package front; import back.*; import javax.swing.*; import java.awt.*; import java.awt.event.ActionEvent; import java.util.ArrayList; import java.util.List; /** * Interface graphique du pendu avec niveaux : * - 1 : mots < 8 lettres * - 2 : mots ≥ 8 lettres * - 3 : deux mots (score + chrono cumulés) * Boutons : Essayer / Nouvelle partie / Menu / Quitter. * (Toutes les méthodes ≤ 50 lignes) */ public class GameUI { private JFrame frame; private JLabel imgLabel, wordLabel, triedLabel, scoreLabel, timeLabel; private JTextField input; private JButton tryBtn, newBtn, menuBtn, quitBtn; private Game game; private List words; private int index = 0; private final int level; private String currentWord = ""; private Timer timer; // Cumul de session (niveau 3) private long sessionStartNano = -1L; private int sessionScore = 0; /** Reçoit la difficulté (1, 2, 3). */ public GameUI(int level) { this.level = level; } /** Affiche la fenêtre et lance la session. */ public void show() { setupWindow(); setupLayout(); setupActions(); startNewSession(); frame.setVisible(true); } /** Démarre une nouvelle session (nouveaux mots, reset chrono/score session). */ private void startNewSession() { sessionStartNano = System.nanoTime(); sessionScore = 0; index = 0; prepareWords(); startRound(); } /** Prépare la liste des mots selon le niveau (aléatoire géré dans Words). */ private void prepareWords() { words = new ArrayList<>(); if (level == 1) { words.add(Words.randomShortWord()); } else if (level == 2) { words.add(Words.randomLongWord()); } else if (level == 3) { words = Words.randomPair(); // [court, long] aléatoires } if (words.isEmpty()) words.add(Words.random()); // filet de sécurité } /** Fenêtre principale. */ private void setupWindow() { frame = new JFrame("Jeu du Pendu"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(560, 560); frame.setLocationRelativeTo(null); frame.setLayout(new BorderLayout(12, 12)); } /** Layout + composants. */ private void setupLayout() { imgLabel = new JLabel("", SwingConstants.CENTER); frame.add(imgLabel, BorderLayout.CENTER); wordLabel = new JLabel("Mot : "); triedLabel = new JLabel("Lettres essayées : "); scoreLabel = new JLabel("Score : 0"); timeLabel = new JLabel("Temps : 0s"); JPanel top = new JPanel(new GridLayout(2, 1)); top.add(buildTopLine(wordLabel, scoreLabel)); top.add(buildTopLine(triedLabel, timeLabel)); frame.add(top, BorderLayout.NORTH); JPanel bottom = new JPanel(new BorderLayout(8, 8)); JPanel inputPanel = new JPanel(new FlowLayout(FlowLayout.LEFT)); input = new JTextField(5); tryBtn = new JButton("Essayer"); newBtn = new JButton("Nouvelle partie"); inputPanel.add(new JLabel("Lettre :")); inputPanel.add(input); inputPanel.add(tryBtn); inputPanel.add(newBtn); JPanel actionPanel = new JPanel(new FlowLayout(FlowLayout.RIGHT)); menuBtn = new JButton("Menu"); quitBtn = new JButton("Quitter"); actionPanel.add(menuBtn); actionPanel.add(quitBtn); bottom.add(inputPanel, BorderLayout.WEST); bottom.add(actionPanel, BorderLayout.EAST); frame.add(bottom, BorderLayout.SOUTH); } /** Ligne d’infos (gauche/droite). */ private JPanel buildTopLine(JLabel left, JLabel right) { JPanel p = new JPanel(new FlowLayout(FlowLayout.LEFT)); p.add(left); p.add(Box.createHorizontalStrut(24)); p.add(right); return p; } /** Actions + timer. */ private void setupActions() { tryBtn.addActionListener(this::onTry); input.addActionListener(this::onTry); newBtn.addActionListener(e -> startNewSession()); menuBtn.addActionListener(e -> returnToMenu()); quitBtn.addActionListener(e -> frame.dispose()); timer = new Timer(1000, e -> refreshStatsOnly()); } /** Retour vers le menu de sélection. */ private void returnToMenu() { timer.stop(); frame.dispose(); MenuUI menu = new MenuUI(); menu.show(); } /** Démarre un nouveau mot (ou termine la session si plus de mots). */ private void startRound() { if (index >= words.size()) { int total = (level == 3) ? sessionScore : game.getScore(); long secs = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds(); showMsg("Niveau terminé !\nScore total : " + total + "\nTemps : " + secs + "s"); return; } currentWord = words.get(index++); game = new Game(currentWord, 7); input.setText(""); input.requestFocusInWindow(); if (!timer.isRunning()) timer.start(); refreshUI(); } /** Tente une lettre (bouton/Entrée). */ private void onTry(ActionEvent e) { String text = input.getText(); if (!Check.isLetter(text)) { showMsg("Tape une seule lettre (A-Z)."); input.requestFocusInWindow(); input.selectAll(); return; } Result res = game.play(Character.toLowerCase(text.charAt(0))); if (res == Result.ALREADY) showMsg("Lettre déjà utilisée."); input.setText(""); refreshUI(); checkEnd(); } /** Fin du mot → affiche popup et enchaîne (lvl 3 cumule score/chrono). */ private void checkEnd() { if (!(game.isWin() || game.isLose())) return; game.end(game.isWin()); int displayScore = (level == 3) ? sessionScore + game.getScore() : game.getScore(); long displaySecs = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds(); showMsg((game.isWin() ? "Bravo !" : "Perdu !") + " Le mot était : " + currentWord + "\nScore : " + displayScore + "\nTemps : " + displaySecs + "s"); if (level == 3 && index < words.size()) { sessionScore += game.getScore(); startRound(); } else { timer.stop(); } } /** Refresh complet. */ private void refreshUI() { imgLabel.setIcon(Gallows.icon(game.getErrors())); wordLabel.setText("Mot : " + game.maskedWord()); triedLabel.setText("Lettres essayées : " + String.join(", ", game.triedLetters())); refreshStatsOnly(); frame.repaint(); } /** Refresh stats (score/chrono). */ private void refreshStatsOnly() { int s = (level == 3) ? sessionScore + game.getScore() : game.getScore(); long t = (level == 3) ? getSessionSeconds() : game.getElapsedSeconds(); scoreLabel.setText("Score : " + s); timeLabel.setText("Temps : " + t + "s"); } /** Secondes écoulées depuis le début de la session (niveau 3). */ private long getSessionSeconds() { long now = System.nanoTime(); long delta = now - sessionStartNano; if (delta < 0) delta = 0; return delta / 1_000_000_000L; } /** Popup info. */ private void showMsg(String msg) { JOptionPane.showMessageDialog(frame, msg); } }