115 lines
4.1 KiB
Java
115 lines
4.1 KiB
Java
import javax.swing.*;
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import java.awt.event.*;
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import java.awt.*;
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// Cette classe à pour but d'afficher un menu et de réagir aux directives de l'utilisateur (lancer le jeu, le quitter...)
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public class FrameMenu extends JFrame{
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private int lignes;
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private int colonnes;
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private int mines;
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private JSlider sliderLignes;
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private JSlider sliderColonnes;
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private JSlider sliderMines;
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private JLabel showLines;
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private JLabel showColumns;
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private JLabel showMines;
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public FrameMenu() {
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super();
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// On récupère les dimensions de l'écran pour adapter la taille de notre fenêtre
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Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
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// On crée ensuite notre fenêtre
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this.setTitle("Démineur - Menu");
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Dimension frameSize = new Dimension (screenSize.width *2/5,screenSize.height * 2/3);
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this.setSize(frameSize);
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this.setLocation(screenSize.width * 3/10, screenSize.height * 1/6);
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this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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this.setLayout(null);
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this.getContentPane().setBackground( new Color(0, 236, 96));
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// Ajout du titre
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JLabel titre = new JLabel("Démineur");
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titre.setFont(new Font("Rockwell", Font.PLAIN, 45));
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titre.setBounds((frameSize.width/3), frameSize.height/15,frameSize.width/2,frameSize.height*2/15);
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this.add(titre);
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// On créer les sliders et les JLabel qui afficheront leur valeur
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this.sliderLignes = new JSlider(4,30,20);
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this.sliderColonnes = new JSlider(4,30,25);
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this.sliderMines = new JSlider(1,900, 50);
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sliderLignes.addChangeListener(new SettingsListener(0,this));
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sliderColonnes.addChangeListener(new SettingsListener(1,this));
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sliderMines.addChangeListener(new SettingsListener(2,this));
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this.lignes=sliderLignes.getValue();
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this.colonnes=sliderColonnes.getValue();
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this.mines=sliderMines.getValue();
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sliderLignes.setBounds(frameSize.width/3, frameSize.height*5/15, frameSize.width/3, frameSize.height/20);
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sliderColonnes.setBounds(frameSize.width/3, frameSize.height*7/15, frameSize.width/3, frameSize.height/20);
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sliderMines.setBounds(frameSize.width/3, frameSize.height*9/15, frameSize.width/3, frameSize.height/20);
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this.add(sliderLignes);
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this.add(sliderColonnes);
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this.add(sliderMines);
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this.showLines= new JLabel("Lignes : 20");
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this.showColumns= new JLabel("Colonnes : 25");
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this.showMines= new JLabel("Mines : 50");
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this.showLines.setBounds(frameSize.width/3, frameSize.height*4/15, frameSize.width/3, frameSize.height/20);
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this.showColumns.setBounds(frameSize.width/3, frameSize.height*6/15, frameSize.width/3, frameSize.height/20);
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this.showMines.setBounds(frameSize.width/3, frameSize.height*8/15, frameSize.width/3, frameSize.height/20);
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this.add(showLines);
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this.add(showColumns);
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this.add(showMines);
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JButton newGame = new JButton("Jouer");
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newGame.addActionListener(new NewGameListener(this));
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newGame.setBounds(frameSize.width*10/15, frameSize.height*12/15, frameSize.width/5, frameSize.height/15);;
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this.add(newGame);
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JButton exit = new JButton("Quitter");
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exit.addActionListener(new ActionListener(){
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public void actionPerformed(ActionEvent e) {
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System.exit(0);
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}
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});
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exit.setBounds(frameSize.width/10, frameSize.height*12/15, frameSize.width/5, frameSize.height/15);
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this.add(exit);
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//TODO : Bouton charger
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this.setResizable(false);
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this.setVisible(true);
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}
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// Méthode pour récupérer les valeurs des paramètres et les afficher à l'écran
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public void setSettings(int settingToSet, int settingValue){
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if (settingToSet==0){
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this.lignes=settingValue;
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showLines.setText("Lignes : "+settingValue);
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} else if (settingToSet==1){
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this.colonnes=settingValue;
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showColumns.setText("Colonnes : "+settingValue);
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} else if (settingToSet==2){
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this.mines=settingValue;
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showMines.setText("Mines : "+settingValue);
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}
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this.sliderMines.setMaximum(this.colonnes*this.lignes);
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}
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// Methode pour connaître les paramètres de la partie
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public int[] getSettings(){
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int[] settings = new int[3];
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settings[0]=this.lignes;
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settings[1]=this.colonnes;
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settings[2]=this.mines;
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return settings;
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}
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} |