APL/APL1.2/TP09/triangle.c

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2022-01-18 12:52:55 +01:00
#include <stdio.h>
#include <stdlib.h>
#include <graph.h>
#include <math.h>
#include "graph_sup.h"
struct vec2_ {
double x;
double y;
};
typedef struct vec2_ vec2;
struct tri_ {
vec2 p1;
vec2 p2;
vec2 p3;
};
typedef struct tri_ tri;
int level;
void drawTri(tri trig) {
vec2 p1 = trig.p1;
vec2 p2 = trig.p2;
vec2 p3 = trig.p3;
DessinerSegment(p1.x, p1.y, p2.x, p2.y);
DessinerSegment(p2.x, p2.y, p3.x, p3.y);
DessinerSegment(p3.x, p3.y, p1.x, p1.y);
}
tri makeTri(vec2 pos, double size) {
vec2 p1 = pos;
vec2 p2 = pos;
vec2 p3 = pos;
p2.x += size / 2;
p3.x -= size / 2;
p2.y += sqrt((3 * pow(size, 2)) / 4);
p3.y += sqrt((3 * pow(size, 2)) / 4);
tri trig = {p1, p2, p3};
return trig;
}
vec2 makeFractal(vec2 pos, double size, int n) {
if (n == 0) {
drawTri(makeTri(pos, size));
makeFractal(pos, size/2, n+1);
} else if (n < level) {
tri trig1 = makeTri(pos, size);
tri trig2 = makeTri(trig1.p2, size);
tri trig3 = makeTri(trig1.p3, size);
drawTri(trig1);
drawTri(trig2);
drawTri(trig3);
makeFractal(trig1.p1, size / 2, n+1);
makeFractal(trig2.p1, size / 2, n+1);
makeFractal(trig3.p1, size / 2, n+1);
}
}
int main(int argc, char* argv) {
printf("Niveau de complexité : ");
scanf("%d", &level);
vec2 vec = {WIDTH/2, 100};
InitialiserGraphique();
CreerFenetre(100, 100, WIDTH, HEIGHT);
SetColor(0, 0, 0);
makeFractal(vec, HEIGHT-200, 0);
Touche();
FermerGraphique();
}