import java.awt.Point; public class Vector2 extends Point { public Vector2(int x, int y) { super(x, y); } public void add(Point p) { this.x += p.x; this.y += p.y; } public void sub(Point p) { this.x -= p.x; this.y -= p.y; } public void mul(Point p) { this.x *= p.x; this.y *= p.y; } public void mul(int n) { this.x *= n; this.y *= n; } public static Vector2 lerp(Point a, Point b, double t) { double ax = (double)a.x; double bx = (double)b.x; double ay = (double)a.y; double by = (double)b.y; return new Vector2((int)(ax + (bx - ax) * t), (int)(ay + (by - ay) * t)); } public void lerpTo(Point a, double t) { double ax = (double)this.x; double bx = (double)a.x; double ay = (double)this.y; double by = (double)a.y; this.x = (int)(ax + (bx - ax) * t); this.y = (int)(ay + (by - ay) * t); } public double length() { double x = (double)this.x; double y = (double)this.y; return Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2)); } public void normalize() { double x = (double)this.x; double y = (double)this.y; double length = this.length(); this.x = (int)(x / length); this.y = (int)(y / length); } public Vector2 toLocal(Point p) { return new Vector2(p.x - this.x, p.y - this.y); } }