APL/APL1.2/TP09/dragon.c

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#include <stdio.h>
#include <stdlib.h>
#include <graph.h>
#include <math.h>
#include "graph_sup.h"
struct vec2_ {
double x;
double y;
};
typedef struct vec2_ vec2;
vec2 VRotate(vec2 vec, double theta) {
vec2 new_vec = {0, 0};
theta = theta / 180 * M_PI;
new_vec.x = cos(theta) * vec.x - sin(theta) * vec.y;
new_vec.y = sin(theta) * vec.x + cos(theta) * vec.y;
return new_vec;
}
vec2 MakeFractal(vec2 pos, int n, double size, double theta, double a) {
if (n > 1) {
SetColor(0, 0, 255);
//RemplirRectangle(pos.x - 5, pos.y - 5, 10, 10);
vec2 vect1 = MakeFractal(pos, n-1, size / sqrt(2), theta + 45, a);
vec2 offset = {-size * sqrt(2), 0};
offset = VRotate(offset, theta - 45);
pos.x += offset.x;
pos.y += offset.y;
vec2 vect2 = MakeFractal(pos, n-1, -size / sqrt(2), theta - 45 + a, a);
} else {
vec2 vec = {size, size};
vec = VRotate(vec, theta + 90);
SetColor(0, 0, 0);
DessinerSegment(pos.x, pos.y, pos.x + vec.x, pos.y + vec.y);
SetColor(255, 0, 0);
//RemplirRectangle(pos.x + vec.x - 6, pos.y + vec.y - 6, 12, 12);
return vec;
}
}
int main(void) {
int level;
/*printf("Niveau de complexité : ");
scanf("%d", &level);*/
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level = 12;
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vec2 vec = {WIDTH/2, 200};
double a = 0;
InitialiserGraphique();
CreerFenetre(100, 100, WIDTH, HEIGHT);
SetColor(255, 0, 0);
//DessinerRectangle(vec.x-300, vec.y, 300, 300);
while (1) {
if (DrawNextFrame()) {
a += 2.5;
SetColor(255, 255, 255);
RemplirRectangle(0, 0, WIDTH, HEIGHT);
SetColor(0, 0, 0);
MakeFractal(vec, level, 200, 0, a);
}
}
Touche();
FermerGraphique();
}