#ifndef _GRAPHSUP_H #define _GRAPHSUP_H #define RECT_BUTTON 0 #define CIRCLE_BUTTON 1 //Représente un bouton rectangulaire. struct rectButton { int x; int y; int w; int h; char* id; }; //Représente un bouton circulaire. struct circleButton { int x; int y; int r; char* id; }; //Représente un bouton struct button { void* pointer; unsigned char type; button* next; }; typedef struct rectButton rectButton; typedef struct circleButton circleButton; typedef struct button button; void setFramerate(int framerate); int nextFrame(void); couleur getColorN(char* name); couleur getColor(unsigned char r, unsigned char g, unsigned char b); #endif