TP03 ; graphsup proto
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256
graphsup/graphsup.c
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256
graphsup/graphsup.c
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <graph.h>
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#include "graphsup.h"
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//----------------------------- Framerate -----------------------------//
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#define DEFAULT_FRAMERATE 60.0
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//Des variables afin de faciliter le calcul du temps entre chaque image pour int nextFrame().
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double targetFramerate = DEFAULT_FRAMERATE;
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double delta = (1/DEFAULT_FRAMERATE) * 1000000;
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unsigned long suivant = (1/DEFAULT_FRAMERATE) * 1000000;
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//Ajuste la fréquence de rafraichissement donnée par nextFrame().
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void setFramerate(int framerate) {
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targetFramerate = (double)framerate;
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delta = (1/targetFramerate) * 1000000;
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suivant = Microsecondes() + delta;
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}
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//Permet de faire tourner la partie graphique à X images par seconde définit par targetFramerate et setFramerate.
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int nextFrame() {
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unsigned long t = Microsecondes();
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if (t >= suivant) {
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suivant = t + delta;
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return 1;
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}
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return 0;
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}
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//------------------------------ Couleurs ------------------------------//
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//Retourne une couleur suivant son nom.
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couleur getColorN(char* name) {
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return CouleurParNom(name);
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}
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//Retourne une couleur suivant son code RGB.
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couleur getColor(unsigned char r, unsigned char g, unsigned char b) {
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return CouleurParComposante(r, g, b);
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}
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//Définit la couleur des dessins à suivre suivant un code RGB.
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void setColor(unsigned char r, unsigned char g, unsigned char b) {
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ChoisirCouleurDessin(GetColor(r, g, b));
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}
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//Définit la couleur des dessins à suivre suivant la couleur donnée.
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void setColorC(couleur Color) {
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ChoisirCouleurDessin(Color);
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}
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//Définit la couleur des dessins à suivre suivant le nom donné.
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void setColorN(char* name) {
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ChoisirCouleurDessin(GetColorN(name));
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}
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couleur getHSVColor(double h, double s, double v) {
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double c = v * s;
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double m = v - c;
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double r, g, b;
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h -= (double)(int)h;
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if (h <= 1.0 / 6.0) {
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r = 255.0;
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g = h * 6.0 * 255.0;
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b = 0.0;
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} else if (h <= 2.0 / 6.0) {
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r = (1.0 - (h - 1.0 / 6.0) * 6.0) * 255.0;
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g = 255.0;
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b = 0.0;
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} else if (h <= 3.0 / 6.0) {
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r = 0.0;
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g = 255.0;
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b = (h - 1.0 / 6.0) * 6.0 * 255.0;
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} else if (h <= 4.0 / 6.0) {
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r = 0.0;
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g = (1.0 - (h - 0.5) * 6.0) * 255.0;
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b = 255.0;
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} else if (h <= 5.0 / 6.0) {
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r = (h - 4.0 / 6.0) * 6.0 * 255.0;
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g = 0.0;
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b = 255.0;
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} else {
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r = 255.0;
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g = 0.0;
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b = (1.0 - (h - 5.0 / 6.0) * 6.0) * 255.0;
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}
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r += m;
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g += m;
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b += m;
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return CouleurParComposante(r, g, b);
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}
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//------------------------------ Dessins ------------------------------//
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void drawRegPoly(int x, int y, int s, double r, double a) {
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double delta = M_PI * 2.0 / s;
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for (int i = 0; i < s; i++) {
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int x1 = (int)(cos(delta * i + a) * r + x);
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int y1 = (int)(sin(delta * i + a) * r + y);
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int x2 = (int)(cos(delta * (i+1) + a) * r + x);
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int y2 = (int)(sin(delta * (i+2) + a) * r + y);
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DessinerSegment(x1, y1, x2, y2);
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}
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}
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void fillRegPoly(int x, int y, int s, double r, double a) {
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double delta = M_PI * 2.0 / s;
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for (int i = 0; i < s; i++) {
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int x1 = (int)(cos(delta * i + a) * r + x);
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int y1 = (int)(sin(delta * i + a) * r + y);
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int x2 = (int)(cos(delta * (i+1) + a) * r + x);
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int y2 = (int)(sin(delta * (i+2) + a) * r + y);
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RemplirTriangle(x, y, x1, y1, x2, y2);
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}
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}
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//------------------------------ Boutons ------------------------------//
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button* firstButton = NULL;
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//Enlève tous les boutons présents
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void clearButtons(void) {
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if (firstButton == NULL) return;
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button* bt = firstButton;
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while(bt != NULL) {
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button* next = bt->next;
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free(bt);
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bt = next;
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}
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}
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//Retourne un bouton suivant son identifiant
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button* getButton(char* index) {
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button* bt = firstButton;
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while (bt != NULL) {
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char* btIndex;
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if (bt->type == RECT_BUTTON) btIndex = ((rectButton*)bt)->id;
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else if (bt-> type == CIRCLE_BUTTON) btIndex = ((circleButton*)bt)->id;
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else {
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printf("Button type error.");
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exit(1);
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}
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if (!strcmp(index, btIndex)) {
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return bt;
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}
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bt = bt->next;
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}
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}
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//Retourne un bouton rectangulaire suivant son identifiant
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rectButton* getRectButton(char* index) {
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button* bt = firstButton;
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while (bt != NULL) {
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char* btIndex;
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if (bt->type == RECT_BUTTON) {
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btIndex = ((rectButton*)bt)->id;
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if (!strcmp(index, btIndex)) {
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return (rectButton*)bt->pointer;
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}
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}
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}
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}
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//Retourne un bouton rectangulaire ou NULL si le bouton donné n'est pas un bouton rectangulaire.
