forked from menault/TD3_DEV51_Qualite_Algo
front + assets
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123
Jeu_pendu/Front/GameUI.java
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123
Jeu_pendu/Front/GameUI.java
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package front;
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import back.*;
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import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ActionEvent;
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/**
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* Interface graphique (Swing) du jeu du pendu.
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* - Affiche une image différente à chaque erreur.
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* - Champ de saisie pour entrer une lettre.
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* - Texte pour le mot masqué et les lettres essayées.
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*/
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public class GameUI {
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private JFrame frame;
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private JLabel imgLabel;
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private JLabel wordLabel;
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private JLabel triedLabel;
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private JTextField input;
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private JButton tryBtn;
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private JButton newGameBtn;
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private Game game;
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private String currentWord;
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/** Affiche la fenêtre principale */
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public void show() {
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setupUI();
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startNewGame();
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frame.setVisible(true);
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}
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/** Initialise les composants Swing */
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private void setupUI() {
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frame = new JFrame("Jeu du Pendu");
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frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
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frame.setSize(520, 520);
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frame.setLocationRelativeTo(null);
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frame.setLayout(new BorderLayout(12, 12));
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// Image du pendu
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imgLabel = new JLabel("", SwingConstants.CENTER);
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frame.add(imgLabel, BorderLayout.CENTER);
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// Panneau bas: saisie + actions
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JPanel bottom = new JPanel(new BorderLayout(8, 8));
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JPanel inputPanel = new JPanel(new FlowLayout(FlowLayout.LEFT));
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input = new JTextField(5);
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tryBtn = new JButton("Essayer");
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inputPanel.add(new JLabel("Lettre :"));
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inputPanel.add(input);
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inputPanel.add(tryBtn);
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newGameBtn = new JButton("Nouvelle partie");
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bottom.add(inputPanel, BorderLayout.WEST);
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bottom.add(newGameBtn, BorderLayout.EAST);
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frame.add(bottom, BorderLayout.SOUTH);
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// Panneau haut: mot + lettres essayées
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JPanel top = new JPanel();
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top.setLayout(new BoxLayout(top, BoxLayout.Y_AXIS));
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wordLabel = new JLabel("Mot : ");
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triedLabel = new JLabel("Lettres essayées : ");
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wordLabel.setBorder(BorderFactory.createEmptyBorder(8, 8, 8, 8));
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triedLabel.setBorder(BorderFactory.createEmptyBorder(0, 8, 8, 8));
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top.add(wordLabel);
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top.add(triedLabel);
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frame.add(top, BorderLayout.NORTH);
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// Actions
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tryBtn.addActionListener(this::onTry);
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input.addActionListener(this::onTry);
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newGameBtn.addActionListener(e -> startNewGame());
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}
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/** Démarre une nouvelle partie */
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private void startNewGame() {
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currentWord = Words.random();
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game = new Game(currentWord, 7);
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input.setText("");
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input.requestFocusInWindow();
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refreshUI();
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}
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/** Gère le clic sur "Essayer" ou Entrée dans le champ */
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private void onTry(ActionEvent e) {
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String text = input.getText();
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if (!Check.isLetter(text)) {
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JOptionPane.showMessageDialog(frame, "Tape une seule lettre (A-Z).");
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input.requestFocusInWindow();
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input.selectAll();
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return;
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}
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char c = Character.toLowerCase(text.charAt(0));
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Result res = game.play(c);
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switch (res) {
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case ALREADY -> JOptionPane.showMessageDialog(frame, "Lettre déjà utilisée.");
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case HIT -> {} // rien, rafraîchissement visuel suffit
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case MISS -> {} // idem
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}
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input.setText("");
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refreshUI();
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if (game.isWin()) {
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refreshUI();
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JOptionPane.showMessageDialog(frame, "Bravo ! Le mot était : " + currentWord);
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} else if (game.isLose()) {
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refreshUI();
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JOptionPane.showMessageDialog(frame, "Perdu ! Le mot était : " + currentWord);
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}
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}
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/** Met à jour l'image et les textes selon l'état courant */
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private void refreshUI() {
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imgLabel.setIcon(Gallows.icon(game.getErrors()));
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wordLabel.setText("Mot : " + game.maskedWord());
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triedLabel.setText("Lettres essayées : " + String.join(", ", game.triedLetters()));
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frame.repaint();
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}
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}
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