#include "utils.h" #include #include #include #include #include "graph_sup.h" #define FPS 60.0 button* Buttons; int BT_Count = 0; void clearButtons() { BT_Count = 0; Buttons = (button*)realloc(Buttons, sizeof(button) * 1); } void AddButton(int x, int y, int w, int h, char* id) { button BT = {0, 0, 0, 0}; BT.x = x; BT.y = y; BT.w = w; BT.h = h; BT.id = id; BT_Count++; Buttons = (button*) realloc(Buttons, BT_Count * sizeof(button)); Buttons[BT_Count-1] = BT; } char* GetButton(int x, int y) { for (int ID = 0; ID < BT_Count; ID++) { button BT = Buttons[ID]; if (x >= BT.y && y >= BT.y && x <= BT.x + BT.w && y <= BT.y + BT.h) { return BT.id; } } return ""; } int RegisterInputs(char * screen) { if (ToucheEnAttente() > 0) { int key = Touche(); if (key == XK_Escape) return -1; if (screen == "main_menu") { } else if (screen == "taquin") { } } if (SourisCliquee()) { char* BT_ID = GetButton(_X, _Y); } return 0; } double delta = (1/FPS)*1000000; unsigned long suivant = (1/FPS)*1000000; int DrawNextFrame() { if (Microsecondes() >= suivant) { suivant = Microsecondes() + delta; return 1; } return 0; }