forked from menault/TD3_DEV51_Qualite_Algo
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@@ -9,64 +9,67 @@ import java.util.ArrayList;
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import java.util.List;
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/**
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* Interface graphique du jeu du pendu avec gestion des difficultés.
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* - Niveau 1 : mots de moins de 8 lettres
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* - Niveau 2 : mots de 8 lettres ou plus
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* - Niveau 3 : deux mots à deviner à la suite (un court + un long)
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* Toutes les méthodes ≤ 50 lignes.
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* Interface graphique du pendu avec niveaux :
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* - 1 : mots < 8 lettres
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* - 2 : mots ≥ 8 lettres
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* - 3 : deux mots (score + chrono cumulés)
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* Boutons : Essayer / Nouvelle partie / Menu / Quitter.
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* (Toutes les méthodes ≤ 50 lignes)
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*/
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public class GameUI {
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private JFrame frame;
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private JLabel imgLabel, wordLabel, triedLabel, scoreLabel, timeLabel;
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private JTextField input;
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private JButton tryBtn, quitBtn, menuBtn;
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private JButton tryBtn, newBtn, menuBtn, quitBtn;
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private Game game;
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private List<String> words;
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private int index = 0;
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private int level;
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private final int level;
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private String currentWord = "";
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private Timer timer;
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/** Constructeur : reçoit la difficulté (1, 2 ou 3) */
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// Cumul de session (niveau 3)
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private long sessionStartNano = -1L;
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private int sessionScore = 0;
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/** Reçoit la difficulté (1, 2, 3). */
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public GameUI(int level) {
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this.level = level;
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}
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/** Affiche la fenêtre et lance la partie (ou séquence) */
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/** Affiche la fenêtre et lance la session. */
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public void show() {
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setupWindow();
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setupLayout();
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setupActions();
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prepareWords();
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startRound();
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startNewSession();
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frame.setVisible(true);
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}
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/** Prépare la liste des mots selon la difficulté choisie */
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private void prepareWords() {
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words = new ArrayList<String>();
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List<String> all = Words.all();
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if (level == 1) { // mots courts
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for (String w : all) if (w.length() < 8) words.add(w);
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} else if (level == 2) { // mots longs
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for (String w : all) if (w.length() >= 8) words.add(w);
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} else if (level == 3) { // un court + un long
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String shortW = null, longW = null;
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for (String w : all) {
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if (shortW == null && w.length() < 8) shortW = w;
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if (longW == null && w.length() >= 8) longW = w;
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if (shortW != null && longW != null) break;
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}
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if (shortW != null) words.add(shortW);
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if (longW != null) words.add(longW);
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}
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if (words.isEmpty()) words.add(Words.random());
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/** Démarre une nouvelle session (nouveaux mots, reset chrono/score session). */
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private void startNewSession() {
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sessionStartNano = System.nanoTime();
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sessionScore = 0;
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index = 0;
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prepareWords();
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startRound();
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}
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/** Crée la fenêtre principale */
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/** Prépare la liste des mots selon le niveau (aléatoire géré dans Words). */
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private void prepareWords() {
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words = new ArrayList<>();
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if (level == 1) {
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words.add(Words.randomShortWord());
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} else if (level == 2) {
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words.add(Words.randomLongWord());
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} else if (level == 3) {
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words = Words.randomPair(); // [court, long] aléatoires
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}
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if (words.isEmpty()) words.add(Words.random()); // filet de sécurité
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}
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/** Fenêtre principale. */
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private void setupWindow() {
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frame = new JFrame("Jeu du Pendu");
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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@@ -75,7 +78,7 @@ public class GameUI {
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frame.setLayout(new BorderLayout(12, 12));
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}
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/** Construit la mise en page et les composants */
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/** Layout + composants. */
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private void setupLayout() {
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imgLabel = new JLabel("", SwingConstants.CENTER);
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frame.add(imgLabel, BorderLayout.CENTER);
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@@ -90,14 +93,15 @@ public class GameUI {
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top.add(buildTopLine(triedLabel, timeLabel));
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frame.add(top, BorderLayout.NORTH);
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// --- Bas : boutons + saisie
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JPanel bottom = new JPanel(new BorderLayout(8, 8));
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JPanel inputPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
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input = new JTextField(5);
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tryBtn = new JButton("Essayer");
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newBtn = new JButton("Nouvelle partie");
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inputPanel.add(new JLabel("Lettre :"));
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inputPanel.add(input);
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inputPanel.add(tryBtn);
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inputPanel.add(newBtn);
