#include #include #include typedef struct rekt { int x; int y; int w; int h; } rekt; void drawRekt(rekt rectangle) { DessinerRectangle(rectangle.x, rectangle.y, rectangle.w, rectangle.h); } rekt makeRekt() { rekt toto; char valid = 0; while(valid != 2) { if (SourisCliquee()) { SourisPosition(); if (valid == 0) { toto.x = _X; toto.y = _Y; valid = 1; } else if (valid == 1) { toto.w = _X - toto.x; toto.h = _Y - toto.y; valid = 2; } } } if (toto.w < 0) { toto.w = -toto.w; toto.x -= toto.w; } if (toto.h < 0) { toto.h = -toto.h; toto.y -= toto.h; } return toto; } void translate(rekt* rectangle, int x, int y) { rectangle->x += x; rectangle->y += y; } void rotate(rekt* rectangle, int rotation) { if (rotation == 1) { int buffer = rectangle->w; rectangle->w = rectangle->h; rectangle->h = buffer; rectangle->x -= rectangle->w; } else if (rotation == -1) { int buffer = rectangle->w; rectangle->w = rectangle->h; rectangle->h = buffer; rectangle->y -= rectangle->h; } } int main(void) { rekt rectangle_toto = {300, 300, 200, 100}; rekt rectangle_toto2 = {300, 300, 200, 100}; InitialiserGraphique(); CreerFenetre(100, 100, 1200, 700); drawRekt(rectangle_toto); rotate(&rectangle_toto, 1); drawRekt(rectangle_toto); rotate(&rectangle_toto2, -1); drawRekt(rectangle_toto2); drawRekt(makeRekt()); Touche(); FermerGraphique(); }