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rectButton* toRectButton(button* bt) {
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if (bt->type != RECT_BUTTON) return NULL;
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return (rectButton*)bt->pointer;
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}
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//Crée un bouton rectangulaire et en retourne le pointeur.
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rectButton* addRectButton(int x, int y, int w, int h, char* id) {
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rectButton* rbt = (rectButton*)malloc(sizeof(rectButton));
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rbt->x = x;
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rbt->y = y;
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rbt->w = w;
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rbt->h = h;
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rbt->id = id;
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button* bt = (button*)malloc(sizeof(button));
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bt->type = RECT_BUTTON;
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bt->pointer = (void*)rbt;
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bt->next = NULL;
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button* buttonChain = firstButton;
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while (buttonChain->next != NULL) buttonChain = buttonChain->next;
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buttonChain->next = bt;
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return rbt;
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}
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//Retourne un bouton rectangulaire suivant son identifiant
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rectButton* getCircleButton(char* index) {
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button* bt = firstButton;
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while (bt != NULL) {
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char* btIndex;
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if (bt->type == CIRCLE_BUTTON) {
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btIndex = ((circleButton*)bt)->id;
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if (!strcmp(index, btIndex)) {
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return (circleButton*)bt->pointer;
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}
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}
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}
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}
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//Retourne un bouton circulaire ou NULL si le bouton donné n'est pas un bouton circulaire.
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circleButton* toCircleButton(button* bt) {
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if (bt->type != CIRCLE_BUTTON) return NULL;
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return (circleButton*)bt->pointer;
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}
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//Crée un bouton rectangulaire et en retourne le pointeur.
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circleButton* addCircleButton(int x, int y, int r, char* id) {
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circleButton* rbt = (circleButton*)malloc(sizeof(circleButton));
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rbt->x = x;
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rbt->y = y;
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rbt->r = r;
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rbt->id = id;
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button* bt = (button*)malloc(sizeof(button));
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bt->type = CIRCLE_BUTTON;
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bt->pointer = (void*)rbt;
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bt->next = NULL;
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button* buttonChain = firstButton;
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while (buttonChain->next != NULL) buttonChain = buttonChain->next;
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buttonChain->next = bt;
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return rbt;
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}
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42
graphsup/graphsup.h
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42
graphsup/graphsup.h
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#ifndef _GRAPHSUP_H
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#define _GRAPHSUP_H
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#define RECT_BUTTON 0
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#define CIRCLE_BUTTON 1
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//Représente un bouton rectangulaire.
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struct rectButton {
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int x;
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int y;
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int w;
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int h;
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char* id;
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};
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//Représente un bouton circulaire.
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struct circleButton {
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int x;
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int y;
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int r;
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char* id;
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};
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//Représente un bouton
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struct button {
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void* pointer;
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unsigned char type;
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button* next;
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};
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typedef struct rectButton rectButton;
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typedef struct circleButton circleButton;
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typedef struct button button;
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void setFramerate(int framerate);
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int nextFrame(void);
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couleur getColorN(char* name);
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couleur getColor(unsigned char r, unsigned char g, unsigned char b);
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#endif
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5
graphsup/test.c
Normal file
5
graphsup/test.c
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@@ -0,0 +1,5 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <graph.h>
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#include "graphsup.h"
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