APL/APL1.2/TP05/gomoku.c
2021-12-07 15:08:24 +01:00

122 lines
2.5 KiB
C

#include<stdio.h>
#include<stdlib.h>
#include<graph.h>
#include"graph_sup.h"
#define TABLE_SIZE 289 /*17²*/
int* table;
void saveGame() {
FILE* flux = fopen("save.txt", "w");
for (int i = 0; i < 16; i ++) {
for (int i2 = 0; i2 < 16; i2++) {
fprintf(flux, "%d ", table[i*17+i2]);
}
fprintf(flux, "\n");
}
fclose(flux);
}
void loadGame() {
FILE* flux = fopen("save.txt", "r");
if (flux) {
for (int i = 0; i < 16; i++) {
for (int i2 = 0; i2 < 16; i2++) {
int owo;
fscanf(flux, "%d ", &owo);
table[i*17+i2] = owo;
}
fscanf(flux, "\n");
}
fclose(flux);
}
for (int i = 0; i < 16; i++) {
for (int i2 = 0; i2 < 16; i2++) {
if (table[i2*17+i] == 1) {
SetColor(255, 255, 255);
RemplirRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
SetColor(0, 0, 0);
DessinerRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
} else if (table[i2*17+i] == 2) {
RemplirRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
}
}
}
}
void showGame() {
for (int i = 0; i < 16; i ++) {
for (int i2 = 0; i2 < 16; i2++) {
printf("%d ", table[i*17+i2]);
}
printf("\n");
}
}
int main(int argc, char * argv[]) {
table = calloc(TABLE_SIZE , sizeof(int));
InitialiserGraphique();
CreerFenetre(100, 100, 700, 800);
ChoisirCouleurDessin(CouleurParNom("black"));
for (int i = 0; i < 17; i++) {
for (int i2 = 0; i2 < 17; i2++) {
DessinerRectangle(10 + 40*i, 10 + 40*i2, 40, 40);
if (i != 16 && i2 != 16) AddButton(30 + 40*i, 30 + 40*i2, 40, 40, i2*17+i);
}
}
AddButton(50, 720, 200, 50, -2); //Load
AddButton(450, 720, 200, 50, -3); //Save
DessinerRectangle(50, 720, 200, 50);
DessinerRectangle(450, 720, 200, 50);
EcrireTexte(120, 755, "Load", 2);
EcrireTexte(520, 755, "Save", 2);
int turn = 0;
do {
if (DrawNextFrame()) {
if (SourisCliquee()) {
int BT = GetButton(_X, _Y);
if (BT != -1) {
if (BT >= 0) {
if (turn == 0) {
turn = 1;
table[BT] = 1;
} else {
turn = 0;
table[BT] = 2;
}
for (int i = 0; i < 16; i++) {
for (int i2 = 0; i2 < 16; i2++) {
if (table[i2*17+i] == 1) {
SetColor(255, 255, 255);
RemplirRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
SetColor(0, 0, 0);
DessinerRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
} else if (table[i2*17+i] == 2) {
RemplirRectangle(35 + 40*i, 35 + 40*i2, 30, 30);
}
}
}
} else {
if (BT == -2) loadGame();
else if (BT == -3) saveGame();
}
}
}
}
} while (1);
FermerGraphique();
return EXIT_SUCCESS;
}