122 lines
2.5 KiB
C
122 lines
2.5 KiB
C
#include<stdio.h>
|
|
#include<stdlib.h>
|
|
#include<graph.h>
|
|
#include"graph_sup.h"
|
|
|
|
#define TABLE_SIZE 289 /*17²*/
|
|
|
|
int* table;
|
|
|
|
void saveGame() {
|
|
FILE* flux = fopen("save.txt", "w");
|
|
|
|
for (int i = 0; i < 16; i ++) {
|
|
for (int i2 = 0; i2 < 16; i2++) {
|
|
fprintf(flux, "%d ", table[i*17+i2]);
|
|
}
|
|
fprintf(flux, "\n");
|
|
}
|
|
|
|
fclose(flux);
|
|
}
|
|
|
|
void loadGame() {
|
|
FILE* flux = fopen("save.txt", "r");
|
|
|
|
if (flux) {
|
|
for (int i = 0; i < 16; i++) {
|
|
for (int i2 = 0; i2 < 16; i2++) {
|
|
int owo;
|
|
fscanf(flux, "%d ", &owo);
|
|
table[i*17+i2] = owo;
|
|
}
|
|
fscanf(flux, "\n");
|
|
}
|
|
|
|
fclose(flux);
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
for (int i2 = 0; i2 < 16; i2++) {
|
|
if (table[i2*17+i] == 1) {
|
|
SetColor(255, 255, 255);
|
|
RemplirRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
|
|
SetColor(0, 0, 0);
|
|
DessinerRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
|
|
} else if (table[i2*17+i] == 2) {
|
|
RemplirRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void showGame() {
|
|
for (int i = 0; i < 16; i ++) {
|
|
for (int i2 = 0; i2 < 16; i2++) {
|
|
printf("%d ", table[i*17+i2]);
|
|
}
|
|
printf("\n");
|
|
}
|
|
}
|
|
|
|
int main(int argc, char * argv[]) {
|
|
table = calloc(TABLE_SIZE , sizeof(int));
|
|
InitialiserGraphique();
|
|
CreerFenetre(100, 100, 700, 800);
|
|
ChoisirCouleurDessin(CouleurParNom("black"));
|
|
for (int i = 0; i < 17; i++) {
|
|
for (int i2 = 0; i2 < 17; i2++) {
|
|
DessinerRectangle(10 + 40*i, 10 + 40*i2, 40, 40);
|
|
if (i != 16 && i2 != 16) AddButton(30 + 40*i, 30 + 40*i2, 40, 40, i2*17+i);
|
|
}
|
|
}
|
|
|
|
AddButton(50, 720, 200, 50, -2); //Load
|
|
AddButton(450, 720, 200, 50, -3); //Save
|
|
|
|
DessinerRectangle(50, 720, 200, 50);
|
|
DessinerRectangle(450, 720, 200, 50);
|
|
|
|
EcrireTexte(120, 755, "Load", 2);
|
|
EcrireTexte(520, 755, "Save", 2);
|
|
|
|
int turn = 0;
|
|
|
|
do {
|
|
if (DrawNextFrame()) {
|
|
if (SourisCliquee()) {
|
|
int BT = GetButton(_X, _Y);
|
|
if (BT != -1) {
|
|
if (BT >= 0) {
|
|
if (turn == 0) {
|
|
turn = 1;
|
|
table[BT] = 1;
|
|
} else {
|
|
turn = 0;
|
|
table[BT] = 2;
|
|
}
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
for (int i2 = 0; i2 < 16; i2++) {
|
|
if (table[i2*17+i] == 1) {
|
|
SetColor(255, 255, 255);
|
|
RemplirRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
|
|
SetColor(0, 0, 0);
|
|
DessinerRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
|
|
} else if (table[i2*17+i] == 2) {
|
|
RemplirRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
if (BT == -2) loadGame();
|
|
else if (BT == -3) saveGame();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} while (1);
|
|
FermerGraphique();
|
|
return EXIT_SUCCESS;
|
|
}
|