Ajout emplacement notations
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		@@ -69,12 +69,27 @@ public class GameView extends View {
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            canvas.drawCircle((i*this.getWidth()*2/13+this.getWidth()/8),this.getHeight()-this.getHeight()/7, this.getWidth()/16, this.circle);
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        }
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        //TODO: ajout des colonnes de notation
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        LinkedList<Integer> notation = new LinkedList<Integer>();
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        notation.addAll(this.grille.getNotations());
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        for(int y=0; y<10; y++) { // colonne gauche
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            for(int x=0; x<2; x++) {
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                this.circle.setColor(notation.pop());
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                canvas.drawCircle((x*this.getWidth()/11+(this.getWidth()/11)),(y*this.getHeight()/14+getHeight()/21), this.getWidth()/26, this.circle);
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            }
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        }
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        for(int y=0; y<10; y++) { // colonne droite
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            for(int x=0; x<2; x++) {
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                this.circle.setColor(notation.pop());
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                canvas.drawCircle((x*this.getWidth()/11+(this.getWidth()*4/5)),(y*this.getHeight()/14+getHeight()/21), this.getWidth()/26, this.circle);
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            }
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        }
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        //TODO: ajout des boutons
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        //Test de bouton valider
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        this.circle.setColor(this.getResources().getColor(R.color.green));
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        canvas.drawCircle((this.getWidth()/2),this.getHeight()-this.getHeight()/16, this.getWidth()/13, this.circle);
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        // bouton retour
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       /* this.circle.setColor(this.getResources().getColor(R.color.blue));
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        /*this.circle.setColor(this.getResources().getColor(R.color.blue));
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        canvas.drawCircle((this.getWidth()/2), this.getHeight()-this.getHeight()/16, this.getWidth()/13, this.circle);*/
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    }
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