
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| 
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|         JPanel controls = new JPanel(new BorderLayout(8, 8));
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|         controls.add(input, BorderLayout.CENTER);
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|         controls.add(guessBtn, BorderLayout.EAST);
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| 
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|         hangPanel.setPreferredSize(new Dimension(480, 300));
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|         JPanel center = new JPanel(new BorderLayout());
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|         center.add(hangPanel, BorderLayout.CENTER);
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| 
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|         JPanel main = new JPanel(new BorderLayout(10, 10));
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|         main.setBorder(BorderFactory.createEmptyBorder(10, 10, 10, 10));
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|         main.add(top, BorderLayout.NORTH);
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|         main.add(center, BorderLayout.CENTER);
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|         main.add(controls, BorderLayout.SOUTH);
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| 
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|         setContentPane(main);
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| 
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|         guessBtn.addActionListener(e -> onGuess());
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|         input.addActionListener(e -> onGuess()); 
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|         addWindowListener(new WindowAdapter() {
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|             @Override public void windowOpened(WindowEvent e) { input.requestFocusInWindow(); }
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|         });
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|     }
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| 
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|     /** Start a  game. */
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|     private void startGame() {
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|         secretWord = pickWord();
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|         found.clear();
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|         tried.clear();
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|         errors = 0;
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|         gameOver = false;
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| 
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|         input.setText("");
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|         input.setEditable(true);
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|         guessBtn.setEnabled(true);
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|         infoLbl.setText("Entrez une lettre (a-z)");
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|         updateUIState();
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|     }
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| 
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|     /** Handle a guess: validate input, update state, check for end of game. */
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|     private void onGuess() {
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|         if (gameOver) return; // block input after game end
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| 
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|         String s = input.getText().trim().toLowerCase(Locale.ROOT);
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|         if (s.length() != 1 || s.charAt(0) < 'a' || s.charAt(0) > 'z') {
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|             infoLbl.setText("Veuillez entrer une seule lettre (a-z).");
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|             input.selectAll();
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|             input.requestFocusInWindow();
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|             return;
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|         }
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|         char c = s.charAt(0);
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|         if (tried.contains(c)) {
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|             infoLbl.setText("Lettre déjà essayée : " + c);
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|             input.selectAll();
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|             input.requestFocusInWindow();
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|             return;
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|         }
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| 
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|         tried.add(c);
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|         boolean hit = false;
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|         for (int i = 0; i < secretWord.length(); i++) {
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|             if (Character.toLowerCase(secretWord.charAt(i)) == c) {
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|                 found.add(c);
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|                 hit = true;
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|             }
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|         }
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|         if (!hit) {
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|             errors++;
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|             infoLbl.setText("Mauvaise lettre : " + c);
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|         } else {
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|             infoLbl.setText("Bonne lettre : " + c);
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|         }
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| 
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|         updateUIState();
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|         input.selectAll();
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|         input.requestFocusInWindow();
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|     }
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| 
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|     /** Refresh labels/drawing and handle end-of-game. */
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|     private void updateUIState() {
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|         wordLbl.setText(maskWord(secretWord, found));
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|         triedLbl.setText("Lettres essayées : " + joinChars(tried));
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|         hangPanel.setErrors(errors);
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| 
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|         if (isWin(secretWord, found)) {
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|             infoLbl.setText("Bravo ! Vous avez trouvé le mot : " + secretWord);
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|             wordLbl.setText(spaced(secretWord)); // pretty display of the word
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|             gameOver = true;
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|             disableInput();
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|         } else if (errors >= MAX_ERRORS) {
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|             infoLbl.setText("Perdu ! Le mot était : " + secretWord);
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|             wordLbl.setText(spaced(secretWord));
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|             gameOver = true;
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|             disableInput();
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|         }
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| 
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|         // force UI refresh
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|         revalidate();
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|         repaint();
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|     }
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| 
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|     /** Disable controls after the game ends. */
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|     private void disableInput() {
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|         input.setEditable(false);
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|         guessBtn.setEnabled(false);
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|     }
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| 
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|     /** Pick a random word. */
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|     private String pickWord() {
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|         Random rnd = new Random();
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|         return words[rnd.nextInt(words.length)].toLowerCase(Locale.ROOT);
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|     }
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| 
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|     /** Build the masked word based on found letters. */
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|     private String maskWord(String secret, Set<Character> foundSet) {
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|         StringBuilder sb = new StringBuilder();
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|         for (int i = 0; i < secret.length(); i++) {
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|             char ch = secret.charAt(i);
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|             char lc = Character.toLowerCase(ch);
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|             if (Character.isLetter(lc) && !foundSet.contains(lc)) sb.append('_');
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|             else sb.append(ch);
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|             if (i < secret.length() - 1) sb.append(' ');
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|         }
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|         return sb.toString();
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|     }
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| 
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|     /** True if all letters have been found. */
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|     private boolean isWin(String secret, Set<Character> foundSet) {
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|         for (int i = 0; i < secret.length(); i++) {
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|             char lc = Character.toLowerCase(secret.charAt(i));
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|             if (Character.isLetter(lc) && !foundSet.contains(lc)) return false;
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|         }
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|         return true;
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|     }
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| 
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|     /** Sort and join letters for display. */
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|     private String joinChars(Set<Character> set) {
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|         java.util.List<Character> list = new ArrayList<>(set);
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|         Collections.sort(list);
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|         StringBuilder sb = new StringBuilder();
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|         for (int i = 0; i < list.size(); i++) {
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|             sb.append(list.get(i));
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|             if (i < list.size() - 1) sb.append(' ');
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|         }
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|         return sb.toString();
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|     }
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| 
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|     /** Add spaces between letters for nicer reading. */
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|     private String spaced(String s) {
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|         StringBuilder sb = new StringBuilder();
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|         for (int i = 0; i < s.length(); i++) {
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|             sb.append(s.charAt(i));
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|             if (i < s.length() - 1) sb.append(' ');
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|         }
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|         return sb.toString();
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|     }
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| }
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