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JPanel actionPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT));
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menuBtn = new JButton("Menu");
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@@ -110,7 +114,7 @@ public class GameUI {
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frame.add(bottom, BorderLayout.SOUTH);
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}
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/** Construit une ligne (label gauche + espace + label droit) */
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/** Ligne d’infos (gauche/droite). */
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private JPanel buildTopLine(JLabel left, JLabel right) {
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JPanel p = new JPanel(new FlowLayout(FlowLayout.LEFT));
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p.add(left);
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@@ -119,16 +123,17 @@ public class GameUI {
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return p;
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}
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/** Branche les actions + timer */
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/** Actions + timer. */
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private void setupActions() {
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tryBtn.addActionListener(this::onTry);
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input.addActionListener(this::onTry);
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quitBtn.addActionListener(e -> frame.dispose());
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newBtn.addActionListener(e -> startNewSession());
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menuBtn.addActionListener(e -> returnToMenu());
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quitBtn.addActionListener(e -> frame.dispose());
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timer = new Timer(1000, e -> refreshStatsOnly());
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}
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/** Retour au menu principal */
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/** Retour vers le menu de sélection. */
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private void returnToMenu() {
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timer.stop();
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frame.dispose();
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@@ -136,11 +141,12 @@ public class GameUI {
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menu.show();
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}
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/** Démarre un nouveau mot (ou termine au niveau 3) */
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/** Démarre un nouveau mot (ou termine la session si plus de mots). */
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private void startRound() {
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if (index >= words.size()) {
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showMsg("🎉 Niveau terminé !");
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frame.dispose();
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int total = (level == 3) ? sessionScore : game.getScore();
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long secs = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds();
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showMsg("Niveau terminé !\nScore total : " + total + "\nTemps : " + secs + "s");
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return;
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}
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currentWord = words.get(index++);
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@@ -151,7 +157,7 @@ public class GameUI {
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refreshUI();
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}
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/** Tente une lettre (clic bouton ou Entrée) */
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/** Tente une lettre (bouton/Entrée). */
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private void onTry(ActionEvent e) {
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String text = input.getText();
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if (!Check.isLetter(text)) {
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@@ -167,24 +173,28 @@ public class GameUI {
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checkEnd();
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}
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/** Vérifie la fin du mot et enchaîne si besoin (niveau 3) */
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/** Fin du mot → affiche popup et enchaîne (lvl 3 cumule score/chrono). */
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private void checkEnd() {
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if (!(game.isWin() || game.isLose())) return;
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timer.stop();
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game.end(game.isWin());
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String verdict = game.isWin() ? "Bravo !" : "Perdu !";
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String msg = verdict + " Le mot était : " + currentWord
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+ "\nScore : " + game.getScore()
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+ "\nTemps : " + game.getElapsedSeconds() + "s";
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showMsg(msg);
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int displayScore = (level == 3) ? sessionScore + game.getScore() : game.getScore();
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long displaySecs = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds();
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showMsg((game.isWin() ? "Bravo !" : "Perdu !")
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+ " Le mot était : " + currentWord
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+ "\nScore : " + displayScore
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+ "\nTemps : " + displaySecs + "s");
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if (level == 3 && index < words.size()) {
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sessionScore += game.getScore();
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startRound();
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} else {
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timer.stop();
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}
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}
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/** Rafraîchit image + textes + stats */
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/** Refresh complet. */
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private void refreshUI() {
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imgLabel.setIcon(Gallows.icon(game.getErrors()));
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wordLabel.setText("Mot : " + game.maskedWord());
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@@ -193,13 +203,23 @@ public class GameUI {
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frame.repaint();
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}
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/** Rafraîchit uniquement score + chrono */
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/** Refresh stats (score/chrono). */
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private void refreshStatsOnly() {
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scoreLabel.setText("Score : " + game.getScore());
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timeLabel.setText("Temps : " + game.getElapsedSeconds() + "s");
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int s = (level == 3) ? sessionScore + game.getScore() : game.getScore();
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long t = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds();
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scoreLabel.setText("Score : " + s);
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timeLabel.setText("Temps : " + t + "s");
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}
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/** Affiche un message */
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/** Secondes écoulées depuis le début de la session (niveau 3). */
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private long getSessionSeconds() {
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long now = System.nanoTime();
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long delta = now - sessionStartNano;
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if (delta < 0) delta = 0;
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return delta / 1_000_000_000L;
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}
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/** Popup info. */
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private void showMsg(String msg) {
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JOptionPane.showMessageDialog(frame, msg);
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}
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